nexus/data/vaults/babayagahut_2.vlt

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- [+] if you cancel a limited wish, don't age you. - [+] sourges shouldn't learn spells from books - [+] MR doesn't affect canwill spells? - [+] innate MR (ie. fromrace or from scource) doesn't affect spells either. - [+] too many potions of water! made it common rather than frequent. now NO frequent potions. - [+] getting 'wake t someone runmmaging through your pack' when noone nearby - [+] maybe this flag isn't gettginre removed properly? - [+] polymorph should fix injuries first * [+] for missing hand injuries, select the hand AFTER main switch() * [+] shouldn't be able to weild 2-handed weapons if you only have 1 hand!!! - [+] "travel" spell should let you go to RT_HABITAT things. - [+] fix crash validating f_spotted flag - [+] don't always put "The " on unique objects. - [+] use F_THE for this instead. - [+] godstones should still have F_THE - [+] don't place staircases inside MAINTAINEDGE vaults!! - [+] burning a wood floor only makes a hole in the ground if there are more levels underneath! - [+] end of caves: - [+] both bossrooms should have goblin king and red wyrmling - [+] stone key. - [+] need a vault flag which say s: add f_stayinroom to everyone who is created in this room - [+] done: "keepmonsinroom" - [+] cope with a branch's entry stairs coming from a vault - [+] killing unique monsters with necrotic damage should still leave a corpse. - [+] make "ornate chest" which has rare objects - [+] put it in branch endings and make it a rare object - [+] f_extrainfo in fireat() should show damage _after_ adjustment - [+] BUG: swamp rooms aren't connected!!!! - [+] end of forest branch: - [+] vault containing baba yaga's hut - [+] bone fence around it - [+] skeletons - [+] the hut. - [+] baba yaga's hut - [+] cabin on chicken legs - [+] f_timid! - [+] jump - [+] claw attacks - [+] walks around - [+] corpsetype = link to inside the hut - [+] made of dragonwood (ie. hardness 5) - [+] Don't say "You kill the walking hut". - [+] text when it dies: "Exhausted, the hut slumps to the ground." - [+] inside the hut = small level with baba yaga - [+] new regiontype: babayaga's hut - [+] new habitat: byhut - [+] making the habitat: only has a single vault. (one with tag 'byhut') - [+] diff layouts - [+] circular - [+] square - [+] baba yaga herself - [+] baba yaga - [+] weighs 50kg - [+] obs: - [+] key! - [+] hp: 135 = 22 hitdice (d6) - [+] 75% magic resistance - [+] attribs - [+] str: exhigh - [+] iq: exhigh - [+] wis: exhigh - [+] agi: average - [+] con: high - [+] cha: exlow - [+] fire, cold, magic, poison resist - [+] immune to necrotic - [+] abilities - [+] seeinvis - [+] awareness - [+] claw/teeth attacks. - [+] claw = 8 DR - [+] teeth = 6 DR - [+] maxattacks = 2 - [+] grab ability - [+] spells?????? - [+] fear - [+] weaken - [+] summon insects/animals - [+] entangle - [+] blink - [+] when she dies, unlock the hut door. - [+] delving code. - [+] new digging code: - [+] delve() - [+] delve_pullcell - [+] etc - [+] h_antnest - [+] creaetantnest calls delve() functions. - [+] insert this in the main dungeon somewhere - [+] populate with monsters (set rarity) - [+] place queen ant on the map. - [+] via new regionthing type RT_LF - [+] branch ends should have a boss with a key! - [+] jimbo - [+] babayaga - [+] cave boss (dragon ?)
2012-04-04 19:59:48 +10:00
! Boss room for sylvan woods
@id:babayagahut_2
@map
- [+] fix carpetted floor colour - [+] bug: giant ant zombie not attacking giant ant - [+] change table symol to PI - [+] replace footstool with chair - [+] allow reusable cells in vaults - [+] slippery floors should make pushing easier - [+] when checking stairs i found "Pete footprints" - [+] new monsters: - [+] polar bear - [+] owlbear - [+] bug: sleeping monsters never waking up. - [+] "random good weapon" wish broken. fixed now. - [+] cope with med/small/large dancing weapons - [+] generice code to check baseid instead of raceid - [+] handle automatic generation - need to populate: - [+] select an appropriate object (rarity freq / common, uncommon, rare) - [+] copy from obejct to lf: - [+] OBHP - [+] SIZE - [+] OBATTACKDELAY - [+] bug: always getting 'twisted branch' for small dancing weapon - [+] bug: crash in attackcell. nweps = 0 - [+] replace thin walls with unicode symbols - [+] glass - [+] wood - [+] metal - [+] getcellglyph() looks at surrounding cells if required - [+] too slow? - [+] attacking helpless undead shouldn't count - [+] differentiate EXTRADAM from WOUNDING. - [+] wounding = add damage to ALL attacks - [+] EXTRADAM = add DIFFERENT type of damage - [+] psionics on levelup - [+] make this a "select from iq/10", not a select from any - [+] if poison needle trap misses, place it on the ground. - [+] no nauseated effects while asleep. - [+] if something runs out of view adjacent to you, say "xxx moves behind you" - [+] ashkari bug: - [+] when getting enraged by the sight of something, f_rage runs out a few turns before f_aicontrolled. should be the same!!!
