88 lines
1.7 KiB
Plaintext
88 lines
1.7 KiB
Plaintext
http://www.w3schools.com/games/tryit.asp?filename=trygame_default_gravity
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cat game ???
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gems
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diff kinds of cats, and food
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swap cat with food = cat chomps food. minor points for food vanish.
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food: dry food
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food: wet food
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food: cheese
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food: ham
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cat gets fatter ?
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line of diff cats = cat parade. medium points.
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line of same cats = big points!
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line of cats with goat at the end = get rid of lots!
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any parade gives you more moves.
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game params:
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# of moves limit
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score
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phone fixes as per http://www.html5rocks.com/en/mobile/touch/
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----------------------------
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https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
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*bugfix :parade movement bounces up down!
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*bugfix: another bug with anyvalidmoves() - offscreen things showing up as having moves
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*initial code to make grid size bigger on later levels
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allow specifying gridw instead of gridsize
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make levels default to gridsize of previous one
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getting cats with x not aligned to gridx!
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finishing a level with no stars should be gameover ???
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special things - 5% chance of any
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{
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white cat -
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move cat on to it to FIGHT.
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destroy 9 in a block around.
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pow pow cloud.
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mouse toy - match 3 to explode everything ?
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special food that lets you turn corners?
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brush -
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doona - hide under it to avoid llama /sun effects ?
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}
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more goals:
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form x parades of length y
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survive x moves
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sounds:
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chomp
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catparade (can-can ?)
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indy theme - title screen?
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(if so, make title text indy themed too)
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make path part of game object
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make things part of game object
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ideas:
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llamas don't appear after the start, you just have to get rid of them all?
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