Star threshold points at top of screen now update properly as you earn points.

This commit is contained in:
Rob Pearce 2016-08-27 17:47:39 +10:00
parent a53c12c408
commit b21e08f5b5
2 changed files with 39 additions and 25 deletions

View File

@ -1046,9 +1046,10 @@ var game = {
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( callback ){
function( callback ) {
window.setTimeout(mainloop, 1000 / 60);
};
})();
this.canvas.addEventListener('mousedown', this.handlemousedown, false);
this.canvas.addEventListener('mouseup', this.handlemouseup, false);
@ -3431,11 +3432,11 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
// remove temp third buffer
//document.removeChild(document.getElementById("a"));
}
this.dirty = true;
},
setstate : function(newstate) {
console.log("setstate() = " + newstate);
if (newstate != this.state) {
@ -3479,7 +3480,7 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
this.winimgsize = 0.1;
// generate starpoint goal banner for top of screen
this.generatestargoalbanner();
game.generatestargoalbanner();
wipe.start("", "in", 50);
} else if (newstate == "levselect") {
@ -4044,6 +4045,10 @@ function thing(gridx, gridy, type, text) {
this.givepoints = function() {
var points = 0;
var prestars,poststars;
prestars = game.calcstars(curlevel, score);
if (this.type == "food") {
points = FOODPOINTS;
game.progress("food", 1);
@ -4070,6 +4075,13 @@ function thing(gridx, gridy, type, text) {
// add animation
things.push(new thing(this.gridx, this.gridy, "text", "+" + points));
poststars = game.calcstars(curlevel, score);
if (poststars != prestars) {
// regenerate star colors at top, if required
game.generatestargoalbanner();
}
}
}
@ -4563,7 +4575,6 @@ function thing(gridx, gridy, type, text) {
function mainloop() {
var x, height, gap, minHeight, maxHeight, minGap, maxGap;
var i;
requestAnimFrame(mainloop);

43
todo
View File

@ -6,13 +6,29 @@ phone fixes as per http://www.html5rocks.com/en/mobile/touch/
----------------------------
https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
----------
when a parade is going in to a door, they seem to disappear at the wrong place
... try slowing them down
thing added at top with x = -1 !!!!
// fixed xsnap
// fixed things moving past their intended pathx/y
test again??
make top star goals light up again!
multiplier for path length
3 = nothing
6 = x2 from now on
9 = x3 from now on
...etc
doors double entire length
... then adjust point goal calculation code.
turn limit.
... then get rid of 'form x parades' goal, just have 'clear x cats'
... then get rid of 'survive x turns'
ticks down on L of board.
...then add more levels
fix white outline ?
@ -31,25 +47,12 @@ furniture
multiplier for path length
3 = nothing
6 = x2 from now on
9 = x3 from now on
...etc
doors double entire length
... then adjust point goal calculation code.
fireworks when you achieve a goal
*flash for now
fireworks later.
turn limit.
... then get rid of 'form x parades' goal, just have 'clear x cats'
... then get rid of 'survive x turns'
ticks down on L of board.
show points for each element along path??