nexus/map.c

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30 KiB
C
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2010-12-02 12:17:54 +11:00
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "defs.h"
#include "nexus.h"
#include "map.h"
#include "objects.h"
extern map_t *firstmap,*lastmap;
cell_t *addcell(map_t *m, int x, int y) {
cell_t *cell;
m->cell[(y*m->w)+x] = malloc(sizeof(cell_t));
cell = m->cell[(y*m->w)+x];
cell->map = m;
cell->x = x;
cell->y = y;
setcelltype(cell, CT_WALL);
cell->visited = B_FALSE;
cell->obpile = addobpile(NOOWNER, cell);
cell->lf = NULL;
cell->roomid = -1;
}
map_t *addmap(void) {
map_t *a;
int id;
int i;
// is there already a map?
if (lastmap) {
id = lastmap->id + 1;
} else {
id = 0;
}
// add to the end of the list
if (firstmap == NULL) {
firstmap = malloc(sizeof(map_t));
a = firstmap;
a->prev = NULL;
} else {
// go to end of list
a = lastmap;
a->next = malloc(sizeof(map_t));
a->next->prev = a;
a = a->next;
}
lastmap = a;
a->next = NULL;
// props
a->id = id;
a->lf = NULL;
a->nextlfid = 0;
for (i = 0; i < MAXDIR_ORTH; i++) {
a->nextmap[i] = -1;
}
return a;
}
void addrandomthing(cell_t *c) {
char buf[BUFLEN];
// TODO: monsters too
if (getrandomob(c->map, buf)) {
dblog("adding %s to cell %d,%d",buf,c->x,c->y);
addob(c->obpile, buf);
}
}
cell_t *getcellat(map_t *map, int x, int y) {
if (!isonmap(map, x, y)) return NULL;
return map->cell[y*map->w + x];
}
int getcelldist(cell_t *src, cell_t *dst) {
double xd,yd;
// use pythag
xd = abs(dst->x - src->x);
yd = abs(dst->y - src->y);
return (int)sqrt(xd*xd + yd*yd);
}
int calcroompos(map_t *map, int w, int h, int *bx, int *by) {
int x,y;
int bestx = -1, besty = -1;
int valid = B_FALSE;
int bestscore = 9999;
cell_t *cell;
// try placing room at all positions
for (y = 0; y < map->h; y++) {
for (x = 0; x < map->w; x++) {
// would the room fit here?
if ( ((x + (w-1)) <= (map->w-1)) &&
((y + (h-1)) <= (map->h-1))) {
int score = 0;
int rx,ry;
int notpossible = B_FALSE;
valid = B_FALSE;
// calculate score based on cells in room
for (ry = y; (ry < y+h) && (!notpossible); ry++) {
for (rx = x; (rx < x+w) && (!notpossible); rx++) {
cell = getcellat(map, rx,ry);
// is this cell adjacent to an empty cell?
if (countcellexits(cell)) {
score++;
valid = B_TRUE;
}
// is this cell empty itself?
if (!cell->type->solid) score += 3;
// avoid being adjacent to other room walls
if (countcellexits(cell)) score++;
score += (countadjcellsoftype(cell, CT_ROOMWALL)*3);
// overlapping another room?
if (cell->type->id == CT_ROOM) {
valid = B_FALSE;
notpossible = B_TRUE;
}
if (cell->type->id == CT_ROOMWALL) {
valid = B_FALSE;
notpossible = B_TRUE;
}
}
}
if (valid && (score != 0) && (score < bestscore)) {
bestscore = score;
bestx = x;
besty = y;
}
}
}
}
*bx = bestx;
*by = besty;
if ((bestx == -1) || (besty == -1)) {
return B_TRUE;
}
return B_FALSE;
}
int countadjcellsoftype(cell_t *cell, int id) {
int d;
int count = 0;
cell_t *newcell;
for (d = D_N; d < MAXDIR_ORTH; d++) {
newcell = getcellindir(cell, d);
if (newcell && newcell->type->id == id) {
count++;
}
}
return count;
}
int countcellexits(cell_t *cell) {
int d;
int exits = 0;
cell_t *newcell;
assert(cell);
for (d = D_N; d < MAXDIR_ORTH; d++) {
newcell = getcellindir(cell, d);
if (newcell && !newcell->type->solid) {
exits++;
}
}
return exits;
}
/*
seed = random number seed
turnpct = percentage change of a corridor turning
sparseness = how many times to chop off dead ends
looppct = percentage change of turning dead-end into loop
maxrooms = max # of rooms
