Updates to todo

This commit is contained in:
Rob Pearce 2016-08-28 08:32:13 +10:00
parent aa59291af4
commit 8ac5bc1e7c
1 changed files with 5 additions and 13 deletions

18
todo
View File

@ -10,10 +10,6 @@ https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
--- check here for ios --- check here for ios
ios...... try making canvas statically defined ???
multiplier for path length multiplier for path length
3 = nothing 3 = nothing
6 = x2 from now on 6 = x2 from now on
@ -32,16 +28,17 @@ turn limit.
...then add more levels ...then add more levels
"enter 1 door" is a dumb goal cause you can just delay doing it
(but not if i put in a turn limit)
fix white outline ?
foot/human - cats push it, clear the horiz. line. foot/human - cats push it, clear the horiz. line.
powerups powerups
get by... doors ? earn by... entering doors with a parade of 9?
sneeze (wake up all) sneeze (wake up all)
overeat overeat (cats can eat any amount) --- niblet bag
magic carpet - drag to give cats a fez. Worth heaps of points.
furniture furniture
fixedin place fixedin place
@ -50,8 +47,6 @@ furniture
fireworks when you achieve a goal fireworks when you achieve a goal
*flash for now *flash for now
fireworks later. fireworks later.
@ -66,9 +61,6 @@ show points for each element along path??
--------------- ---------------
goats and llamas seem too common
make randomtype function show a pct chance.....
implement grid sizes for later levels - increases every 5 levels implement grid sizes for later levels - increases every 5 levels
turn limits for later levels? turn limits for later levels?