Added help text for curtains.

This commit is contained in:
Rob Pearce 2016-09-02 16:32:20 +10:00
parent 9f2c38f48f
commit d6d517f142
2 changed files with 125 additions and 8 deletions

126
cat.html
View File

@ -1860,7 +1860,7 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
3,8, 5,8 ); 3,8, 5,8 );
this.addlevelgoals("food", 25); this.addlevelgoals("food", 25);
this.addlevel(21, false); // oooooooooooo this.addlevel(21, true);
this.addlevelallowedthings("curtain"); this.addlevelallowedthings("curtain");
this.addlevelforcethings("curtain", 2); this.addlevelforcethings("curtain", 2);
this.addlevelgoals("curtain", 2); this.addlevelgoals("curtain", 2);
@ -4408,6 +4408,130 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
drawtick(ctx, x, row2y, x + imgsize, row2y + imgsize, PATHLINECOLGOOD, 3); drawtick(ctx, x, row2y, x + imgsize, row2y + imgsize, PATHLINECOLGOOD, 3);
} else if (curlevel == 21) {
var tempslashes;
cury = this.drawhelpsubtitle(ctx, "Curtains", cury);
ctx.textAlign = "left";
ctx.textBaseline = "bottom";
shadowtext(ctx, "Cats like climbing curtains.", HELPTEXTSIZE,helpcol, textxspace, cury);
cury += HELPTEXTYSPACE;
cury += HELPTEXTYSPACE;
shadowtext(ctx, "Climb across curtains to swap places with", HELPTEXTSIZE,helpcol, textxspace, cury);
cury += HELPTEXTYSPACE;
shadowtext(ctx, "anything on the other side.", HELPTEXTSIZE,helpcol, textxspace, cury);
cury += HELPTEXTYSPACE;
shadowtext(ctx, "This also causes the curtains to become damaged.", HELPTEXTSIZE,helpcol, textxspace, cury);
cury += HELPTEXTYSPACE;
cury += HELPTEXTYSPACE * 1.5;
// top line of curtain demo
x = imgsize;
y = cury;
row1y = y;
ctx.drawImage(image['cat'], x, y, imgsize, imgsize);
linex[0] = x + imgsize/2;
liney[0] = y + imgsize/2;
x += gridsize;
ctx.drawImage(image['curtain'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['curtain'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['cheese'], x, y, imgsize, imgsize);
linex[1] = x + imgsize/2;
liney[1] = y + imgsize/2;
x += gridsize;
// line to show path
drawarrow(ctx, linex[0], liney[0], linex[1], liney[1], PATHLINECOLGOOD, LINEWIDTH, PATHARROWSIZE);
// arrow to middle
y = row1y + imgsize/2;
x2 = x + gridsize*2;
y2 = row1y + imgsize/2;
drawarrow(ctx, x, y, x2, y2, "red", HELPLINEWIDTH, HELPARROWSIZE);
/////////////
x = x2 + 10;
y = y2 - imgsize/2;
ctx.drawImage(image['cheese'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['curtainshred'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['curtainshred'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['catfull'], x, y, imgsize, imgsize);
x += gridsize;
// oooooooo swap lines
cury = y + gridsize;
cury += HELPTEXTYSPACE;
cury += HELPTEXTYSPACE;
shadowtext(ctx, "Climbing a damaged curtain will shred and destroy it!", HELPTEXTSIZE,helpcol, textxspace, cury);
cury += HELPTEXTYSPACE;
cury += HELPTEXTYSPACE;
// top line of curtain blow up demo
x = imgsize;
y = cury;
row1y = y;
ctx.drawImage(image['cat'], x, y, imgsize, imgsize);
linex[0] = x + imgsize/2;
liney[0] = y + imgsize/2;
x += gridsize;
ctx.drawImage(image['curtainshred'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['curtainshred'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['cheese'], x, y, imgsize, imgsize);
linex[1] = x + imgsize/2;
liney[1] = y + imgsize/2;
x += gridsize;
// line to show path
drawarrow(ctx, linex[0], liney[0], linex[1], liney[1], PATHLINECOLGOOD, LINEWIDTH, PATHARROWSIZE);
// arrow to middle
y = row1y + imgsize/2;
x2 = x + gridsize*2;
y2 = row1y + imgsize/2;
drawarrow(ctx, x, y, x2, y2, "red", HELPLINEWIDTH, HELPARROWSIZE);
/////////////
x = x2 + 10;
y = y2 - imgsize/2;
ctx.drawImage(image['cheese'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['pow'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['pow'], x, y, imgsize, imgsize);
x += gridsize;
ctx.drawImage(image['catfull'], x, y, imgsize, imgsize);
x += gridsize;
} }
ctx.textAlign = "center"; ctx.textAlign = "center";

7
todo
View File

@ -10,8 +10,6 @@ https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
------------------- -------------------
*things shouldn't all if something is swapping to underneath them!.
new door fell down on top of new goat!! new door fell down on top of new goat!!
(or the other way around ??) (or the other way around ??)
check code for doors falling when off the top of the screen. check code for doors falling when off the top of the screen.
@ -23,10 +21,6 @@ change 'thing' to have a constructor!!
curtain curtain
*normal chance for curtain (5%)
*allowing climbing over to curtain from any dir
*becomesleepy after climb
*curtain shred explosion
help (lev21) help (lev21)
cats can climb across curtains in any direction. cats can climb across curtains in any direction.
@ -55,7 +49,6 @@ curtain
remaining levels. remaining levels.
*19/20 - more with brick patterns
22/23/24 - curtains (shred 2, 4, 6) 22/23/24 - curtains (shred 2, 4, 6)
24/25/26 - boxes 24/25/26 - boxes
26/27/28 - cat toys 26/27/28 - cat toys