*/
void createmap(map_t *map, int habitat) {
lifeform_t *lf;
char buf[BUFLEN];
int wantrooms = B_TRUE;
int x,y,newx,newy;
int d;
int i;
int done,unused;
int dir;
int lastdir;
int numrooms = 0;
int roomw[MAXROOMS],roomh[MAXROOMS];
//int roomspecial[MAX_MAPROOMS];
int minroomw = MIN_ROOMW;
int minroomh = MIN_ROOMH;
int maxroomw = MAX_ROOMW;
int maxroomh = MAX_ROOMH;
int bestx,besty;
int w,h;
int startdir,forcex,forcey,ntries;
cell_t *cell;
//object_t *o;
// parameters
int turnpct = DEF_TURNPCT;
int sparseness = DEF_SPARSENESS;
int looppct = DEF_LOOPPCT;
int minrooms = MINROOMS;
int maxrooms = MAXROOMS;
int moved = 0;
int db = B_TRUE;
sprintf(buf, "Map %d",map->id);
map->name = strdup(buf);
map->habitat = habitat;
for (i = 0; i < MAXDIR_ORTH; i++) {
map->nextmap[i] = -1;
}
map->w = MAX_MAPW;
map->h = MAX_MAPH;
// rememebr seed
map->seed = rand() % 65535;
// fill entire maze with walls
for (y = 0; y < map->h; y++) {
for (x = 0; x < map->w; x++) {
addcell(map, x, y);
}
}
// pick initial random spot
cell = getrandomcell(map);
setcelltype(cell, CT_CORRIDOR);
cell->visited = B_TRUE;
//if (db) printf("- Starting (%d,%d)\n",cell->x, cell->y);
lastdir = D_UNKNOWN;
done = B_FALSE;
dir = D_NONE;
while (!done) {
// get random direction based on turnpct
dir = D_NONE;
while (dir == D_NONE) {
int badcount;
//if (db) printf("- At (%d,%d), moved %d, finding new direction...\n",cell->x, cell->y, moved);
dir = getnewdigdir(cell, lastdir, (moved < 2) ? 0 : turnpct, &moved);
badcount = 0;
while (dir == D_NONE) {
badcount++;
if (badcount > 10) {
// finish!
done = B_TRUE;
break;
}
// pick new EMPTY random spot
cell = getrandomcell(map);
while (cell->type->solid) {
cell = getrandomcell(map);
}
//if (db) printf("--- Couldn't find a valid direction. Jumped to (%d,%d).\n",cell->x, cell->y);
// pick a new random dir
dir = getnewdigdir(cell, lastdir, turnpct, &moved);
}
if (!done) {
//if (db) printf("- Digging %s from (%d,%d).\n",getdirname(dir),cell->x, cell->y);
}
}
if (!done) {
// move to adjacent cell in the given direction
cell = getcellindir(cell, dir);
//if (db) printf("- Now at (%d,%d)\n",cell->x, cell->y);
moved++;
// blank it
setcelltype(cell,CT_CORRIDOR);
cell->visited = B_TRUE;
// mark surrounding cells as visited
for (d = DC_N; d < MAXDIR_COMPASS; d++) {
cell_t *thiscell;
thiscell = getcellindir(cell, d);
if (thiscell) {
//if (db) printf("* Marking surrounding cell in dir %d (%d,%d) as visited.\n",d, thiscell->x, thiscell->y);
thiscell->visited = B_TRUE;
}
}
// remember last direction
lastdir = dir;
// check if we have visited all valid cells
unused = 0;
for (y = 0; y < map->h; y++) {
for (x = 0; x < map->w; x++) {
cell_t *thiscell;
thiscell = getcellat(map, x, y);
if (!thiscell->visited) {
unused++;
}
}
}
if (!unused) {
done = B_TRUE;
}
}
//printf("%d unused cell(s)\n",unused);
//dumpmap(map);
//getchar();
}
// use sparseness to cut down dead ends
for (i = 0; i < sparseness; i++) {
for (y = 0; y < map->h; y++) {
for (x = 0; x < map->w; x++) {
cell = getcellat(map, x,y);
if (countcellexits(cell) == 1) {
// erase this cell
setcelltype(cell, CT_WALL);
}
}
}
}
// introduce loops
for (y = 0; y < map->h; y++) {
for (x = 0; x < map->w; x++) {
cell = getcellat(map, x, y);
if (!cell->type->solid && countcellexits(cell) == 1) {
// dead end - maybe make loop from here
if (rnd(1,100) <= looppct) {
int connected = B_FALSE;
int loopok = B_TRUE;
int dir;
// pick a random directory
dir = getnewdigdir(cell, D_UNKNOWN,100, &moved);
if (dir == D_NONE) {
// can't make a loop from here.