2012-11-30 07:18:21 +11:00
rrrrr#########rrrrr
rr####CcssscC####rr
r##ccccccccccccc##r
- [+] if you cancel a limited wish, don't age you. - [+] sourges shouldn't learn spells from books - [+] MR doesn't affect canwill spells? - [+] innate MR (ie. fromrace or from scource) doesn't affect spells either. - [+] too many potions of water! made it common rather than frequent. now NO frequent potions. - [+] getting 'wake t someone runmmaging through your pack' when noone nearby - [+] maybe this flag isn't gettginre removed properly? - [+] polymorph should fix injuries first * [+] for missing hand injuries, select the hand AFTER main switch() * [+] shouldn't be able to weild 2-handed weapons if you only have 1 hand!!! - [+] "travel" spell should let you go to RT_HABITAT things. - [+] fix crash validating f_spotted flag - [+] don't always put "The " on unique objects. - [+] use F_THE for this instead. - [+] godstones should still have F_THE - [+] don't place staircases inside MAINTAINEDGE vaults!! - [+] burning a wood floor only makes a hole in the ground if there are more levels underneath! - [+] end of caves: - [+] both bossrooms should have goblin king and red wyrmling - [+] stone key. - [+] need a vault flag which say s: add f_stayinroom to everyone who is created in this room - [+] done: "keepmonsinroom" - [+] cope with a branch's entry stairs coming from a vault - [+] killing unique monsters with necrotic damage should still leave a corpse. - [+] make "ornate chest" which has rare objects - [+] put it in branch endings and make it a rare object - [+] f_extrainfo in fireat() should show damage _after_ adjustment - [+] BUG: swamp rooms aren't connected!!!! - [+] end of forest branch: - [+] vault containing baba yaga's hut - [+] bone fence around it - [+] skeletons - [+] the hut. - [+] baba yaga's hut - [+] cabin on chicken legs - [+] f_timid! - [+] jump - [+] claw attacks - [+] walks around - [+] corpsetype = link to inside the hut - [+] made of dragonwood (ie. hardness 5) - [+] Don't say "You kill the walking hut". - [+] text when it dies: "Exhausted, the hut slumps to the ground." - [+] inside the hut = small level with baba yaga - [+] new regiontype: babayaga's hut - [+] new habitat: byhut - [+] making the habitat: only has a single vault. (one with tag 'byhut') - [+] diff layouts - [+] circular - [+] square - [+] baba yaga herself - [+] baba yaga - [+] weighs 50kg - [+] obs: - [+] key! - [+] hp: 135 = 22 hitdice (d6) - [+] 75% magic resistance - [+] attribs - [+] str: exhigh - [+] iq: exhigh - [+] wis: exhigh - [+] agi: average - [+] con: high - [+] cha: exlow - [+] fire, cold, magic, poison resist - [+] immune to necrotic - [+] abilities - [+] seeinvis - [+] awareness - [+] claw/teeth attacks. - [+] claw = 8 DR - [+] teeth = 6 DR - [+] maxattacks = 2 - [+] grab ability - [+] spells?????? - [+] fear - [+] weaken - [+] summon insects/animals - [+] entangle - [+] blink - [+] when she dies, unlock the hut door. - [+] delving code. - [+] new digging code: - [+] delve() - [+] delve_pullcell - [+] etc - [+] h_antnest - [+] creaetantnest calls delve() functions. - [+] insert this in the main dungeon somewhere - [+] populate with monsters (set rarity) - [+] place queen ant on the map. - [+] via new regionthing type RT_LF - [+] branch ends should have a boss with a key! - [+] jimbo - [+] babayaga - [+] cave boss (dragon ?)
