netmapr/objects.dat

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object router3d 200 205
# front
poly 0 120 170 p 1 50 1 155 199 155 199 50 1 50 f 0 120 170
# top
subobj 0 180 255
circle 100 50 99 49 170 230 255
endsub
# rounded bottom
subobj 0 120 170
circle 100 155 99 49 0 120 170
endsub
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# arrows
poly 0 0 0 p 65 40 35 25 55 15 85 30 95 20 90 47 55 47 65 40 f 250 250 250
poly 0 0 0 p 45 70 75 55 95 65 65 80 75 87 40 87 45 60 45 70 f 250 250 250
poly 0 0 0 p 140 25 110 40 130 50 160 35 160 45 165 18 130 18 140 25 f 250 250 250
poly 0 0 0 p 135 65 165 80 145 90 115 75 115 85 110 58 145 58 135 65 f 250 250 250
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end
object fw3d 60 140
# front of wall
box 0 20 30 139 199 199 199 170 0 0
# right side
poly 199 199 199 p 30 20 59 0 59 120 30 139 30 20 f 119 0 0
# top of wall
poly 199 199 199 p 0 20 30 0 59 0 30 20 0 20 f 255 85 93
# horiz. mortar lines - front
line 0 40 30 40 199 199 199
line 0 60 30 60 199 199 199
line 0 80 30 80 199 199 199
line 0 100 30 100 199 199 199
line 0 120 30 120 199 199 199
# horiz. mortar lines - side
line 30 40 59 20 170 170 170
line 30 60 59 40 170 170 170
line 30 80 59 60 170 170 170
line 30 100 59 80 170 170 170
line 30 120 59 100 170 170 170
# vert. mortar lines - front
line 10 20 10 40 199 199 199
line 20 40 20 60 199 199 199
line 10 60 10 80 199 199 199
line 20 80 20 100 199 199 199
line 10 100 10 120 199 199 199
line 20 120 20 140 199 199 199
# vert. mortar lines - top
line 10 20 40 0 227 227 227
# horiz. mortar lines - top
line 20 13 40 13 227 227 227
line 20 7 30 7 227 227 227
# vert. mortar lines - side
line 40 13 40 33 170 170 170
line 50 27 50 46 170 170 170
line 40 53 40 73 170 170 170
line 50 67 50 86 170 170 170
line 40 93 40 113 170 170 170
line 50 107 50 126 170 170 170
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end
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object switch3d 400 100
# front
box 0 60 300 99 170 230 255 0 150 213
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# top
poly 170 230 255 p 0 60 100 0 399 0 300 60 0 60 f 0 180 255
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# side
poly 170 230 255 p 300 99 399 40 399 0 300 60 300 99 f 0 90 128
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# top right arrow
poly 0 0 0 p 230 18 245 12 345 12 360 8 370 16 315 24 330 18 230 18 f 250 250 250
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# bottom right arrow
poly 0 0 0 p 185 38 200 32 300 32 315 28 325 36 270 44 285 38 185 38 f 250 250 250
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# top left arrow
poly 0 0 0 p 207 28 222 22 122 22 137 18 67 26 92 34 107 28 207 28 f 250 250 250
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# bottom left arrow
poly 0 0 0 p 182 48 197 42 97 42 112 38 42 46 67 54 82 48 182 48 f 250 250 250
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end
object pc 120 120
# base
poly 0 0 0 p 0 119 119 119 100 90 20 90 0 119 f 255 255 204
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# monitor outside
box 20 20 100 90 0 0 0 255 255 204
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# monitor screen
box 30 30 90 80 0 0 0 0 0 255
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end
