diff --git a/BlueStone.ttf b/BlueStone.ttf
new file mode 100644
index 0000000..c404e4a
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diff --git a/cat.html b/cat.html
index d6b9b9a..f30dfc9 100644
--- a/cat.html
+++ b/cat.html
@@ -28,11 +28,17 @@ canvas {
border:1px solid #d3d3d3;
background-color: #000000;
}
+@font-face {
+ font-family: "BlueStone";
+ src: url("BlueStone.ttf");
+}
diff --git a/images/catwalkl.png b/images/catwalkl.png
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index 0000000..01226b2
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diff --git a/images/catwalkr.png b/images/catwalkr.png
new file mode 100644
index 0000000..53c3c82
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diff --git a/todo b/todo
index 7ddea9c..bbe8d46 100644
--- a/todo
+++ b/todo
@@ -30,18 +30,41 @@ phone fixes as per http://www.html5rocks.com/en/mobile/touch/
https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
-allow specifying gridw instead of gridsize
+*fix tap coords to work on an iphone.
+*change font
+*wipes between game states
+*make levels specify gridw instead of gridsize
+*make levels default to gridsize of previous one
+*bug - things not x snapped to grid sometimes?!
+*animated bg on title screen
-make levels default to gridsize of previous one
+----------
-implement grid sizes for later levels
+fireworks when you achieve a goal
+
+turn limit.
+ ... then get rid of 'form x parades' goal, just have 'clear x cats'
+ ... then get rid of 'survive x turns'
+ ticks down on l/r of board.
+
+
+show total points on path ??
+
+
+---------------
+when a parade is going in to a door, they seem to disappear at the wrong place
+ ... try slowing them down
+thing added at top with x = -1 !!!!
+
+---------------
+
+goats and llamas seem too common
+ make randomtype function show a pct chance.....
+
+implement grid sizes for later levels - increases every 5 levels
turn limits for later levels?
-getting cats with x not aligned to gridx!
-
-finishing a level with no stars should be gameover ???
-
wipes between screens
-- some kind of cat that doesn't fall?