2012-04-04 19:59:48 +10:00
##cccccc...ccccc|##
#cccccc.ScS.cccc|.#
#Xccccc.cFc.cccc|.#
#cccccc.ScS.cccc|.#
##cccccc...ccccc|##
- [+] fix carpetted floor colour - [+] bug: giant ant zombie not attacking giant ant - [+] change table symol to PI - [+] replace footstool with chair - [+] allow reusable cells in vaults - [+] slippery floors should make pushing easier - [+] when checking stairs i found "Pete footprints" - [+] new monsters: - [+] polar bear - [+] owlbear - [+] bug: sleeping monsters never waking up. - [+] "random good weapon" wish broken. fixed now. - [+] cope with med/small/large dancing weapons - [+] generice code to check baseid instead of raceid - [+] handle automatic generation - need to populate: - [+] select an appropriate object (rarity freq / common, uncommon, rare) - [+] copy from obejct to lf: - [+] OBHP - [+] SIZE - [+] OBATTACKDELAY - [+] bug: always getting 'twisted branch' for small dancing weapon - [+] bug: crash in attackcell. nweps = 0 - [+] replace thin walls with unicode symbols - [+] glass - [+] wood - [+] metal - [+] getcellglyph() looks at surrounding cells if required - [+] too slow? - [+] attacking helpless undead shouldn't count - [+] differentiate EXTRADAM from WOUNDING. - [+] wounding = add damage to ALL attacks - [+] EXTRADAM = add DIFFERENT type of damage - [+] psionics on levelup - [+] make this a "select from iq/10", not a select from any - [+] if poison needle trap misses, place it on the ground. - [+] no nauseated effects while asleep. - [+] if something runs out of view adjacent to you, say "xxx moves behind you" - [+] ashkari bug: - [+] when getting enraged by the sight of something, f_rage runs out a few turns before f_aicontrolled. should be the same!!!
2012-11-30 07:18:21 +11:00
r##ccccccccccccc##r
rr####cccccBg####rr
rrrrr#########rrrrr
- [+] if you cancel a limited wish, don't age you. - [+] sourges shouldn't learn spells from books - [+] MR doesn't affect canwill spells? - [+] innate MR (ie. fromrace or from scource) doesn't affect spells either. - [+] too many potions of water! made it common rather than frequent. now NO frequent potions. - [+] getting 'wake t someone runmmaging through your pack' when noone nearby - [+] maybe this flag isn't gettginre removed properly? - [+] polymorph should fix injuries first * [+] for missing hand injuries, select the hand AFTER main switch() * [+] shouldn't be able to weild 2-handed weapons if you only have 1 hand!!! - [+] "travel" spell should let you go to RT_HABITAT things. - [+] fix crash validating f_spotted flag - [+] don't always put "The " on unique objects. - [+] use F_THE for this instead. - [+] godstones should still have F_THE - [+] don't place staircases inside MAINTAINEDGE vaults!! - [+] burning a wood floor only makes a hole in the ground if there are more levels underneath! - [+] end of caves: - [+] both bossrooms should have goblin king and red wyrmling - [+] stone key. - [+] need a vault flag which say s: add f_stayinroom to everyone who is created in this room - [+] done: "keepmonsinroom" - [+] cope with a branch's entry stairs coming from a vault - [+] killing unique monsters with necrotic damage should still leave a corpse. - [+] make "ornate chest" which has rare objects - [+] put it in branch endings and make it a rare object - [+] f_extrainfo in fireat() should show damage _after_ adjustment - [+] BUG: swamp rooms aren't connected!!!! - [+] end of forest branch: - [+] vault containing baba yaga's hut - [+] bone fence around it - [+] skeletons - [+] the hut. - [+] baba yaga's hut - [+] cabin on chicken legs - [+] f_timid! - [+] jump - [+] claw attacks - [+] walks around - [+] corpsetype = link to inside the hut - [+] made of dragonwood (ie. hardness 5) - [+] Don't say "You kill the walking hut". - [+] text when it dies: "Exhausted, the hut slumps to the ground." - [+] inside the hut = small level with baba yaga - [+] new regiontype: babayaga's hut - [+] new habitat: byhut - [+] making the habitat: only has a single vault. (one with tag 'byhut') - [+] diff layouts - [+] circular - [+] square - [+] baba yaga herself - [+] baba yaga - [+] weighs 50kg - [+] obs: - [+] key! - [+] hp: 135 = 22 hitdice (d6) - [+] 75% magic resistance - [+] attribs - [+] str: exhigh - [+] iq: exhigh - [+] wis: exhigh - [+] agi: average - [+] con: high - [+] cha: exlow - [+] fire, cold, magic, poison resist - [+] immune to necrotic - [+] abilities - [+] seeinvis - [+] awareness - [+] claw/teeth attacks. - [+] claw = 8 DR - [+] teeth = 6 DR - [+] maxattacks = 2 - [+] grab ability - [+] spells?????? - [+] fear - [+] weaken - [+] summon insects/animals - [+] entangle - [+] blink - [+] when she dies, unlock the hut door. - [+] delving code. - [+] new digging code: - [+] delve() - [+] delve_pullcell - [+] etc - [+] h_antnest - [+] creaetantnest calls delve() functions. - [+] insert this in the main dungeon somewhere - [+] populate with monsters (set rarity) - [+] place queen ant on the map. - [+] via new regionthing type RT_LF - [+] branch ends should have a boss with a key! - [+] jimbo - [+] babayaga - [+] cave boss (dragon ?)
