nexus/data/vaults/antnest.vlt

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- [+] weakness spell should half melee damage. - [+] quaffed a potion of polymorph self... and nothing happened! - [+] only killing undead should please the god of life, not just killing anything evil - [+] klikirak shouldn't get angry when you take cold damage! - [+] fire sohuld convert flammable celltypes to another type: - [+] wood -> stone floor with pit - [+] carpet > stone - [+] increase flamepillar range - [+] warning before killing firebug on wood/carpet, if wisdom is at_high or above, and animal lore is high enough. - [+] make f_twohanded only apply up to a given lf size. - [+] implement - [+] then add "istwohandedfor(wep, lf)" - [+] then fix up ob defs in data.c - [+] unnatural growth/shrinkage spells should be temporary too (like potion) - [+] random polymorph code - [+] stay at the same TR, or one higher/lower! (same for player random polymorph) - [+] elephant - friendly to mammoans - [+] mammoth - [+] pixie (then pixie, dryad sprite = sylvan / fae) - [+] naiad / nixie - [+] blue 'n' - [+] low power charm to lure into water - [+] dagger/javelin - [+] throwing net - [+] resist magic 25% - [+] droid - zapper - [+] hoverscout (levitates, summons monsters) - [+] skellion - floating flaming skull, scream attack, flame melee - [+] fire primality should cast flame burst. - [+] don't modify monster hp based on fitness. - [+] storm primality / wind primality - [+] very fast - [+] 2 attacks - 1d5 each time. (pummel with debris / zapper) - [+] permenant windshield - [+] lesser: - [+] lightningbolt (lesser, 2d6) - [+] sleetstorm (lesser, 1-2 cold and slow movement) - [+] greater - [+] chain lightning (greater, 3d6) - [+] hailstorm (greater, 1d6 cold and 1d4-5d4 depending on power) - [+] naiad (water sprite) - 'n' -blue - [+] good - [+] aquatic - [+] water spirit - [+] charm spell - [+] ling parasite - green 'x' - [+] turns one corpse into a zombie (dies in the process) - [+] add onion object. - [+] roc - [+] "crystal cur" - canine. only bashing works - [+] gems for corpses. - [+] bug: monsters not using spells. fixed. - [+] test NOSPELLS bug with rapidivy - [+] test low IQ spells with storm primality - [+] make hitdice be d8 rather than d4 - [+] change F_HITDICE - [+] add constant HITDIESIDES - [+] redo all definitions in data.c
2012-03-11 12:39:33 +11:00
@id:antnest
@map
- [+] fix carpetted floor colour - [+] bug: giant ant zombie not attacking giant ant - [+] change table symol to PI - [+] replace footstool with chair - [+] allow reusable cells in vaults - [+] slippery floors should make pushing easier - [+] when checking stairs i found "Pete footprints" - [+] new monsters: - [+] polar bear - [+] owlbear - [+] bug: sleeping monsters never waking up. - [+] "random good weapon" wish broken. fixed now. - [+] cope with med/small/large dancing weapons - [+] generice code to check baseid instead of raceid - [+] handle automatic generation - need to populate: - [+] select an appropriate object (rarity freq / common, uncommon, rare) - [+] copy from obejct to lf: - [+] OBHP - [+] SIZE - [+] OBATTACKDELAY - [+] bug: always getting 'twisted branch' for small dancing weapon - [+] bug: crash in attackcell. nweps = 0 - [+] replace thin walls with unicode symbols - [+] glass - [+] wood - [+] metal - [+] getcellglyph() looks at surrounding cells if required - [+] too slow? - [+] attacking helpless undead shouldn't count - [+] differentiate EXTRADAM from WOUNDING. - [+] wounding = add damage to ALL attacks - [+] EXTRADAM = add DIFFERENT type of damage - [+] psionics on levelup - [+] make this a "select from iq/10", not a select from any - [+] if poison needle trap misses, place it on the ground. - [+] no nauseated effects while asleep. - [+] if something runs out of view adjacent to you, say "xxx moves behind you" - [+] ashkari bug: - [+] when getting enraged by the sight of something, f_rage runs out a few turns before f_aicontrolled. should be the same!!!