loopok = B_FALSE;
} else {
int tries = 0;
// if we go this dir, will we hit a
// corridor?
while (!isloopdirok(cell, dir)) {
tries++;
// tried every direction?
if (tries >= MAXDIR_ORTH) {
loopok = B_FALSE;
break;
}
// turn...
if (++dir >= MAXDIR_ORTH) {
dir = 0;
}
}
}
if (loopok) {
// keep digging until we hit another corridor
while (!connected) {
cell_t *newcell;
// find adjacent cell in the given direction
newcell = getcellindir(cell, dir);
if (!newcell) {
connected = B_TRUE;
} else {
// have we hit another corridor yet?
if (!newcell->type->solid) {
connected = B_TRUE;
} else {
// blank adjacent cell
setcelltype(newcell, CT_CORRIDOR);
newcell->visited = B_TRUE;
}
cell = newcell;
}
}
}
}
}
}
}
// create rooms
if (wantrooms) {
numrooms = rnd(minrooms, maxrooms);
//printf("using %d rooms\n",numrooms);
//dblog("Adding %d rooms...\n",numrooms);
for (i = 0; i < numrooms; i++) {
// select random width/height
w = rnd(minroomw, maxroomw);
h = rnd(minroomh, maxroomh);
roomw[i] = w;
roomh[i] = h;
if (calcroompos(map, w, h, &bestx, &besty)) {
//printf("** couldn't make room!\n");
} else {
// we now have the room position - fill it in
createroom(map, bestx,besty, w,h, i);
/*
// maybe make it a special room
if (getrand(1,100) <= CH_SPECIALROOM) {
int curpos;
int roomid;
roomid = getrandomspecialroom(wreck->mazelev[curz].type);
for (y = besty; y <= (besty + (h-1)); y++) {
for (x = bestx; x <= (bestx + (w-1)); x++) {
curpos = y*MAZEW+x;
wreck->mazelev[curz].maze[curpos].floorver = roomid;
}
}
roomspecial[i] = roomid;
} else {
roomspecial[i] = B_FALSE;
}
*/
}
}
}
/* void around map
// N
if (wreck->mazelev[0].type == W_WRECK) {
for (x = 0; x < MAZEW; x++) {
y = 0;
while (getfloor(x,y,curz) == C_SOLID) {
// change to void
wreck->mazelev[curz].maze[y*MAZEW+x].floor = C_VOID;
wreck->mazelev[curz].maze[y*MAZEW+x].floorver = rand() % MAXVOIDVER;
// make exits breakable or remove them.
for (d = D_NORTH ; d <= D_WEST; d++) {
int extype = getexit(x,y,curz,d);
int newx,newy;
newx = x + dirtox(d);
newy = y + dirtoy(d);
if (isonmap(newx, newy, curz)) {
if (issolid(newx,newy,curz)) {
// remove it
setexit(x,y,curz,d,EX_CORRIDOR);
} else {
object_t *o;
// make it vulnerable
if (isbreakableexit(extype)) {
setexit(x,y,curz,d,extype);
}
// add warning sign
o = addobject(&wreck->mazelev[curz].maze[newy*MAZEW+newx].floorobs, O_SIGNWARNING);
o->dir = diropposite(d);
}
}
}
y++;
}
}
// S
for (x = 0; x < MAZEW; x++) {
y = MAZEH-1;
while (getfloor(x,y,curz) == C_SOLID) {
// change to void
wreck->mazelev[curz].maze[y*MAZEW+x].floor = C_VOID;
wreck->mazelev[curz].maze[y*MAZEW+x].floorver = rand() % MAXVOIDVER;
// make exits breakable.
for (d = D_NORTH ; d <= D_WEST; d++) {
int extype = getexit(x,y,curz,d);
int newx,newy;
newx = x + dirtox(d);
newy = y + dirtoy(d);
if (isonmap(newx, newy, curz)) {
if (issolid(newx,newy,curz)) {
// remove it
setexit(x,y,curz,d,EX_CORRIDOR);
} else {
object_t *o;
// make it vulnerable
if (isbreakableexit(extype)) {
setexit(x,y,curz,d,extype);
}
// add warning sign
o = addobject(&wreck->mazelev[curz].maze[newy*MAZEW+newx].floorobs, O_SIGNWARNING);
o->dir = diropposite(d);
}
}
}
y--;
}
}
// E
for (y = 0; y < MAZEH; y++) {
x = 0;
while (getfloor(x,y,curz) == C_SOLID) {
// change to void
wreck->mazelev[curz].maze[y*MAZEW+x].floor = C_VOID;
wreck->mazelev[curz].maze[y*MAZEW+x].floorver = rand() % MAXVOIDVER;
// make exits breakable.