2012-04-04 19:59:48 +10:00
@end
@legend
#:cell:wyrmwood wall
S:cell:brick wall
c:cell:carpetted floor
B:ob:bed
F:ob:brazier
s:ob:bookshelf
g:ob:grimoire
C:ob:ornate chest
|:ob:iron cage
X:ob:hut's doorway
- [+] announce when a web spell hits you - [+] grammar: xxx "flys" into view. need getmoveverbplural() - [+] make yumi's "well, that seems unfair" only work when killed by a mosnter which didn't chase you up. - [+] no unarmed skill descriptions!! - [+] remove pain ability from stink beetle - [+] cockroach - with just high armour rating (10) - [+] bajeetle - lower armour but bite causes pain - [+] yumi - only allow you to gain piety from letting a monster run away ONCE per mosnter - [+] new monster: petrifungus - [+] give merciful fighting for novoice adanced combat - [+] monsters should lose targets when eating - [+] vault: window in wall - [+] fix werewolf hiding code for Rattus (when medium sized) - [+] "you hear a muffled slithering" - this shouldnt be loud enough to go through walls! - [+] selected Evil Adventurer. alignment ended up as NONE - [+] have added debugging - [+] wait for it to happen again - [+] put in code to check at start of turn whethe r my alignment just changed. - [+] my alignment seems to have changed to NONE - [+] POLYMORPH is causing this. - [+] fixed - [+] commando should have low level version of gunblade - [+] electromachete - low pierce + low electric - [+] gunblade - med slash + low explosive - [+] boomstick - med bash + high explosive - [+] commando should start with a few energy packs (need to add this object) - [+] l2 tech - [+] operate it to recharge tech which has charges. - [+] like a scroll of replenishment, but only for tech. - [+] when monsters follow you up stairs, they should face you - [+] jewelry store should buy watches - [+] when exploding cells, remember who caused it - [+] new arg: lifeform_t *causedby - [+] use this when dealing damage, so that it counts as player kill (etC) - [+] explodeob - [+] monks sohuld be very resistant to being scared - [+] gauntlets (or other hard gloves) should increase unarmed damge by 1 - [+] seems almost impossible to break locks on chests by bashing.... check the calc. - [+] fixed. - [+] ekrub should accept sacrifices of plant matter - [+] sebastian - absorbs physical damage to increase damage. - [+] after first hit: +1dam, knockback - [+] after 2nd: +2 dam - [+] etc - [+] vuln to non-physical (fire, magic, cold, elec, etc) - [+] cockroach, plague rat should taint anything it walks on - [+] fix up morale checks. 30 should be 100. therefore: multiply by 3 and a bit. - [+] CRASH during wish for Power - [+] bug: - [+] You whack the pixie. The pixie turns to face you. The pixie turns to flee from you! Amberon's voice booms out from the heavens: "You dare attack an innocent?" Amberon's voice booms out from the heavens: "You dare attack an innocent?" The pixie gestures at itself. - [+] baba yaga's hut - [+] shoudln't be able todrink potions - [+] shouldn't take criticals - [+] don't annoucne time during combat - [+] bug after giving gold to a bandit: - [+] $ - 0 gold dollars - [+] lore: tech... every level says' no special effects' - [+] bug: Strength: 24 (very weak, +1 dmg)* - [+] bug in getstrdammod() - [+] bug: A brown snake walks into view. - [+] should be 'slithers' - [+] mud shouldnt make shoes wet - [+] refridgerator should only have meat in it - [+] some jobs which have whip skills - [+] scourge should always start with a whip. - [+] fighter should be able to pick it - [+] aligned temples sohuld be half price (or free if god is pleased?) - [+] SM_DETECTCURSE - [+] SM_PURCHASEITEMS - [+] SM_BLESS - [+] SM_MIRACLE - [+] re-introduce monster zoos vault - [+] bullwhip shouldn't be able to dull! - [+] banana skin not slippery anoymore - [+] slightly boost player's starting hp - [+] why can vampire bat reach me to damage by boots/trousers? - [+] check out canreachbp() in lf.c - [+] maybe fixed - [+] commando's starting gun should start with normal bullets, never silver - [+] klikirak should grant fire powers - [+] cast pyromania when you pray - [+] gift: immolate every 20 turns - [+] fix trytokillobs() - this