2012-11-30 07:18:21 +11:00
R#ddddddd#R
- [+] weakness spell should half melee damage. - [+] quaffed a potion of polymorph self... and nothing happened! - [+] only killing undead should please the god of life, not just killing anything evil - [+] klikirak shouldn't get angry when you take cold damage! - [+] fire sohuld convert flammable celltypes to another type: - [+] wood -> stone floor with pit - [+] carpet > stone - [+] increase flamepillar range - [+] warning before killing firebug on wood/carpet, if wisdom is at_high or above, and animal lore is high enough. - [+] make f_twohanded only apply up to a given lf size. - [+] implement - [+] then add "istwohandedfor(wep, lf)" - [+] then fix up ob defs in data.c - [+] unnatural growth/shrinkage spells should be temporary too (like potion) - [+] random polymorph code - [+] stay at the same TR, or one higher/lower! (same for player random polymorph) - [+] elephant - friendly to mammoans - [+] mammoth - [+] pixie (then pixie, dryad sprite = sylvan / fae) - [+] naiad / nixie - [+] blue 'n' - [+] low power charm to lure into water - [+] dagger/javelin - [+] throwing net - [+] resist magic 25% - [+] droid - zapper - [+] hoverscout (levitates, summons monsters) - [+] skellion - floating flaming skull, scream attack, flame melee - [+] fire primality should cast flame burst. - [+] don't modify monster hp based on fitness. - [+] storm primality / wind primality - [+] very fast - [+] 2 attacks - 1d5 each time. (pummel with debris / zapper) - [+] permenant windshield - [+] lesser: - [+] lightningbolt (lesser, 2d6) - [+] sleetstorm (lesser, 1-2 cold and slow movement) - [+] greater - [+] chain lightning (greater, 3d6) - [+] hailstorm (greater, 1d6 cold and 1d4-5d4 depending on power) - [+] naiad (water sprite) - 'n' -blue - [+] good - [+] aquatic - [+] water spirit - [+] charm spell - [+] ling parasite - green 'x' - [+] turns one corpse into a zombie (dies in the process) - [+] add onion object. - [+] roc - [+] "crystal cur" - canine. only bashing works - [+] gems for corpses. - [+] bug: monsters not using spells. fixed. - [+] test NOSPELLS bug with rapidivy - [+] test low IQ spells with storm primality - [+] make hitdice be d8 rather than d4 - [+] change F_HITDICE - [+] add constant HITDIESIDES - [+] redo all definitions in data.c
2012-03-11 12:39:33 +11:00
#dd.....dd#
dd.......dd
O.........d
dd.......dd
#dd.....dd#
- [+] fix carpetted floor colour - [+] bug: giant ant zombie not attacking giant ant - [+] change table symol to PI - [+] replace footstool with chair - [+] allow reusable cells in vaults - [+] slippery floors should make pushing easier - [+] when checking stairs i found "Pete footprints" - [+] new monsters: - [+] polar bear - [+] owlbear - [+] bug: sleeping monsters never waking up. - [+] "random good weapon" wish broken. fixed now. - [+] cope with med/small/large dancing weapons - [+] generice code to check baseid instead of raceid - [+] handle automatic generation - need to populate: - [+] select an appropriate object (rarity freq / common, uncommon, rare) - [+] copy from obejct to lf: - [+] OBHP - [+] SIZE - [+] OBATTACKDELAY - [+] bug: always getting 'twisted branch' for small dancing weapon - [+] bug: crash in attackcell. nweps = 0 - [+] replace thin walls with unicode symbols - [+] glass - [+] wood - [+] metal - [+] getcellglyph() looks at surrounding cells if required - [+] too slow? - [+] attacking helpless undead shouldn't count - [+] differentiate EXTRADAM from WOUNDING. - [+] wounding = add damage to ALL attacks - [+] EXTRADAM = add DIFFERENT type of damage - [+] psionics on levelup - [+] make this a "select from iq/10", not a select from any - [+] if poison needle trap misses, place it on the ground. - [+] no nauseated effects while asleep. - [+] if something runs out of view adjacent to you, say "xxx moves behind you" - [+] ashkari bug: - [+] when getting enraged by the sight of something, f_rage runs out a few turns before f_aicontrolled. should be the same!!!