for (d = D_NORTH ; d <= D_WEST; d++) {
int extype = getexit(x,y,curz,d);
int newx,newy;
newx = x + dirtox(d);
newy = y + dirtoy(d);
if (isonmap(newx, newy, curz)) {
if (issolid(newx,newy,curz)) {
// remove it
setexit(x,y,curz,d,EX_CORRIDOR);
} else {
object_t *o;
// make it vulnerable
if (isbreakableexit(extype)) {
setexit(x,y,curz,d,extype);
}
// add warning sign
o = addobject(&wreck->mazelev[curz].maze[newy*MAZEW+newx].floorobs, O_SIGNWARNING);
o->dir = diropposite(d);
}
}
}
x++;
}
}
// W
for (y = 0; y < MAZEH; y++) {
x = MAZEW-1;
while (getfloor(x,y,curz) == C_SOLID) {
// change to void
wreck->mazelev[curz].maze[y*MAZEW+x].floor = C_VOID;
wreck->mazelev[curz].maze[y*MAZEW+x].floorver = rand() % MAXVOIDVER;
// make exits breakable.
for (d = D_NORTH ; d <= D_WEST; d++) {
int extype = getexit(x,y,curz,d);
int newx,newy;
newx = x + dirtox(d);
newy = y + dirtoy(d);
if (isonmap(newx, newy, curz)) {
if (issolid(newx,newy,curz)) {
// remove it
setexit(x,y,curz,d,EX_CORRIDOR);
} else {
object_t *o;
// make it vulnerable
if (isbreakableexit(extype)) {
setexit(x,y,curz,d,extype);
}
// add warning sign
o = addobject(&wreck->mazelev[curz].maze[newy*MAZEW+newx].floorobs, O_SIGNWARNING);
o->dir = diropposite(d);
}
}
}
x--;
}
}
}
*/
/*
// add windows to map
for (y = 0; y < MAZEH; y++) {
for (x = 0; x < MAZEW; x++) {
int dir,chance = windowchance;
// increase chance for adjacent windows
for (dir = D_NORTH ; dir <= D_WEST ; dir++) {
int adjx,adjy;
adjx = x + dirtox(dir);
adjy = y + dirtoy(dir);
if (isonmap(adjx,adjy,curz)) {
// extra chance per adjacent window
chance += (hasexitoftype(adjx,adjy,curz,EX_WINDOW)*10);
}
}
for (dir = D_NORTH ; dir <= D_WEST ; dir++) {
int etype,newx,newy,thisfloor,newfloor;
etype = getexit(x,y,curz,dir);
newx = x + dirtox(dir);
newy = y + dirtoy(dir);
if (isonmap(newx,newy,curz)) {
thisfloor = wreck->mazelev[curz].maze[y*MAZEW+x].floor;
newfloor = wreck->mazelev[curz].maze[newy*MAZEW+newx].floor;
if ((etype == EX_WALL) && canhavewindow(thisfloor) && canhavewindow(newfloor)) {
if (getrand(1,100) <= chance) {
setexit(x,y,curz,dir,EX_WINDOW);
}
}
}
}
}
}
*/
// add objects and monsters to dead ends
for (y = 0; y < map->h; y++) {
for (x = 0; x < map->w; x++) {
cell_t *c;
int obchance;
c = getcellat(map, x, y);
if (c && !c->type->solid) {
if (rnd(1,100) <= getobchance(map->habitat)) {
addrandomthing(c);
}
}
}
}
if (wantrooms && (numrooms > 0)) {
// add pillars & objects & monsters to rooms
for (i = 0; i < numrooms; i++) {
int numobsmin,numobsmax,numobs,n;
int x,y;
int maxpillars;
//dblog("Adding obs to room %d/%d",i+1,numrooms);
maxpillars = (roomw[i] / 4) + (roomh[i] / 4);
// add pillars first
if ((maxpillars > 0) && (rnd(1,100) <= CH_PILLAR)) {
int n;
int numpillars;
numpillars = rnd(1,maxpillars);
dblog("--> Will add %d pillars",numpillars);
for (n = 0; n < numpillars;n++ ) {
//dblog("----> Adding pillar %d/%d",n+1,numpillars);
cell_t *c;
c = getrandomroomcell(map, i);
if (c && !c->type->solid && !countobs(c->obpile)) {
setcelltype(cell, CT_WALL);
}
}
}
/*
if (roomspecial[i]) {
// chance is increased
numobsmin = (roomw[i]*roomh[i]) / 4 ;
numobsmax = (roomw[i]*roomh[i]) / 2 ;
} else {
*/
numobsmin = 0;
numobsmax = MAXOF(roomw[i],roomh[i]);
//}
// then objects/monsters
if (numobsmax <= numobsmin) {
numobs = numobsmin;
} else {
numobs = rnd(numobsmin,numobsmax);
}
