diff --git a/cat.html b/cat.html index 52af887..a2533da 100644 --- a/cat.html +++ b/cat.html @@ -2170,8 +2170,8 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio); this.levels[lev].starpoints = new Array(); this.levels[lev].starpoints[0] = Math.floor(min); - this.levels[lev].starpoints[1] = Math.floor(min * 1.5); - this.levels[lev].starpoints[2] = Math.floor(min * 2); + this.levels[lev].starpoints[1] = Math.floor(min * 2); + this.levels[lev].starpoints[2] = Math.floor(min * 3); if ((turnsreq > this.levels[lev].maxturns) || forceturnsreq) { this.levels[lev].maxturns = turnsreq; diff --git a/todo b/todo index e27473d..6a15938 100644 --- a/todo +++ b/todo @@ -9,43 +9,14 @@ https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/ --- check here for ios ------------------- - -sometimes add random bricks - randoms: - add 1-4 bricks - vert flip - pick side - add 1-3 bricks - flip - horz flip - pick top/bottom - add 1-3 bricks - flip - quads: - pick quad - add 1-2 bricks - flip to others - - -new door fell down on top of new goat!! - (or the other way around ??) - *attempt to fix bug with multiple things on top of each other - *check code for doors falling when off the top of the screen. - *check code for adding new objects at top of screen. - change 'thing' to have a constructor!! then remove dupe hp code - goal: x parades of y length!!! - - - - --------------