108 lines
2.0 KiB
Plaintext
108 lines
2.0 KiB
Plaintext
http://www.w3schools.com/games/tryit.asp?filename=trygame_default_gravity
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phone fixes as per http://www.html5rocks.com/en/mobile/touch/
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https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
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https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
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--- check here for ios
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*only increase chance of goal items if you haven't already met the goal.
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*make increase chance work for "special" things!!! (eg. white cat)
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*stop increasing goal progress once we hit the required amount
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*seperate goal names and goal associated things
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OBSTACLES on later levels
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fixed position.
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other colour cats
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more goals:
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form x parades of length y
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more prizes: ???
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mouse - place to clear all cats in grid/column
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whitecat - place to clear 3 x 3 grid around it
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overeat (cheese changes to niblet bags, can eat without sleep)
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arrow/signpost - cat parades bounce off and take out htings in the path
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diff colour cats which only match themselves
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PLAYTEST:
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... adjust point goal calculation code now that we have multiplier.
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... adjust # of turns per level
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foot/human/cat toy - adjacent cat pushes it, clear the horiz. line.
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sofa/curtain
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fixedin place like doors
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parade over to scratch
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blow up and pow!
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fireworks when you achieve a goal
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*flash for now
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fireworks later.
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show points for each element along path??
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-- some kind of cat that doesn't fall?
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way for cat to 'climb' and not fall ?
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other special things - 5% chance of any
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{
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mouse toy - match 3 to explode everything ?
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special food that lets you turn corners?
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brush -
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doona - hide under it to avoid llama /sun effects ?
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}
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sounds:
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chomp
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catparade (can-can ?)
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indy theme - title screen?
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(if so, make title text indy themed too)
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make path part of game object
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make things part of game object
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ideas:
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llamas don't appear after the start, you just have to get rid of them all?
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