dblog("--> Will add %d objects to room %d (of %d)",numobs,i,numrooms);
for (n = 0 ; n < numobs; n++) {
int ntries = 0;
cell_t *c;
done = B_FALSE;
while (!done) {
c = getrandomroomcell(map, i);
// if nothing there
if (c && !countobs(c->obpile)) {
/*
if (roomspecial[i]) {
if (getrand(1,4) == 1) { // less chance of monster
addlifeform(x, y, curz,getrandommonster(curz),
getrand(1,curz+1), C_AI, B_FALSE, B_TRUE);
} else {
//add objects based on room type
if (roomspecial[i] == SP_MEDLAB) {
addspecialroomob(x, y, curz, SP_MEDLAB,
OR, 3, OP_AI_HEALS, OP_REVIVES);
} else if (roomspecial[i] == SP_COMPLAB) {
addspecialroomob(x, y, curz, SP_COMPLAB,
OR, 0);
} else if (roomspecial[i] == SP_ALIENNEST) {
addspecialroomob(x, y, curz, SP_ALIENNEST,
OR, 0);
}
}
} else {
*/
addrandomthing(c);
done = B_TRUE;
//dblog("----> Success ob at (%d,%d).",c->x,c->y);
} else {
ntries++;
//dblog("----> Failed, now at retry #%d/%d",ntries, numobs);
}
if (ntries >= numobs) {
break;
}
}
}
}
}
dblog("Finished adding objects.");
/*
// some extra monsters in corridors
for (i = 0; i < getrand(3,8); i++) {
int x,y;
lifeform_t *lf;
lf = addlifeform(rand() % MAZEW, rand() % MAZEH,curz,getrandommonster(curz), getrand(1,curz+1), C_AI, B_FALSE, B_TRUE);
done = B_FALSE;
while (!done) {
getrandomcell(&x, &y, curz,C_EMPTY );
if (isempty(x,y,curz)) {
lf->x = x;
lf->y = y;
lf->z = curz;
done = B_TRUE;
}
}
}
*/
/*
// add a fixed revival booth
done = B_FALSE;
while (!done) {
getrandomcell(&x,&y, curz,C_ROOM); // get a random cell in a room
if (isempty(x,y,curz)) {
if (!cellhasobject(x,y,curz)) {
done = B_TRUE;
}
}
}
addobject(&wreck->mazelev[curz].maze[y*MAZEW+x].floorobs, O_REVIVAL);
// emergency lighting
for (y = 0; y < MAZEH; y++) {
for (x = 0; x < MAZEW; x++) {
if (getfloor(x,y,curz) == C_EMPTY) {
if (isempty(x,y,curz) && !hasdangerousobject(NULL,x,y,curz)) {
// chance of a light...
int lightchance = 5;
int roll = getrand(1,100);
if (roll <= lightchance) {
addobject(&wreck->mazelev[curz].maze[y*MAZEW+x].floorobs, O_EMERGLIGHT);
}
}
}
}
}
// add the reactor
done = B_FALSE;
while (!done) {
getrandomcell(&x,&y, curz,C_ROOM); // get a random cell in a room
if (getdistance(x,y,wreck->dockpos.x,wreck->dockpos.y) >= 20) {
if (isempty(x,y,curz)) {
if (!cellhasobject(x,y,curz)) {
done = B_TRUE;
}
}
}
}
wreck->mazelev[curz].reactorpos.x = x;
wreck->mazelev[curz].reactorpos.y = y;
addobject(&wreck->mazelev[curz].maze[y*MAZEW+x].floorobs, O_REACTOR);
wreck->mazelev[curz].powered = B_TRUE;
wreck->mazelev[curz].lightlevel = getrand(50,100);
//printf("reactor at %d,%d,%d\n",x,y,curz);
// all empty cells around it change
for (cury = y-2 ; cury <= y+2; cury++) {
for (curx = x-2 ; curx <= x+2; curx++) {
if (isonmap(curx,cury,curz)) {
if (!issolid(curx,cury,curz)) {
wreck->mazelev[curz].maze[cury*MAZEW+curx].floor = C_EMPTYHAZARD;
}
}
}
}
// calculate level difficulty
wreck->mazelev[curz].mondifficulty = 0;
wreck->mazelev[curz].mapdifficulty = 0;
// monsters
for (lf = wreck->mazelev[curz].lifeform ; lf ; lf = lf->next) {
if (lf->controller != C_HUMAN) {
wreck->mazelev[curz].mondifficulty += (getrdifficulty(lf->race));
}
}
// maze layout & objects
for (y = 0; y < MAZEH; y++) {
for (x = 0; x < MAZEW; x++) {
switch (numexits(x,y,curz)) {
case 2: // corner
wreck->mazelev[curz].mapdifficulty += 0.5;
break;
case 1: // dead end
wreck->mazelev[curz].mapdifficulty += 1;