might fix some of the infinite loops i'm getting during level creation. - [+] klikirak should give slightly more xp for sacrifing objects - [+] hawks should swoop more often - [+] book colours are incorrect (ie. "red book" isn't red) - [+] i saw "something burns!" while resting... - [+] make hollow trees be green - [+] blessed amnesia shouldn't do anything bad - [+] armour stores shouldn't get hot! - [+] earthworm should only divide from slash damage - not bash - [+] queen ant shoudl be able to summon lots of soldiers - [+] staircases should be on top of ash piles when draring them!! - [+] in fact, staircases should be on top of _everything_ - [+] sanctuary potion should put out fires under you! (or anything with walkdam) - [+] shouldn't be able to smell by's hut - [+] wood wall should be diggable with pickaxe - [+] does shovel actually work? no, but it does now. - [+] dungeon level name - if it has a swamp vault, level is just called "the swamp" - [+] fire damage to bread = toast - [+] only say "the light here is a bit dim" etc if it's different form your previous level - [+] weapon stores shouldn't appear in baba yaha's hut! - [+] i think i said "weapon" but it turned into weapon store. - [+] works in a wish...... is this only a problem in a vault? - [+] test agian..... - [+] during summon mosnter, don't say 'the xxx starts to fly!' before "the xxx appears" - [+] when i read a create monster scroll, this _doesnt_ happen. - [+] when i cast summon small animals and a brian bat appears, it _doesnt_ happen - [+] only seems to happen whan a mosnter uses a summon spell - [+] maybe to do with finalisemonster() or "autogen" being set in addmonster? - [+] fixed now? - [+] walking on water shouldn't extinguish a flaming weapon! - [+] losehp_real needs a 'bodypart' argument - [+] klikirak should like killing plants - [+] do something to stop kilkirak worhipers from scarificeing the entire forest! - [+] if you attack a plant lf in the sylvan forest - [+] nearby plants attack. - [+] 33% chance of a treant: - [+] same if you destroy a plant object - [+] takedamage() needs a "fromlf" arg - [+] or sacrifice one. - [+] _warning_ if you attack a plant object or plant lf. (but don't kill it) - [+] WISDOM warnings: - [+] if you are about to attack an OC_FLORA object in the woods (and have felt the woods get angry once before) - [+] if you are about to attack a RC_PLANT lf in the woods - [+] if you are about to attack a CT_WALLTREE cell in the woods - [+] remove base 'wizard' class...
2012-08-12 15:04:49 +10:00
w:ob:great random weapon
- [+] fix carpetted floor colour - [+] bug: giant ant zombie not attacking giant ant - [+] change table symol to PI - [+] replace footstool with chair - [+] allow reusable cells in vaults - [+] slippery floors should make pushing easier - [+] when checking stairs i found "Pete footprints" - [+] new monsters: - [+] polar bear - [+] owlbear - [+] bug: sleeping monsters never waking up. - [+] "random good weapon" wish broken. fixed now. - [+] cope with med/small/large dancing weapons - [+] generice code to check baseid instead of raceid - [+] handle automatic generation - need to populate: - [+] select an appropriate object (rarity freq / common, uncommon, rare) - [+] copy from obejct to lf: - [+] OBHP - [+] SIZE - [+] OBATTACKDELAY - [+] bug: always getting 'twisted branch' for small dancing weapon - [+] bug: crash in attackcell. nweps = 0 - [+] replace thin walls with unicode symbols - [+] glass - [+] wood - [+] metal - [+] getcellglyph() looks at surrounding cells if required - [+] too slow? - [+] attacking helpless undead shouldn't count - [+] differentiate EXTRADAM from WOUNDING. - [+] wounding = add damage to ALL attacks - [+] EXTRADAM = add DIFFERENT type of damage - [+] psionics on levelup - [+] make this a "select from iq/10", not a select from any - [+] if poison needle trap misses, place it on the ground. - [+] no nauseated effects while asleep. - [+] if something runs out of view adjacent to you, say "xxx moves behind you" - [+] ashkari bug: - [+] when getting enraged by the sight of something, f_rage runs out a few turns before f_aicontrolled. should be the same!!!
