- Now handles spaces in filenames under Windows
- Disabled Delete Map and New Map functions in readonly mode - Preparation for SVG exports: - Added vector types: Subobj/obj (to draw filled objects), Poly - Modified vector type "box" to take a "fill colour" argument - Removed vector types Fill and Fillbox - Rewrote entire objects.dat file to avoid use of "fill" command - Can now export to SVG files (same with ".SVG" extension) - Improved behaviour of grid with respect to link endpoints when moving & resizing objects - Grid lines now look more visio-like - Removed grid size of '5' as this was too small to be useful - Changed default grid size from 10 to 15.
This commit is contained in:
parent
edb6d59b81
commit
3b9cbee30c
25
CHANGELOG
25
CHANGELOG
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@ -1,14 +1,25 @@
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Ideas for future versions:
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Ideas for future versions:
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- Fix the bug where netmapr crashes on my 24-bit Truecolour display under
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- Fix the bug where netmapr crashes on my 24-bit Truecolour display under
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Solaris (and possibly other platforms)
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Solaris (and possibly other platforms)
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- Export diagrams to XML
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- Export diagrams to some format which Visio can import
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- Perhaps change to SVG for objects
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- Perhaps change to SVG for objects
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- Add more objects (eg. broadband router, etc)
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- Add more objects:
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- Implement a toggle-able traffic flow display (for example, you might click
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House
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a button and have arrows appear to show all SMTP mail flows)
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Phone
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Version 1.5:
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- Now handles spaces in filenames under Windows
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- Disabled Delete Map and New Map functions in readonly mode
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- Preparation for SVG exports:
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- Added vector types: Subobj/obj (to draw filled objects), Poly
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- Modified vector type "box" to take a "fill colour" argument
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- Removed vector types Fill and Fillbox
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- Rewrote entire objects.dat file to avoid use of "fill" command
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- Can now export to SVG files (same with ".SVG" extension)
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- Improved behaviour of grid with respect to link endpoints when
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moving & resizing objects
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- Grid lines now look more visio-like
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- Removed grid size of '5' as this was too small to be useful
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- Changed default grid size from 10 to 15.
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Version 1.4:
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Version 1.4:
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- Rewrote Command Reference document (simplified and now includes screenshots)
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- Rewrote Command Reference document (simplified and now includes screenshots)
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@ -1,4 +1,4 @@
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#define VERSION "1.4"
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#define VERSION "1.5"
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#define SMALLBUFLEN 64
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#define SMALLBUFLEN 64
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#define BUFLEN 512
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#define BUFLEN 512
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@ -76,8 +76,10 @@
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#define VT_DOT (2)
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#define VT_DOT (2)
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#define VT_FILL (3)
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#define VT_FILL (3)
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#define VT_ELLIPSE (4)
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#define VT_ELLIPSE (4)
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#define VT_FILLBOX (5)
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#define VT_POLY (5)
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#define VT_BEZIER (6)
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#define VT_BEZIER (6)
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#define VT_ENDPOLY (7)
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#define VT_SUBOBJ (8)
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#define TRUE (-1)
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#define TRUE (-1)
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#define FALSE (0)
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#define FALSE (0)
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13
netmapr.h
13
netmapr.h
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@ -70,6 +70,7 @@ typedef struct {
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int x1,y1;
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int x1,y1;
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int x2,y2;
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int x2,y2;
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SDL_Color c;
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SDL_Color c;
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SDL_Color fc;
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} vector_t;
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} vector_t;
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typedef struct {
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typedef struct {
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@ -167,7 +168,7 @@ map_t map[MAXMAPS];
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char typedesc[6][BUFLEN];
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char typedesc[6][BUFLEN];
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void addlinkpoint(int linkid, int x, int y);
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void addlinkpoint(int linkid, int x, int y);
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int addvector(vectorimg_t *vimg, int type, int x1, int y1, int x2, int y2, SDL_Color *c);
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int addvector(vectorimg_t *vimg, int type, int x1, int y1, int x2, int y2, SDL_Color *c, SDL_Color *fc);
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void changegridsize(void);
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void changegridsize(void);
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void changelinearrow(int changeby);
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void changelinearrow(int changeby);
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void changelinestyle(int changeby);
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void changelinestyle(int changeby);
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@ -185,8 +186,7 @@ void deletetext(int textid);
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void drawarrowhead(SDL_Surface *screen, double x1, double y1, double x2, double y2, SDL_Color c, int arrowstyle, int arrowpos);
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void drawarrowhead(SDL_Surface *screen, double x1, double y1, double x2, double y2, SDL_Color c, int arrowstyle, int arrowpos);