2012-11-30 07:18:21 +11:00
R#ddddddd#R
- [+] weakness spell should half melee damage. - [+] quaffed a potion of polymorph self... and nothing happened! - [+] only killing undead should please the god of life, not just killing anything evil - [+] klikirak shouldn't get angry when you take cold damage! - [+] fire sohuld convert flammable celltypes to another type: - [+] wood -> stone floor with pit - [+] carpet > stone - [+] increase flamepillar range - [+] warning before killing firebug on wood/carpet, if wisdom is at_high or above, and animal lore is high enough. - [+] make f_twohanded only apply up to a given lf size. - [+] implement - [+] then add "istwohandedfor(wep, lf)" - [+] then fix up ob defs in data.c - [+] unnatural growth/shrinkage spells should be temporary too (like potion) - [+] random polymorph code - [+] stay at the same TR, or one higher/lower! (same for player random polymorph) - [+] elephant - friendly to mammoans - [+] mammoth - [+] pixie (then pixie, dryad sprite = sylvan / fae) - [+] naiad / nixie - [+] blue 'n' - [+] low power charm to lure into water - [+] dagger/javelin - [+] throwing net - [+] resist magic 25% - [+] droid - zapper - [+] hoverscout (levitates, summons monsters) - [+] skellion - floating flaming skull, scream attack, flame melee - [+] fire primality should cast flame burst. - [+] don't modify monster hp based on fitness. - [+] storm primality / wind primality - [+] very fast - [+] 2 attacks - 1d5 each time. (pummel with debris / zapper) - [+] permenant windshield - [+] lesser: - [+] lightningbolt (lesser, 2d6) - [+] sleetstorm (lesser, 1-2 cold and slow movement) - [+] greater - [+] chain lightning (greater, 3d6) - [+] hailstorm (greater, 1d6 cold and 1d4-5d4 depending on power) - [+] naiad (water sprite) - 'n' -blue - [+] good - [+] aquatic - [+] water spirit - [+] charm spell - [+] ling parasite - green 'x' - [+] turns one corpse into a zombie (dies in the process) - [+] add onion object. - [+] roc - [+] "crystal cur" - canine. only bashing works - [+] gems for corpses. - [+] bug: monsters not using spells. fixed. - [+] test NOSPELLS bug with rapidivy - [+] test low IQ spells with storm primality - [+] make hitdice be d8 rather than d4 - [+] change F_HITDICE - [+] add constant HITDIESIDES - [+] redo all definitions in data.c
2012-03-11 12:39:33 +11:00
@end
@legend
#:cell:SOLID
d:cell:dirt wall
.:cell:dirt
O:exit
- [+] fix carpetted floor colour - [+] bug: giant ant zombie not attacking giant ant - [+] change table symol to PI - [+] replace footstool with chair - [+] allow reusable cells in vaults - [+] slippery floors should make pushing easier - [+] when checking stairs i found "Pete footprints" - [+] new monsters: - [+] polar bear - [+] owlbear - [+] bug: sleeping monsters never waking up. - [+] "random good weapon" wish broken. fixed now. - [+] cope with med/small/large dancing weapons - [+] generice code to check baseid instead of raceid - [+] handle automatic generation - need to populate: - [+] select an appropriate object (rarity freq / common, uncommon, rare) - [+] copy from obejct to lf: - [+] OBHP - [+] SIZE - [+] OBATTACKDELAY - [+] bug: always getting 'twisted branch' for small dancing weapon - [+] bug: crash in attackcell. nweps = 0 - [+] replace thin walls with unicode symbols - [+] glass - [+] wood - [+] metal - [+] getcellglyph() looks at surrounding cells if required - [+] too slow? - [+] attacking helpless undead shouldn't count - [+] differentiate EXTRADAM from WOUNDING. - [+] wounding = add damage to ALL attacks - [+] EXTRADAM = add DIFFERENT type of damage - [+] psionics on levelup - [+] make this a "select from iq/10", not a select from any - [+] if poison needle trap misses, place it on the ground. - [+] no nauseated effects while asleep. - [+] if something runs out of view adjacent to you, say "xxx moves behind you" - [+] ashkari bug: - [+] when getting enraged by the sight of something, f_rage runs out a few turns before f_aicontrolled. should be the same!!!