2012-11-30 07:18:21 +11:00
r:reusable
- [+] fixed CRASH when energy blade vanishes - [+] gods of opposing alignments should never make offers. - [+] new armour flag: - [+] f_underclothing - [+] getequippedob() - get the outer one. - [+] if you have f_underclothing, can wear other armour on top of it. - [+] can't remove underclothes without removing outer first. - [+] TEST with cotton shirt - [+] make sure autoequip handles undercltohing - [+] fix other objects - [+] adjust ']' output - [+] make armour help against some magical damage too - [+] move armour check and reduction into losehpeffects(). - [+] pass damreducedbyarmour to losehpeffects - [+] psionic spells: - [+] dampen missiles - lots of extra evasion vs missiles only * [+] soul link (l4, share damage) - [+] mind sheidl (l4, like the amulet) - [+] delay death (l5, don't die if hp <= 0 and this spell is active) - [+] remote ko (l6) - [+] Silence spell / effect - air. - [+] f_silenced. - [+] announce in io.c - [+] prevents spellcasting - [+] prevents docomms() - [+] prevents reading scrolls - [+] prevents speech-based abilities like warcry and sonic bolt - [+] say() will fail - [+] sayphrase() wil fail - [+] test the spell....... - [+] CRASH when adjusting glyph on edge of map - [+] non-humanoids can't climb without climb skill. - [+] player sohuld be able to swap with unconscious/asleep lfs <= same size - [+] too easy to knock things unconscious??? bug. fixed. - [+] reusable cells being set to empty! think this was a vault definition problem. - [+] demon chameleon / deech - [+] low-level mosnter which can hide
2012-12-06 15:57:13 +11:00
r:cell:brick wall
- [+] if you cancel a limited wish, don't age you. - [+] sourges shouldn't learn spells from books - [+] MR doesn't affect canwill spells? - [+] innate MR (ie. fromrace or from scource) doesn't affect spells either. - [+] too many potions of water! made it common rather than frequent. now NO frequent potions. - [+] getting 'wake t someone runmmaging through your pack' when noone nearby - [+] maybe this flag isn't gettginre removed properly? - [+] polymorph should fix injuries first * [+] for missing hand injuries, select the hand AFTER main switch() * [+] shouldn't be able to weild 2-handed weapons if you only have 1 hand!!! - [+] "travel" spell should let you go to RT_HABITAT things. - [+] fix crash validating f_spotted flag - [+] don't always put "The " on unique objects. - [+] use F_THE for this instead. - [+] godstones should still have F_THE - [+] don't place staircases inside MAINTAINEDGE vaults!! - [+] burning a wood floor only makes a hole in the ground if there are more levels underneath! - [+] end of caves: - [+] both bossrooms should have goblin king and red wyrmling - [+] stone key. - [+] need a vault flag which say s: add f_stayinroom to everyone who is created in this room - [+] done: "keepmonsinroom" - [+] cope with a branch's entry stairs coming from a vault - [+] killing unique monsters with necrotic damage should still leave a corpse. - [+] make "ornate chest" which has rare objects - [+] put it in branch endings and make it a rare object - [+] f_extrainfo in fireat() should show damage _after_ adjustment - [+] BUG: swamp rooms aren't connected!!!! - [+] end of forest branch: - [+] vault containing baba yaga's hut - [+] bone fence around it - [+] skeletons - [+] the hut. - [+] baba yaga's hut - [+] cabin on chicken legs - [+] f_timid! - [+] jump - [+] claw attacks - [+] walks around - [+] corpsetype = link to inside the hut - [+] made of dragonwood (ie. hardness 5) - [+] Don't say "You kill the walking hut". - [+] text when it dies: "Exhausted, the hut slumps to the ground." - [+] inside the hut = small level with baba yaga - [+] new regiontype: babayaga's hut - [+] new habitat: byhut - [+] making the habitat: only has a single vault. (one with tag 'byhut') - [+] diff layouts - [+] circular - [+] square - [+] baba yaga herself - [+] baba yaga - [+] weighs 50kg - [+] obs: - [+] key! - [+] hp: 135 = 22 hitdice (d6) - [+] 75% magic resistance - [+] attribs - [+] str: exhigh - [+] iq: exhigh - [+] wis: exhigh - [+] agi: average - [+] con: high - [+] cha: exlow - [+] fire, cold, magic, poison resist - [+] immune to necrotic - [+] abilities - [+] seeinvis - [+] awareness - [+] claw/teeth attacks. - [+] claw = 8 DR - [+] teeth = 6 DR - [+] maxattacks = 2 - [+] grab ability - [+] spells?????? - [+] fear - [+] weaken - [+] summon insects/animals - [+] entangle - [+] blink - [+] when she dies, unlock the hut door. - [+] delving code. - [+] new digging code: - [+] delve() - [+] delve_pullcell - [+] etc - [+] h_antnest - [+] creaetantnest calls delve() functions. - [+] insert this in the main dungeon somewhere - [+] populate with monsters (set rarity) - [+] place queen ant on the map. - [+] via new regionthing type RT_LF - [+] branch ends should have a boss with a key! - [+] jimbo - [+] babayaga - [+] cave boss (dragon ?)