object cloud 102 102
subobj 180 180 180
bezier 37 15 45 0 60 0 67 15 0 0 0
bezier 67 15 80 0 104 15 90 37 0 0 0
bezier 90 37 104 45 104 60 90 67 0 0 0
bezier 90 67 104 75 90 104 67 89 0 0 0
bezier 67 89 60 104 45 104 37 89 0 0 0
bezier 37 89 30 104 0 90 10 67 0 0 0
bezier 10 67 0 60 0 45 10 37 0 0 0
bezier 10 37 0 30 15 0 37 15 0 0 0
endsub
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end
object server 120 120
#outline
box 20 0 100 119 0 0 0 90 90 90
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# drives
box 30 20 90 25 0 0 0 150 150 150
box 30 35 90 40 0 0 0 150 150 150
box 30 50 60 55 0 0 0 150 150 150
# lights
box 80 50 85 55 0 0 0 255 0 0
box 80 60 85 65 0 0 0 0 0 255
box 80 70 85 75 0 0 0 0 0 255
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end
object hub3d 400 100
# front
box 0 60 300 99 170 230 255 0 150 213
#fill 150 80 0 150 213
# top
poly 170 230 255 p 0 60 100 0 399 0 300 60 0 60 f 0 180 255
# side
poly 170 230 255 p 300 99 399 40 399 0 300 60 300 99 f 0 90 128
# arrow
poly 0 0 0 p 80 33 95 27 315 27 330 23 340 31 285 39 300 33 80 33 f 250 250 250
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end
object terminalserver 120 120
poly 0 0 0 p 50 0 119 60 50 119 50 0 f 0 175 254
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# triangle
#line 50 0 119 60 0 0 0
#line 119 60 50 119 0 0 0
#line 50 119 50 0 0 0 0
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# fill triangle
#fill 80 60 0 175 254
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# left bits
box 0 0 45 15 0 0 0 0 175 254
box 0 35 45 50 0 0 0 0 175 254
box 0 70 45 85 0 0 0 0 175 254
box 0 104 45 119 0 0 0 0 175 254
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end
object firewall 120 120
# outline
box 0 0 119 119 0 0 0 255 0 0
# horizontal mortar lines
line 0 30 119 30 0 0 0
line 0 60 119 60 0 0 0
line 0 90 119 90 0 0 0
# vertical mortar lines - top
line 60 0 60 30 0 0 0
# vertical mortar lines - second top
line 30 30 30 60 0 0 0
line 90 30 90 60 0 0 0
# vertical mortar lines - second bottom
line 60 60 60 90 0 0 0
# vertical mortar lines - bottom
line 30 90 30 119 0 0 0
line 90 90 90 119 0 0 0
end
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object modem 120 120
# outline
box 0 30 119 89 0 0 0 90 90 90
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# lights
box 5 50 19 65 0 0 0 255 0 0
box 29 50 43 65 0 0 0 255 0 0
box 53 50 67 65 0 0 0 255 0 0
box 77 50 91 65 0 0 0 255 0 0
box 101 50 115 65 0 0 0 255 0 0
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# fill lights
#fill 10 55 255 0 0
#fill 34 55 255 0 0
#fill 57 55 255 0 0
#fill 82 55 255 0 0
#fill 106 55 255 0 0
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end
object printer 120 120
# outline
box 40 30 119 119 0 0 0 150 150 150
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# trays
line 0 30 40 50 0 0 0
line 0 60 40 80 0 0 0
# top bit
poly 0 0 0 p 50 30 90 10 100 30 50 30 f 150 150 150
#line 50 30 90 10 0 0 0
#line 90 10 100 30 0 0 0
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# fill top
#fill 90 20 150 150 150
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# light
box 105 100 115 110 0 0 0 0 255 0
box 90 100 100 110 0 0 0 255 0 0
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end