break;
}
if (containerhasobject(&wreck->mazelev[curz].maze[y*MAZEW+x].floorobs, O_SPAWNPIT)) {
wreck->mazelev[curz].mondifficulty += DF_SPAWNPIT;
}
}
}
// fix exithp
for (y = 0; y < MAZEH; y++) {
for (x = 0; x < MAZEW; x++) {
int d;
for (d = D_NORTH ; d <= D_WEST; d++) {
int extype = getexit(x,y,curz,d);
if (isbreakableexit(getexit(x,y,curz,d))) {
// using setexit will make sure the hp is right
setexit(x,y,curz,d,extype);
}
}
}
}
*/
//printf("*** Level difficulty is %0.2f\n", getmazedifficulty(curz));
}
void createroom(map_t *map, int minx, int miny, int w, int h, int roomid) {
int x,y;
int poss[MAXOF(MAX_MAPW,MAX_MAPH)];
int npossible;
cell_t *cell, *newcell;
int maxx,maxy;
//printf("trying to create room at (%d,%d) w=%d,h=%d\n", minx, miny, w, h);
maxx = minx + (w-1);
maxy = miny + (h-1);
for (y = miny; y <= maxy; y++) {
for (x = minx; x <= maxx; x++) {
cell = getcellat(map, x, y);
// make it a border or room
if ((y == miny) || (y == maxy) ||
(x == minx) || (x == maxx)) {
setcelltype(cell, CT_ROOMWALL);
} else {
setcelltype(cell, CT_ROOM);
}
cell->roomid = roomid;
}
}
// for each side, make list of all possible door locations
// then pick one randomly.
// BUT if the nearby corridor only has one exit, always
// place a door.
// N
npossible = 0;
y = miny;
for (x = minx; x <= maxx; x++) {
cell = getcellat(map, x, y);
newcell = getcellindir(cell, D_N);
if (newcell && !newcell->type->solid) {
int doorcount;
doorcount = countadjcellsoftype(cell, CT_DOOROPEN) +
countadjcellsoftype(cell, CT_DOORCLOSED);
if (doorcount == 0) {
if ((countcellexits(newcell) == 1) &&
(iswallindir(newcell,D_E)) &&
(iswallindir(newcell,D_W))) { // always add door
makedoor(cell);
} else {
poss[npossible] = x;
npossible++;
}
}
}
}
if (npossible > 0) {
int sel = rand() % npossible;
//printf("adding N door at %d\n",poss[sel]);
cell = getcellat(map, poss[sel], y);
makedoor(cell);
}
// S
npossible = 0;
y = maxy;
for (x = minx; x <= maxx; x++) {
cell = getcellat(map, x, y);
newcell = getcellindir(cell, D_S);
if (newcell && !newcell->type->solid) {
int doorcount;
doorcount = countadjcellsoftype(cell, CT_DOOROPEN) +
countadjcellsoftype(cell, CT_DOORCLOSED);
if (doorcount == 0) {
if ((countcellexits(newcell) == 1) &&
(iswallindir(newcell,D_E)) &&
(iswallindir(newcell,D_W))) { // always add door
makedoor(cell);
} else {
poss[npossible] = x;
npossible++;
}
}
}
}
if (npossible > 0) {
int sel = rand() % npossible;
//printf("adding S door at %d\n",poss[sel]);
cell = getcellat(map, poss[sel], y);
makedoor(cell);
}
// W
npossible = 0;
x = minx;
for (y = miny; y <= maxy; y++) {
cell = getcellat(map, x, y);
newcell = getcellindir(cell, D_W);
if (newcell && !newcell->type->solid) {
int doorcount;
doorcount = countadjcellsoftype(cell, CT_DOOROPEN) +
countadjcellsoftype(cell, CT_DOORCLOSED);
if (doorcount == 0) {
if ((countcellexits(newcell) == 1) &&
(iswallindir(newcell,D_N)) &&
(iswallindir(newcell,D_S))) { // always add door
makedoor(cell);
} else {
poss[npossible] = y;
npossible++;
}
}
}
}
if (npossible > 0) {
int sel = rand() % npossible;
//printf("adding W door at %d\n",poss[sel]);
cell = getcellat(map, x, poss[sel]);
makedoor(cell);
}
// E
npossible = 0;
x = maxx;
for (y = miny; y <= maxy; y++) {
cell = getcellat(map, x, y);
newcell = getcellindir(cell, D_E);
if (newcell && !newcell->type->solid) {
