diff --git a/cat.html b/cat.html
index 52af887..a2533da 100644
--- a/cat.html
+++ b/cat.html
@@ -2170,8 +2170,8 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
this.levels[lev].starpoints = new Array();
this.levels[lev].starpoints[0] = Math.floor(min);
- this.levels[lev].starpoints[1] = Math.floor(min * 1.5);
- this.levels[lev].starpoints[2] = Math.floor(min * 2);
+ this.levels[lev].starpoints[1] = Math.floor(min * 2);
+ this.levels[lev].starpoints[2] = Math.floor(min * 3);
if ((turnsreq > this.levels[lev].maxturns) || forceturnsreq) {
this.levels[lev].maxturns = turnsreq;
diff --git a/todo b/todo
index e27473d..6a15938 100644
--- a/todo
+++ b/todo
@@ -9,43 +9,14 @@ https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
--- check here for ios
-------------------
-
-sometimes add random bricks
- randoms:
- add 1-4 bricks
- vert flip
- pick side
- add 1-3 bricks
- flip
- horz flip
- pick top/bottom
- add 1-3 bricks
- flip
- quads:
- pick quad
- add 1-2 bricks
- flip to others
-
-
-new door fell down on top of new goat!!
- (or the other way around ??)
- *attempt to fix bug with multiple things on top of each other
- *check code for doors falling when off the top of the screen.
- *check code for adding new objects at top of screen.
-
change 'thing' to have a constructor!!
then remove dupe hp code
-
goal: x parades of y length!!!
-
-
-
-
--------------