object loadbalancer 120 120
# outline
box 0 0 119 119 0 0 0 0 175 254
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# fill
# horizontal arrow
line 10 60 55 60 0 0 0
line 55 60 45 50 0 0 0
line 55 60 45 70 0 0 0
# fan lines
# -
line 65 60 109 60 0 0 0
line 109 60 104 50 0 0 0
line 109 60 104 70 0 0 0
# \
line 65 65 100 100 0 0 0
line 100 100 98 90 0 0 0
line 100 100 96 102 0 0 0
# /
line 65 55 100 15 0 0 0
line 100 15 98 25 0 0 0
line 100 15 96 13 0 0 0
end
object layer3switch 135 130
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# router
box 1 11 118 50 253 164 181 207 14 48
#fill 60 35 207 14 48
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# boxes in it
box 5 15 25 25 230 230 230 220 220 220
#fill 10 20 220 220 220
box 5 35 25 45 230 230 230 220 220 220
#fill 10 43 220 220 220
box 94 15 114 25 250 250 250 220 220 220
#fill 100 20 220 220 220
box 94 35 114 45 250 250 250 220 220 220
#fill 100 40 220 220 220
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# interconnect lines
line 25 25 94 35 250 250 250
line 94 25 25 35 250 250 250
line 25 40 94 40 250 250 250
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# switch
box 1 50 118 128 0 255 255 0 150 213
#fill 60 80 0 150 213
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# inside circle 60 80 is centre
box 55 85 65 95 253 164 181 200 0 0
#fill 60 90 200 0 0
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# lines out
# |
line 60 83 60 60 250 250 250
line 60 98 60 119 250 250 250
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# -
line 54 90 10 90 250 250 250
line 66 90 109 90 250 250 250
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# /
line 54 98 10 119 250 250 250
line 66 83 109 60 250 250 250
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# \
line 66 98 109 119 250 250 250
line 54 83 10 60 250 250 250
# SHADOW - top bit
poly 253 164 181 p 1 11 27 0 134 0 118 11 1 11 f 229 64 92
poly 253 164 181 p 118 11 134 0 134 39 118 50 118 11 f 121 0 21
# SHADOW - bottom bit
poly 0 255 255 p 118 128 134 117 134 39 118 50 118 128 f 0 90 128
end
object genericbox 120 120
box 0 0 119 119 0 0 0 50 50 255
end
object vpnconcentrator 400 400
# front
box 0 50 300 399 141 203 240 n
# top
poly 141 203 240 p 0 50 100 0 399 0 300 50 0 50 f 0 155 233
# side (starts at bottom right of front)
poly 141 203 240 p 300 399 399 350 399 0 300 50 300 399 f 0 104 143
# top tube end
# centre is 350,150 xrad 10 yrad 30
# start from bottom, go clockwise
poly 141 203 240 p 340 165 340 135 345 120 355 120 360 135 360 165 355 180 345 180 340 160 f 0 0 0
# left side bit
poly 141 203 240 p 0 399 100 350 100 50 0 50 0 399 f 0 104 143
# top tube
poly 141 203 240 p 300 120 50 120 45 135 45 165 50 180 300 180 300 120 f 50 159 210
# bottom tube end
poly 141 203 240 p 340 265 340 235 345 220 355 220 360 235 360 265 355 280 345 280 340 265 f 0 0 0
# bottom tube
poly 141 203 240 p 300 220 50 220 45 235 45 265 50 280 300 280 300 220 f 50 159 210
# 3d background
# vert line
box 100 50 300 120 141 203 240 0 131 194
box 100 180 300 220 141 203 240 0 131 194
box 100 280 300 350 141 203 240 0 131 194
poly 141 203 240 p 0 399 100 350 300 350 300 399 0 399 f 0 140 207
# arrow in top tube
poly 250 250 250 p 70 145 250 145 250 140 275 150 250 160 250 155 70 155 70 145 f 252 252 252