2012-04-04 19:59:48 +10:00
@end
@flags
scatter(2,2,-4,-4) mon:Baba Yaga:1
atoneof(17,4)(17,5)(17,6) ob:corpse
- [+] announce when a web spell hits you - [+] grammar: xxx "flys" into view. need getmoveverbplural() - [+] make yumi's "well, that seems unfair" only work when killed by a mosnter which didn't chase you up. - [+] no unarmed skill descriptions!! - [+] remove pain ability from stink beetle - [+] cockroach - with just high armour rating (10) - [+] bajeetle - lower armour but bite causes pain - [+] yumi - only allow you to gain piety from letting a monster run away ONCE per mosnter - [+] new monster: petrifungus - [+] give merciful fighting for novoice adanced combat - [+] monsters should lose targets when eating - [+] vault: window in wall - [+] fix werewolf hiding code for Rattus (when medium sized) - [+] "you hear a muffled slithering" - this shouldnt be loud enough to go through walls! - [+] selected Evil Adventurer. alignment ended up as NONE - [+] have added debugging - [+] wait for it to happen again - [+] put in code to check at start of turn whethe r my alignment just changed. - [+] my alignment seems to have changed to NONE - [+] POLYMORPH is causing this. - [+] fixed - [+] commando should have low level version of gunblade - [+] electromachete - low pierce + low electric - [+] gunblade - med slash + low explosive - [+] boomstick - med bash + high explosive - [+] commando should start with a few energy packs (need to add this object) - [+] l2 tech - [+] operate it to recharge tech which has charges. - [+] like a scroll of replenishment, but only for tech. - [+] when monsters follow you up stairs, they should face you - [+] jewelry store should buy watches - [+] when exploding cells, remember who caused it - [+] new arg: lifeform_t *causedby - [+] use this when dealing damage, so that it counts as player kill (etC) - [+] explodeob - [+] monks sohuld be very resistant to being scared - [+] gauntlets (or other hard gloves) should increase unarmed damge by 1 - [+] seems almost impossible to break locks on chests by bashing.... check the calc. - [+] fixed. - [+] ekrub should accept sacrifices of plant matter - [+] sebastian - absorbs physical damage to increase damage. - [+] after first hit: +1dam, knockback - [+] after 2nd: +2 dam - [+] etc - [+] vuln to non-physical (fire, magic, cold, elec, etc) - [+] cockroach, plague rat should taint anything it walks on - [+] fix up morale checks. 30 should be 100. therefore: multiply by 3 and a bit. - [+] CRASH during wish for Power - [+] bug: - [+] You whack the pixie. The pixie turns to face you. The pixie turns to flee from you! Amberon's voice booms out from the heavens: "You dare attack an innocent?" Amberon's voice booms out from the heavens: "You dare attack an innocent?" The pixie gestures at itself. - [+] baba yaga's hut - [+] shoudln't be able todrink potions - [+] shouldn't take criticals - [+] don't annoucne time during combat - [+] bug after giving gold to a bandit: - [+] $ - 0 gold dollars - [+] lore: tech... every level says' no special effects' - [+] bug: Strength: 24 (very weak, +1 dmg)* - [+] bug in getstrdammod() - [+] bug: A brown snake walks into view. - [+] should be 'slithers' - [+] mud shouldnt make shoes wet - [+] refridgerator should only have meat in it - [+] some jobs which have whip skills - [+] scourge should always start with a whip. - [+] fighter should be able to pick it - [+] aligned temples sohuld be half price (or free if god is pleased?) - [+] SM_DETECTCURSE - [+] SM_PURCHASEITEMS - [+] SM_BLESS - [+] SM_MIRACLE - [+] re-introduce monster zoos vault - [+] bullwhip shouldn't be able to dull! - [+] banana skin not slippery anoymore - [+] slightly boost player's starting hp - [+] why can vampire bat reach me to damage by boots/trousers? - [+] check out canreachbp() in lf.c - [+] maybe fixed - [+] commando's starting gun should start with normal bullets, never silver - [+] klikirak should grant fire powers - [+] cast pyromania when you pray - [+] gift: immolate every 20 turns - [+] fix trytokillobs() - this might fix some of the infinite loops i'm getting during level creation. - [+] klikirak should give slightly more xp for sacrifing objects - [+] hawks should swoop more often - [+] book colours are incorrect (ie. "red book" isn't red) - [+] i saw "something burns!" while resting... - [+] make hollow trees be green - [+] blessed amnesia shouldn't do anything bad - [+] armour stores shouldn't get hot! - [+] earthworm should only divide from slash damage - not bash - [+] queen ant shoudl be able to summon lots of soldiers - [+] staircases should be on top of ash piles when draring them!! - [+] in fact, staircases should be on top of _everything_ - [+] sanctuary potion should put out fires under you! (or