int doorcount;
doorcount = countadjcellsoftype(cell, CT_DOOROPEN) +
countadjcellsoftype(cell, CT_DOORCLOSED);
if (doorcount == 0) {
if ((countcellexits(newcell) == 1) &&
(iswallindir(newcell,D_N)) &&
(iswallindir(newcell,D_S))) { // always add door
makedoor(cell);
} else {
poss[npossible] = y;
npossible++;
}
}
}
}
if (npossible > 0) {
int sel = rand() % npossible;
//printf("adding E door at %d\n",poss[sel]);
cell = getcellat(map, x, poss[sel]);
makedoor(cell);
}
}
int dirtox(int dt, int dir) {
if (dt == DT_ORTH) {
switch (dir) {
case D_E:
return 1;
case D_W:
return -1;
default:
return 0;
}
} else if (dt == DT_COMPASS) {
switch (dir) {
case DC_NE:
case DC_E:
case DC_SE:
return 1;
case DC_NW:
case DC_W:
case DC_SW:
return -1;
default:
return 0;
}
}
return 0;
}
int dirtoy(int dt, int dir) {
if (dt == DT_ORTH) {
switch (dir) {
case D_S:
return 1;
case D_N:
return -1;
default:
return 0;
}
} else if (dt == DT_COMPASS) {
switch (dir) {
case DC_SW:
case DC_S:
case DC_SE:
return 1;
case DC_NE:
case DC_N:
case DC_NW:
return -1;
default:
return 0;
}
}
}
void dumpmap(map_t *map) {
int x,y;
cell_t *cell;
printf("dump of map '%s' (%d x %d):\n",map->name, map->w, map->h);
for (y = 0; y < map->h; y++) {
for (x = 0; x < map->w; x++) {
cell = getcellat(map, x, y);
printf("%c",cell->type->glyph);
}
printf("\n");
}
}
map_t *findmap(int mid) {
map_t *m;
for (m = firstmap ; m ; m = m->next) {
if (m->id == mid) return m;
}
return NULL;
}
cell_t *getcellindir(cell_t *cell, int dir) {
cell_t *newcell;
int newx,newy;
int dt;
switch (dir) {
case D_N:
case D_S:
case D_E:
case D_W:
dt = DT_ORTH;
break;
case DC_N:
case DC_E:
case DC_S:
case DC_W:
case DC_NE:
case DC_SE:
case DC_SW:
case DC_NW:
dt = DT_COMPASS;
break;
}
newx = cell->x + dirtox(dt, dir);
newy = cell->y + dirtoy(dt, dir);
newcell = getcellat(cell->map, newx,newy);
return newcell;
}
// select a new direction (random chance of turnung)
int getnewdigdir(cell_t *cell, int lastdir, int turnpct, int *moved) {
int foundvaliddir = B_FALSE;
int dir;
int tried[4], numtries;
int i;
int turned = B_FALSE;
cell_t *newcell;
int db = B_FALSE;
char err[BUFLEN];
// haven't tried any dirs yet
numtries = 0;
for (i = 0; i < MAXDIR_ORTH; i++) {
tried[i] = B_FALSE;
}
while (!foundvaliddir) { // keep going until we get a valid direction
int newx,newy;
if (numtries >= MAXDIR_ORTH) { // no valid dirs
return D_NONE; // (pick a new random spot and refresh tried dirs and current dir)
}
if (lastdir == D_UNKNOWN) {
// just pick a random dir
dir = rnd(0, MAXDIR_ORTH-1);
turned = B_TRUE;
} else {
// chance of changing dir
if (rnd(1,100) <= turnpct) {
dir = rnd(0, MAXDIR_ORTH-1);
turned = B_TRUE;
} else {
dir = lastdir;
}
}
// now validate the direction
if (db) printf("--- Trying %s...\n",getdirname(dir));
if (tried[dir] == B_TRUE) { // already found this dir to be invalid
lastdir = D_UNKNOWN;
if (db) printf("--- Already know %s is invalid.\n",getdirname(dir));
} else {
// check 1 cell ahead
newcell = getcellindir(cell, dir);
if (isnewcellok(newcell, err)) {
cell_t *newcell1, *newcell2;
// check 2 cells ahead and sidewars
newcell = getcellindir(newcell, dir);
if (newcell) {
switch (dir) {
case D_N:
case D_S:
newcell1 = getcellindir(newcell,D_E);
newcell2 = getcellindir(newcell,D_W);
break;
case D_E:
case D_W:
newcell1 = getcellindir(newcell,D_N);
newcell2 = getcellindir(newcell,D_S);