2012-11-30 07:18:21 +11:00
R:reusable
- [+] fixed CRASH when energy blade vanishes - [+] gods of opposing alignments should never make offers. - [+] new armour flag: - [+] f_underclothing - [+] getequippedob() - get the outer one. - [+] if you have f_underclothing, can wear other armour on top of it. - [+] can't remove underclothes without removing outer first. - [+] TEST with cotton shirt - [+] make sure autoequip handles undercltohing - [+] fix other objects - [+] adjust ']' output - [+] make armour help against some magical damage too - [+] move armour check and reduction into losehpeffects(). - [+] pass damreducedbyarmour to losehpeffects - [+] psionic spells: - [+] dampen missiles - lots of extra evasion vs missiles only * [+] soul link (l4, share damage) - [+] mind sheidl (l4, like the amulet) - [+] delay death (l5, don't die if hp <= 0 and this spell is active) - [+] remote ko (l6) - [+] Silence spell / effect - air. - [+] f_silenced. - [+] announce in io.c - [+] prevents spellcasting - [+] prevents docomms() - [+] prevents reading scrolls - [+] prevents speech-based abilities like warcry and sonic bolt - [+] say() will fail - [+] sayphrase() wil fail - [+] test the spell....... - [+] CRASH when adjusting glyph on edge of map - [+] non-humanoids can't climb without climb skill. - [+] player sohuld be able to swap with unconscious/asleep lfs <= same size - [+] too easy to knock things unconscious??? bug. fixed. - [+] reusable cells being set to empty! think this was a vault definition problem. - [+] demon chameleon / deech - [+] low-level mosnter which can hide
2012-12-06 15:57:13 +11:00
R:cell:dirt wall
- [+] weakness spell should half melee damage. - [+] quaffed a potion of polymorph self... and nothing happened! - [+] only killing undead should please the god of life, not just killing anything evil - [+] klikirak shouldn't get angry when you take cold damage! - [+] fire sohuld convert flammable celltypes to another type: - [+] wood -> stone floor with pit - [+] carpet > stone - [+] increase flamepillar range - [+] warning before killing firebug on wood/carpet, if wisdom is at_high or above, and animal lore is high enough. - [+] make f_twohanded only apply up to a given lf size. - [+] implement - [+] then add "istwohandedfor(wep, lf)" - [+] then fix up ob defs in data.c - [+] unnatural growth/shrinkage spells should be temporary too (like potion) - [+] random polymorph code - [+] stay at the same TR, or one higher/lower! (same for player random polymorph) - [+] elephant - friendly to mammoans - [+] mammoth - [+] pixie (then pixie, dryad sprite = sylvan / fae) - [+] naiad / nixie - [+] blue 'n' - [+] low power charm to lure into water - [+] dagger/javelin - [+] throwing net - [+] resist magic 25% - [+] droid - zapper - [+] hoverscout (levitates, summons monsters) - [+] skellion - floating flaming skull, scream attack, flame melee - [+] fire primality should cast flame burst. - [+] don't modify monster hp based on fitness. - [+] storm primality / wind primality - [+] very fast - [+] 2 attacks - 1d5 each time. (pummel with debris / zapper) - [+] permenant windshield - [+] lesser: - [+] lightningbolt (lesser, 2d6) - [+] sleetstorm (lesser, 1-2 cold and slow movement) - [+] greater - [+] chain lightning (greater, 3d6) - [+] hailstorm (greater, 1d6 cold and 1d4-5d4 depending on power) - [+] naiad (water sprite) - 'n' -blue - [+] good - [+] aquatic - [+] water spirit - [+] charm spell - [+] ling parasite - green 'x' - [+] turns one corpse into a zombie (dies in the process) - [+] add onion object. - [+] roc - [+] "crystal cur" - canine. only bashing works - [+] gems for corpses. - [+] bug: monsters not using spells. fixed. - [+] test NOSPELLS bug with rapidivy - [+] test low IQ spells with storm primality - [+] make hitdice be d8 rather than d4 - [+] change F_HITDICE - [+] add constant HITDIESIDES - [+] redo all definitions in data.c
2012-03-11 12:39:33 +11:00
@end
@flags
scatter(3,1,-4,-2) ob:random food:7-10
scatter(3,1,-4,-2) mon:queen ant:1:100
scatter(2,1,-2,-2) cell:dirt wall:5-6
goesin:dungeon
goesin:forest
- [+] weakness spell should half melee damage. - [+] quaffed a potion of polymorph self... and nothing happened! - [+] only killing undead should please the god of life, not just killing anything evil - [+] klikirak shouldn't get angry when you take cold damage! - [+] fire sohuld convert flammable celltypes to another type: - [+] wood -> stone floor with pit - [+] carpet > stone - [+] increase flamepillar range - [+] warning before killing firebug on wood/carpet, if wisdom is at_high or above, and animal lore is high enough. - [+] make f_twohanded only apply up to a given lf size. - [+] implement - [+] then add "istwohandedfor(wep, lf)" - [+] then fix up ob defs in data.c - [+] unnatural growth/shrinkage spells should be temporary too (like potion) - [+] random polymorph code - [+] stay at the same TR, or one higher/lower! (same for player random polymorph) - [+] elephant - friendly to mammoans - [+] mammoth - [+] pixie (then pixie, dryad sprite = sylvan / fae) - [+] naiad / nixie - [+] blue 'n' - [+] low power charm to lure into water - [+] dagger/javelin - [+] throwing net - [+] resist magic 25% - [+] droid - zapper - [+] hoverscout (levitates, summons monsters) - [+] skellion - floating flaming skull, scream attack, flame melee - [+] fire primality should cast flame burst. - [+] don't modify monster hp based on fitness. - [+] storm primality / wind primality - [+] very fast - [+] 2 attacks - 1d5 each time. (pummel with debris / zapper) - [+] permenant windshield - [+] lesser: - [+] lightningbolt (lesser, 2d6) - [+] sleetstorm (lesser, 1-2 cold and slow movement) - [+] greater - [+] chain lightning (greater, 3d6) - [+] hailstorm (greater, 1d6 cold and 1d4-5d4 depending on power) - [+] naiad (water sprite) - 'n' -blue - [+] good - [+] aquatic - [+] water spirit - [+] charm spell - [+] ling parasite - green 'x' - [+] turns one corpse into a zombie (dies in the process) - [+] add onion object. - [+] roc - [+] "crystal cur" - canine. only bashing works - [+] gems for corpses. - [+] bug: monsters not using spells. fixed. - [+] test NOSPELLS bug with rapidivy - [+] test low IQ spells with storm primality - [+] make hitdice be d8 rather than d4 - [+] change F_HITDICE - [+] add constant HITDIESIDES - [+] redo all definitions in data.c
2012-03-11 12:39:33 +11:00
goesin:cave
mayrotate
rarity:uncommon
maintainedge
entertext:You enter a giant ant nest!
@end