# arrow in bottom tube
poly 250 250 250 p 95 245 275 245 275 255 95 255 95 260 65 250 99 240 95 245 f 252 252 252
end
object genericcircle 120 120
subobj 255 0 0
circle 60 60 55 55 0 0 0 0
endsub
end
object pda 100 210
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# outline
poly 0 0 0 p 10 0 89 0 99 10 99 195 89 205 10 205 0 195 0 10 10 0 f 190 190 190
# screen
box 10 15 90 159 0 0 0 0 0 255
# joystick
box 40 170 60 190 0 0 0 250 250 250
# buttons - left
box 15 170 40 180 0 0 0 250 250 250
box 20 183 40 190 0 0 0 250 250 250
# buttons - right
box 60 170 85 180 0 0 0 250 250 250
box 60 183 80 190 0 0 0 250 250 250
# lights
box 75 0 80 7 0 255 0 0 255 0
box 65 0 70 7 255 0 0 255 0 0
end
object laptop 150 111
# monitor
box 50 10 139 80 90 90 90 0 0 0
box 60 20 130 70 90 90 90 0 0 255
# base
poly 90 90 90 p 50 80 15 110 104 110 139 80 50 80 f 0 0 0
#line 50 80 15 110 90 90 90
#line 139 80 104 110 90 90 90
#line 15 110 104 110 90 90 90
# keyboard - top
poly 90 90 90 p 55 85 120 85 102 100 37 100 55 85 f 180 180 180
# keyboard - keys
line 65 85 47 100 90 90 90
line 75 85 57 100 90 90 90
line 85 85 67 100 90 90 90
line 95 85 77 100 90 90 90
line 105 85 87 100 90 90 90
line 115 85 97 100 90 90 90
# keyboard - keys - horz
line 46 92 111 92 90 90 90
end
object accesspoint 400 300
# front
box 0 210 300 249 170 230 255 0 150 213
#fill 150 230 0 150 213
# top
# (gaps for antenna)
poly 170 230 255 p 100 150 399 150 300 210 0 210 100 150 f 0 180 255
# left antenna
poly 170 230 255 p 135 180 135 50 135 40 140 35 145 35 150 40 150 145 150 170 135 180 f 0 150 213
# left antenna - bottom (overwrite)
#line 135 180 145 180 0 150 213
#line 145 180 150 175 0 150 213
# right antenna
poly 170 230 255 p 260 180 260 50 260 40 265 35 270 35 275 40 275 45 275 175 260 180 f 0 150 213
# side
poly 170 230 255 p 300 249 399 190 399 150 300 210 300 249 f 0 90 128
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end
object truck 300 223
# CABIN (starts bottom left)
poly 0 0 0 p 0 160 0 100 35 90 50 50 100 50 100 160 0 160 fill 190 0 0
# WINDOW (from top left)
poly 0 0 0 p 60 60 90 60 90 90 50 90 60 60 f 0 0 190
# JOINER
box 85 160 100 190 0 0 0 200 0 0
# BACK JOINER
box 100 160 299 175 0 0 0 190 0 0
# conenctions to tyres
line 299 175 275 175 0 0 0
line 235 175 210 175 0 0 0
line 170 175 100 175 0 0 0
# BACK
box 100 0 290 160 0 0 0 190 190 210
# front wheel
subobj 0 0 0
circle 50 190 30 30 0 0 0
endsub
subobj 250 250 250
circle 50 190 15 15 0 0 0
endsub
# back wheels
subobj 0 0 0
circle 255 190 30 30 0 0 0
endsub
subobj 250 250 250
circle 255 190 15 15 0 0 0
endsub
#
subobj 0 0 0
circle 190 190 30 30 0 0 0
endsub
subobj 250 250 250
circle 190 190 15 15 0 0 0
endsub
end
object man 100 200
poly 0 0 0 p 50 50 20 50 0 110 10 110 30 60 30 110 70 110 70 60 90 110 100 110 80 50 50 50 f 150 90 100
# BELT
box 30 110 70 115 0 0 0 0 0 0
# LEGS
poly 0 0 0 p 30 115 30 120 10 190 20 190 50 130 50 115 30 115 f 0 0 90
poly 0 0 0 p 50 130 80 190 90 190 70 120 70 115 50 115 50 130 f 0 0 90
# fixup
box 45 116 55 129 0 0 90 0 0 90
# head
subobj 255 219 198
circle 50 29 18 20 0 0 0
endsub
# tie
box 48 50 52 54 0 0 0 255 0 0
poly 0 0 0 p 48 54 45 90 50 95 55 90 52 54 48 54 f 255 0 0
end
object camera 200 100
box 0 10 199 99 0 0 0 60 60 60