break;
}
} else {
newcell1 = NULL;
newcell2 = NULL;
}
if (!isnewcellok(newcell, err)) {
if (db) printf("--- %s %s!\n",getdirname(dir), err);
tried[dir] = B_TRUE;
lastdir = D_UNKNOWN;
numtries++;
} else if (!isnewcellok(newcell1, err)) {
if (db) printf("--- %s %s!\n",getdirname(dir), err);
tried[dir] = B_TRUE;
lastdir = D_UNKNOWN;
numtries++;
} else if (!isnewcellok(newcell2, err)) {
if (db) printf("--- %s %s!\n",getdirname(dir), err);
tried[dir] = B_TRUE;
lastdir = D_UNKNOWN;
numtries++;
} else { // ok
if (db) printf("--- %s %s!\n",getdirname(dir), err);
foundvaliddir = B_TRUE;
}
} else {
if (db) printf("--- %s %s!\n",getdirname(dir), err);
tried[dir] = B_TRUE;
lastdir = D_UNKNOWN;
numtries++;
}
}
}
//newcell = getcellindir(cell, dir);
//printf("getrandomdigdir() - on cell %d,%d, returning dir %d (-> %d,%d)\n",
// cell->x, cell->y, dir, newcell->x, newcell->y);
if (turned) *moved = 0;
return dir;
}
// chance of each empty cell in a map has of getting an object
int getobchance(int habitat) {
switch (habitat) {
case H_DUNGEON:
return 3;
}
// default of no objects
return 0;
}
cell_t *getrandomcell(map_t *map) {
int x,y;
cell_t *cell;
x = (rand() % map->w);
y = (rand() % map->h);
cell = getcellat(map, x, y);
assert(cell);
return cell;
}
cell_t *getrandomcelloftype(map_t *map, int id) {
cell_t *cell;
cell = getrandomcell(map);
while (cell->type->id != id) {
cell = getrandomcell(map);
}
return cell;
}
int getrandomdir(int dirtype) {
if (dirtype == DT_ORTH) {
return rnd(D_N, D_W);
} else { // ie. DT_COMPASS
return rnd(DC_N, DC_NW);
}
}
cell_t *getrandomroomcell(map_t *map, int roomid) {
int npossible = 0;
int selidx;
int x,y;
cell_t *c, **poss;
poss = malloc((map->w*map->h) * sizeof(cell_t));
npossible = 0;
// avoid room borders!
for (y = 1; y < (map->h-1); y++) {
for (x = 1; x < (map->w-1); x++) {
c = getcellat(map, x, y);
// is this cell in the correct room?
if (c && c->roomid == roomid) {
poss[npossible] = c;
npossible++;
}
}
}
if (npossible <= 0) {
return NULL;
}
selidx = rnd(0, npossible-1);
c = poss[selidx];
free(poss);
return c;
}
int isloopdirok(cell_t *cell, int dir) {
int dirok = B_FALSE;
cell_t *newcell;
// is there a corridor in this direction?
newcell = getcellindir(cell, dir);
while (newcell) {
// got a corridor?
if (!newcell->type->solid) {
dirok = B_TRUE;
break;
}
// keep going
newcell = getcellindir(newcell, dir);
}
// we've either gone off the map or
// hit a corridor
return dirok;
}
int isnewcellok(cell_t *cell, char *err) {
if ( !cell) { // can't go that way
if (err) sprintf(err,"goes off the map.");
return B_FALSE;
} else if ( !cell->type->solid) { // already an empty space there
if (err) sprintf(err,"goes to an empty space (%d,%d)",cell->x,cell->y);
return B_FALSE;
}
// ok!
if (err) sprintf(err, "OK!");
return B_TRUE;
}
int isonmap(map_t *map, int x, int y) {
if ((x < 0) || (y < 0)) {
return B_FALSE;
}
if ((x >= map->w) || (y >= map->h)) {
return B_FALSE;
}
return B_TRUE;
}
int iswallindir(cell_t *cell, int dir) {
cell_t *newcell;
newcell = getcellindir(cell, dir);
if (!newcell) {
return B_TRUE;
}
if (newcell->type->solid) {
return B_TRUE;
}
return B_FALSE;
}
void makedoor(cell_t *cell) {
setcelltype(cell, CT_DOORCLOSED);
}
void setcelltype(cell_t *cell, int id) {
int i;
assert(cell);
cell->type = findcelltype(id);
assert(cell->type);
cell->roomid = 0;
}