nexus/map.h

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#include "defs.h"
cell_t *addcell(map_t *map, int x, int y);
map_t *addmap(void);
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lifeform_t *addmonster(cell_t *c, enum RACE raceid, int jobok, int amt);
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void addrandomob(cell_t *c);
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void addrandomthing(cell_t *c);
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int cellhaslos(cell_t *c1, cell_t *dest);
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cell_t *getcellat(map_t *map, int x, int y);
int getcelldist(cell_t *src, cell_t *dst);
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int getcelldistorth(cell_t *src, cell_t *dst);
enum CELLTYPE getemptycelltype(enum HABITAT hab);
object_t *gettopobject(cell_t *where);
void calclight(map_t *map);
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int calcroompos(map_t *map, int w, int h, int *bx, int *by);
int countadjcellsoftype(cell_t *cell, int id);
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int countadjcellswithflag(cell_t *cell, enum FLAG fid);
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int countcellexits(cell_t *cell);
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void createmap(map_t *map, int depth, int habitat, map_t *parentmap, objecttype_t *returnstairtype);
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void createroom(map_t *map, int minx, int miny, int w, int h, int roomid);
int dirtox(int dt, int dir);
int dirtoy(int dt, int dir);
void dumpmap(map_t *map);
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void explodesinglecell(cell_t *c, int dam, int killwalls, object_t *o);
void explodecells(cell_t *c, int dam, int killwalls, object_t *o, int range, int wantannounce);
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map_t *findmap(int mid);
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map_t *findmapofdepth(int depth);
cell_t *findobinmap(map_t *m, enum OBCLASS oid);
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void forgetcells(map_t *map, int amt);
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cell_t *getcellindir(cell_t *cell, int dir);
int getnewdigdir(cell_t *cell, int lastdir, int turnpct, int *moved);
int getobchance(int habitat);
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cell_t *getrandomadjcell(cell_t *c, int wantempty);
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cell_t *getrandomcell(map_t *map);
cell_t *getrandomcelloftype(map_t *map, int id);
int getrandomdir(int dirtype);
cell_t *getrandomroomcell(map_t *map, int roomid);
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int getslipperyness(cell_t *c, object_t **slipob);
object_t *hasenterableobject(cell_t *c);
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lifeform_t *haslf(cell_t *c);
int hasobject(cell_t *c);
int isadjacent(cell_t *src, cell_t *dst);
int isdiggable(cell_t *c);
int isdoor(object_t *o, int *isopen);
int isempty(cell_t *c);
int isinscanrange(cell_t *c, void **thing, char *desc, char *glyph);
int islit(cell_t *c);
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int isloopdirok(cell_t *cell, int dir);
int isnewcellok(cell_t *cell, char *err);
int isonmap(map_t *map, int x, int y);
int iswallindir(cell_t *cell, int dir);
void makedoor(cell_t *cell);
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void makelit(cell_t *c, enum LIGHTLEV how);
void makelitradius(cell_t *c, int radius, enum LIGHTLEV how);
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void setcelltype(cell_t *cell, int id);
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void updateknowncells(void);