# fill base
#fill 50 50 60 60 60
# lens
subobj 190 190 190
circle 100 55 40 40 0 0 0
endsub
subobj 0 0 255
circle 100 55 35 35 0 0 0
endsub
poly 0 0 0 p 50 10 60 0 140 0 150 10 50 10 f 190 190 190
# switch
box 180 0 190 10 0 0 0 190 190 190
end
object webcam 100 120
# base
poly 0 0 0 p 30 90 0 119 99 119 70 90 30 90 f 176 176 176
# top bit
subobj 200 200 200
circle 50 50 45 45 0 0 0
endsub
# lens
subobj 250 250 250
circle 35 35 15 15 0 0 0
endsub
subobj 0 0 255
circle 35 35 10 10 0 0 0
endsub
end
object wirelessrouter 200 313
#ooooooooooooooooo OLD oooooooooooooooo
# front
#poly 170 230 255 p 0 150 0 262 10 274 30 286 60 299 100 299 140 299 170 286 190 274 199 262 199 250 199 150 0 150 f 0 120 170
# top
#poly 170 230 255 p 0 150 0 138 10 126 30 114 60 100 100 100 , 140 100 170 114 190 126 199 138 199 150 , 199 162 190 174 170 186 140 199 100 199 , 60 199 30 186 10 174 0 162 0 150 f 0 180 255
## arrows
#poly 0 0 0 p 65 140 35 125 55 115 85 130 95 120 90 147 55 147 65 140 f 250 250 250
#poly 0 0 0 p 45 170 75 155 95 165 65 180 75 187 40 187 45 160 45 170 f 250 250 250
#poly 0 0 0 p 140 125 110 140 130 150 160 135 160 145 165 118 130 118 140 125 f 250 250 250
#poly 0 0 0 p 135 165 165 180 145 190 115 175 115 185 110 158 145 158 135 165 f 250 250 250
#ooooooooooooooooooooo
# front
poly 0 120 170 p 2 125 2 255 199 255 199 125 2 125 f 0 120 170
# top
subobj 0 180 255
circle 100 125 99 56 170 230 255
endsub
# rounded bottom
subobj 0 120 170
circle 100 255 99 56 0 120 170
endsub
# arrows
poly 0 0 0 p 65 115 35 100 55 90 85 105 95 95 90 122 55 122 65 115 f 250 250 250
poly 0 0 0 p 45 145 75 130 95 140 65 155 75 162 40 162 45 135 45 145 f 250 250 250
poly 0 0 0 p 140 100 110 115 130 125 160 110 160 120 165 93 130 93 140 100 f 250 250 250
poly 0 0 0 p 135 140 165 155 145 165 115 150 115 160 110 133 145 133 135 140 f 250 250 250
# WIRELESS ANTENNAE
box 46 20 54 125 0 150 213 0 150 213
box 146 20 154 125 0 150 213 0 150 213
end
object dish 250 161
# back of dish
poly 0 0 0 p 130 30 90 30 80 35 55 55 40 75 40 85 55 105 80 125 90 130 130 130 130 30 f 210 210 210
# front of dish
subobj 190 190 190
circle 130 80 30 50 0 0 0
endsub
# base
poly 0 0 0 p 100 130 70 160 150 160 120 130 100 130 f 200 200 200
# end of antenna
box 227 77 234 83 0 0 0 0 0 0
# antenna wires
line 130 80 230 80 0 0 0
line 130 30 230 80 0 0 0
line 130 130 230 80 0 0 0
end
object satellite 300 150
# cylinder
poly 0 0 0 p 125 40 155 130 165 133 175 130 182 125 153 35 125 40 f 0 150 213
# top of cylinder
poly 0 0 0 p 125 40 140 40 153 35 137 33 125 40 f 0 90 128
#line 125 40 140 40 0 0 0
#line 140 40 153 35 0 0 0
#line 153 35 137 33 0 0 0
#line 137 33 125 40 0 0 0
#fill 140 35 0 90 128
# antenna
line 140 36 135 20 0 0 0
box 133 18 136 21 0 0 0 0 0 0
###
# left wing connector
line 140 80 125 85 0 0 0
# left wing
poly 0 0 0 p 30 130 20 110 120 75 125 85 130 95 30 130 20 110 f 0 180 255
# right wing connector
line 165 75 180 70 0 0 0
# right wing
poly 0 0 0 p 278 35 283 45 183 80 173 60 273 25 278 35 f 0 110 148
end
object house 200 200
# roof
poly 0 0 0 p 0 100 100 0 199 100 0 100 f 200 0 0
# base
box 25 100 175 199 0 0 0 255 146 143
# door
box 60 125 100 199 0 0 0 173 97 0
# window
box 115 115 160 150 0 0 0 0 0 255
line 137 115 137 150 0 0 0
line 115 132 160 132 0 0 0
