Don't allow scrolling to next screen of levels until you've unlocked it.
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parent
d0cb78a843
commit
8f6db7d752
54
cat.html
54
cat.html
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@ -1709,7 +1709,7 @@ var game = {
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min = mm[0];
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max = mm[1];
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console.log("genrandomlev() - lev " + lev + " goal " + i + " type=" + game.levels[lev].goals[i].type + " min="+min + " max=" + max);
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//console.log("genrandomlev() - lev " + lev + " goal " + i + " type=" + game.levels[lev].goals[i].type + " min="+min + " max=" + max);
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count = min + Math.floor((game.levels[lev].goals[i].count / 100) * (max - min))
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@ -1827,7 +1827,7 @@ console.log("genrandomlev() - lev " + lev + " goal " + i + " type=" + game.leve
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}
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}
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if (newy != -1) {
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console.log(" " + brickpos[i].x + "," + brickpos[i].y + " flipped to " + brickpos[i].x + "," + newy);
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//console.log(" " + brickpos[i].x + "," + brickpos[i].y + " flipped to " + brickpos[i].x + "," + newy);
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game.addlevelbricks(brickpos[i].x, newy);
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totbricks++;
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}
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@ -5220,9 +5220,16 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
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ctx.stroke();
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*/
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ctx.drawImage(image['nextlev'],
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LEVSEL_X + x + GRIDSIZE/2 - nextsize/2, LEVSEL_Y + y + GRIDSIZE/2 - nextsize/2,
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nextsize,nextsize);
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if ( !this.levellocked(levnum)) {
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ctx.drawImage(image['nextlev'],
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LEVSEL_X + x + GRIDSIZE/2 - nextsize/2, LEVSEL_Y + y + GRIDSIZE/2 - nextsize/2,
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nextsize,nextsize);
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} else {
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console.log("levle " + (levnum) + " is locked!");
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}
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/*
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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@ -5232,6 +5239,9 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
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continue;
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}
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//if (this.levelexists(levnum)) {
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// create it if required.
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if (!game.levelexists(levnum)) {
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@ -5245,7 +5255,7 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
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}
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randomlev = game.levels[levnum].random;
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//if (this.levelexists(levnum)) {
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ctx.beginPath();
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ctx.lineWidth = 3;
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ctx.strokeStyle = gridcol;
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@ -5656,7 +5666,11 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
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console.log("cheat() - finishingl level");
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} else if (ch == 'u') {
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game.cheat = 1;
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playerdata.settotstars(9999);
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if (playerdata.totstars < 43) {
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playerdata.settotstars(43);
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} else {
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playerdata.settotstars(85);
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}
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console.log("cheat() - set tot stars to " + playerdata.totstars);
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}
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},
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@ -5750,11 +5764,31 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
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game.resetcount = 0;
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}
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} else if ((gridx == LEVSELGRIDW-1) && (gridy == LEVSELGRIDH - 1)) {
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var inc,nextlev;
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// "next"
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game.levseloff += ((LEVSELGRIDW*LEVSELGRIDH)-1);
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if (game.levseloff == 0) {
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inc = ((LEVSELGRIDW*LEVSELGRIDH)-1);
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} else {
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inc = ((LEVSELGRIDW*LEVSELGRIDH)-2);
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}
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nextlev = curlevel + game.levseloff + inc;
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if (!game.levellocked(nextlev)) {
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game.levseloff += inc;
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} else {
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console.log("level " + nextlev + " locked = " + game.levellocked(nextlev));
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}
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} else if (game.levseloff > 0 && gridx == 0 && gridy == 0) {
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// "next"
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game.levseloff -= ((LEVSELGRIDW*LEVSELGRIDH)-1);
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var dec;
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// "prev"
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if (game.levseloff == 29) {
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dec = ((LEVSELGRIDW*LEVSELGRIDH)-1);
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} else {
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dec = ((LEVSELGRIDW*LEVSELGRIDH)-2);
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}
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game.levseloff -= dec;
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if (game.levseloff < 0) game.levseloff = 0;
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} else {
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