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void lerp(int *newx, int *newy, int ax, int ay, int bx, int by, float t);
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void lerp(int *newx, int *newy, int ax, int ay, int bx, int by, float t);
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void drawbezier(SDL_Surface *screen, int x1, int y1, int x2,int y2, int x3,int y3, int x4,int y4, SDL_Color c);
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void drawbezier(SDL_Surface *screen, int x1, int y1, int x2,int y2, int x3,int y3, int x4,int y4, SDL_Color c);
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void drawbox(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c);
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void drawbox(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c, SDL_Color *fc);
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void drawfillbox(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c);
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void drawellipsepoints(SDL_Surface *screen, int x1, int y1, int x, int y, SDL_Color c);
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void drawellipsepoints(SDL_Surface *screen, int x1, int y1, int x, int y, SDL_Color c);
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void drawellipse(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c);
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void drawellipse(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c);
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void drawflowbox(SDL_Surface *dest, int oid, int otype);
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void drawflowbox(SDL_Surface *dest, int oid, int otype);
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@ -196,7 +196,9 @@ int drawletter(SDL_Surface *dest,int x, int y, int w, int h, char let, SDL_Color
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void drawline(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c, int linestyle);
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void drawline(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c, int linestyle);
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void drawlinebehind(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c);
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void drawlinebehind(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c);
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void drawlink(SDL_Surface *dest, link_t *l);
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void drawlink(SDL_Surface *dest, link_t *l);
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void drawlinkSVG(link_t *l);
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void drawobject(SDL_Surface *dest, mapobject_t *o, int doublebuffer);
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void drawobject(SDL_Surface *dest, mapobject_t *o, int doublebuffer);
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void drawobjectSVG(SDL_Surface *dest, mapobject_t *o, int doublebuffer);
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void drawpixel(SDL_Surface *screen, int x, int y, SDL_Color c);
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void drawpixel(SDL_Surface *screen, int x, int y, SDL_Color c);
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void drawmap(void);
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void drawmap(void);
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void drawmapbox(void);
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void drawmapbox(void);
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void drawscreen(void);
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void drawscreen(void);
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void drawstatusbar(void);
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void drawstatusbar(void);
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void drawtext(SDL_Surface *dest, text_t *t);
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void drawtext(SDL_Surface *dest, text_t *t);
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void drawtextSVG(text_t *t);
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void drawtoolbox(void);
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void drawtoolbox(void);
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void drawtoolboxselector(int buttonid, int altcolour);
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void drawtoolboxselector(int buttonid, int altcolour);
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void drawvector(SDL_Surface *dest, vectorimg_t *vimg, int x, int y, int w, int h,SDL_Color *overridefg, SDL_Color *overridebg );
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void drawvector(SDL_Surface *dest, vectorimg_t *vimg, int x, int y, int w, int h,SDL_Color *overridefg, SDL_Color *overridebg );
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void drawvectorSVG(vectorimg_t *vimg, int x, int y, int w, int h, SDL_Color *overridefg, SDL_Color *overridebg);
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int drawSVG(char *svgfilename);
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void drillto(int mapnum);
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void drillto(int mapnum);
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int endobjmove(int x, int y);
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int endobjmove(int x, int y);
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int endresize(int x, int y);
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int endresize(int x, int y);
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int endtext(void);
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int endtext(void);
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int endtextedit(void);
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int endtextedit(void);
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int endtextmove(int x, int y);
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int endtextmove(int x, int y);
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void endSVG(void);
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int findpointpos(link_t *l, int px, int py);
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int findpointpos(link_t *l, int px, int py);
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void floodfill(SDL_Surface *dest, int x, int y, SDL_Color fillcol);
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void floodfill(SDL_Surface *dest, int x, int y, SDL_Color fillcol);
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void floodfill2(SDL_Surface *dest, int x, int y, SDL_Color fillcol, SDL_Color bgcol);
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void floodfill2(SDL_Surface *dest, int x, int y, SDL_Color fillcol, SDL_Color bgcol);
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int startobjmove(int x, int y);
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int startobjmove(int x, int y);
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int startresize (int x, int y);
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int startresize (int x, int y);
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int startresizetext (int x, int y);
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int startresizetext (int x, int y);
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int startSVG(char *svgfilename);
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int starttextmove(int x, int y);
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int starttextmove(int x, int y);
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int textat(int x, int y);
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int textat(int x, int y);
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void toggleflow(int oid, int otype);
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void toggleflow(int oid, int otype);
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netmapr.jpg
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netmapr.jpg
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objects.dat
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objects.dat
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