# chimney
box 137 25 150 60 210 0 0 210 0 0
line 137 60 137 25 0 0 0
line 137 25 150 25 0 0 0
line 150 25 150 60 0 0 0
# chimney top
box 134 20 153 25 0 0 0 173 97 0
end
object building 150 200
# front
box 0 25 102 199 240 240 240 150 150 150
# side
poly 240 240 240 p 102 25 149 0 149 175 102 199 102 25 f 90 90 90
# top
poly 240 240 240 p 0 25 47 0 149 0 102 25 0 25 f 200 200 200
# windows - top row
box 14 40 24 50 0 0 0 0 0 255
box 30 40 40 50 0 0 0 0 0 255
box 46 40 56 50 0 0 0 0 0 255
box 62 40 72 50 0 0 0 0 0 255
box 78 40 88 50 0 0 0 0 0 255
# windows - top row
box 14 56 24 66 0 0 0 0 0 255
box 30 56 40 66 0 0 0 0 0 255
box 46 56 56 66 0 0 0 0 0 255
box 62 56 72 66 0 0 0 0 0 255
box 78 56 88 66 0 0 0 0 0 255
# windows - top row
box 14 72 24 82 0 0 0 0 0 255
box 30 72 40 82 0 0 0 0 0 255
box 46 72 56 82 0 0 0 0 0 255
box 62 72 72 82 0 0 0 0 0 255
box 78 72 88 82 0 0 0 0 0 255
# windows - top row
box 14 88 24 98 0 0 0 0 0 255
box 30 88 40 98 0 0 0 0 0 255
box 46 88 56 98 0 0 0 0 0 255
box 62 88 72 98 0 0 0 0 0 255
box 78 88 88 98 0 0 0 0 0 255
# windows - top row
box 14 104 24 114 0 0 0 0 0 255
box 30 104 40 114 0 0 0 0 0 255
box 46 104 56 114 0 0 0 0 0 255
box 62 104 72 114 0 0 0 0 0 255
box 78 104 88 114 0 0 0 0 0 255
# windows - top row
box 14 120 24 130 0 0 0 0 0 255
box 30 120 40 130 0 0 0 0 0 255
box 46 120 56 130 0 0 0 0 0 255
box 62 120 72 130 0 0 0 0 0 255
box 78 120 88 130 0 0 0 0 0 255
# door
box 20 175 30 199 240 240 240 200 200 200
box 30 175 40 199 240 240 240 200 200 200
# door outline
line 30 176 30 198 150 150 150
end
object ids-sensor 300 200
# front
box 0 25 275 199 170 230 255 0 150 213
# top
poly 170 230 255 p 0 25 25 0 299 0 275 25 0 25 f 0 180 255
# side
poly 170 230 255 p 275 25 299 0 299 175 275 199 275 25 f 0 90 128
# circle
subobj 250 250 250
circle 137 110 80 60 20 20 20
endsub
# inner
subobj 0 150 213
circle 137 110 65 45 20 20 20
endsub
# top arrow
poly 0 0 0 p 15 75 235 75 , 235 65 , 260 80 , 235 95 , 235 85 15 85 , 15 75 f 250 250 250
# bottom arrow
poly 0 0 0 p 260 125 40 125 , 40 115 , 15 130 , 40 145 , 40 135 260 135 , 260 125 f 250 250 250
end
object phone 200 145
# base
poly 0 0 0 p 25 95 , 25 144 , 175 144 , 175 95 , 135 35 , 65 35 , 25 95 f 0 90 128
box 65 20 75 35 0 0 0 0 150 203
box 125 20 135 35 0 0 0 0 150 203
# handset ends
box 0 50 40 70 0 0 0 0 180 255
box 160 50 199 70 0 0 0 0 180 255
# handset
# left end
poly 0 0 0 p 10 50 , 10 10 , 20 0 , 30 0 , 30 50 , 10 50 f 0 150 203
# right end
poly 0 0 0 p 190 50 , 190 10 , 180 0 , 170 0 , 170 50 , 190 50 f 0 150 203
# top bit
box 30 0 170 20 0 0 0 0 150 203
# fixups
line 30 1 30 19 0 150 203
line 170 1 170 19 0 150 203
# dial
subobj 0 180 255 0 0
circle 100 85 40 40 0 0 0
endsub
subobj 0 90 128
circle 100 85 25 25 0 0 0
endsub
end
# Flowcharting triangle for Pat
object triangle 200 100
poly 0 0 0 p 0 99 199 99 100 0 0 99 f 255 0 0
end
# Flowcharting rectangle for Pat
object roundrect 200 100
# circle on left
subobj 255 0 0
circle 25 50 24 49 0 0 0
endsub
# circle on right
subobj 255 0 0
circle 175 50 24 49 0 0 0
endsub
box 25 0 175 99 255 0 0 255 0 0
line 25 0 175 0 0 0 0
line 25 99 175 99 0 0 0
end
# Flowcharting diamond for Pat
object diamond 200 200
poly 0 0 0 p 0 100 100 0 199 100 100 199 0 100 f 255 0 0
end