anything with walkdam) - [+] shouldn't be able to smell by's hut - [+] wood wall should be diggable with pickaxe - [+] does shovel actually work? no, but it does now. - [+] dungeon level name - if it has a swamp vault, level is just called "the swamp" - [+] fire damage to bread = toast - [+] only say "the light here is a bit dim" etc if it's different form your previous level - [+] weapon stores shouldn't appear in baba yaha's hut! - [+] i think i said "weapon" but it turned into weapon store. - [+] works in a wish...... is this only a problem in a vault? - [+] test agian..... - [+] during summon mosnter, don't say 'the xxx starts to fly!' before "the xxx appears" - [+] when i read a create monster scroll, this _doesnt_ happen. - [+] when i cast summon small animals and a brian bat appears, it _doesnt_ happen - [+] only seems to happen whan a mosnter uses a summon spell - [+] maybe to do with finalisemonster() or "autogen" being set in addmonster? - [+] fixed now? - [+] walking on water shouldn't extinguish a flaming weapon! - [+] losehp_real needs a 'bodypart' argument - [+] klikirak should like killing plants - [+] do something to stop kilkirak worhipers from scarificeing the entire forest! - [+] if you attack a plant lf in the sylvan forest - [+] nearby plants attack. - [+] 33% chance of a treant: - [+] same if you destroy a plant object - [+] takedamage() needs a "fromlf" arg - [+] or sacrifice one. - [+] _warning_ if you attack a plant object or plant lf. (but don't kill it) - [+] WISDOM warnings: - [+] if you are about to attack an OC_FLORA object in the woods (and have felt the woods get angry once before) - [+] if you are about to attack a RC_PLANT lf in the woods - [+] if you are about to attack a CT_WALLTREE cell in the woods - [+] remove base 'wizard' class...
2012-08-12 15:04:49 +10:00
atoneof(17,4)(17,5)(17,6) ob:great random weapon
atoneof(17,4)(17,5)(17,6) ob:cursed random weapon
- [+] if you cancel a limited wish, don't age you. - [+] sourges shouldn't learn spells from books - [+] MR doesn't affect canwill spells? - [+] innate MR (ie. fromrace or from scource) doesn't affect spells either. - [+] too many potions of water! made it common rather than frequent. now NO frequent potions. - [+] getting 'wake t someone runmmaging through your pack' when noone nearby - [+] maybe this flag isn't gettginre removed properly? - [+] polymorph should fix injuries first * [+] for missing hand injuries, select the hand AFTER main switch() * [+] shouldn't be able to weild 2-handed weapons if you only have 1 hand!!! - [+] "travel" spell should let you go to RT_HABITAT things. - [+] fix crash validating f_spotted flag - [+] don't always put "The " on unique objects. - [+] use F_THE for this instead. - [+] godstones should still have F_THE - [+] don't place staircases inside MAINTAINEDGE vaults!! - [+] burning a wood floor only makes a hole in the ground if there are more levels underneath! - [+] end of caves: - [+] both bossrooms should have goblin king and red wyrmling - [+] stone key. - [+] need a vault flag which say s: add f_stayinroom to everyone who is created in this room - [+] done: "keepmonsinroom" - [+] cope with a branch's entry stairs coming from a vault - [+] killing unique monsters with necrotic damage should still leave a corpse. - [+] make "ornate chest" which has rare objects - [+] put it in branch endings and make it a rare object - [+] f_extrainfo in fireat() should show damage _after_ adjustment - [+] BUG: swamp rooms aren't connected!!!! - [+] end of forest branch: - [+] vault containing baba yaga's hut - [+] bone fence around it - [+] skeletons - [+] the hut. - [+] baba yaga's hut - [+] cabin on chicken legs - [+] f_timid! - [+] jump - [+] claw attacks - [+] walks around - [+] corpsetype = link to inside the hut - [+] made of dragonwood (ie. hardness 5) - [+] Don't say "You kill the walking hut". - [+] text when it dies: "Exhausted, the hut slumps to the ground." - [+] inside the hut = small level with baba yaga - [+] new regiontype: babayaga's hut - [+] new habitat: byhut - [+] making the habitat: only has a single vault. (one with tag 'byhut') - [+] diff layouts - [+] circular - [+] square - [+] baba yaga herself - [+] baba yaga - [+] weighs 50kg - [+] obs: - [+] key! - [+] hp: 135 = 22 hitdice (d6) - [+] 75% magic resistance - [+] attribs - [+] str: exhigh - [+] iq: exhigh - [+] wis: exhigh - [+] agi: average - [+] con: high - [+] cha: exlow - [+] fire, cold, magic, poison resist - [+] immune to necrotic - [+] abilities - [+] seeinvis - [+] awareness - [+] claw/teeth attacks. - [+] claw = 8 DR - [+] teeth = 6 DR - [+] maxattacks = 2 - [+] grab ability - [+] spells?????? - [+] fear - [+] weaken - [+] summon insects/animals - [+] entangle - [+] blink - [+] when she dies, unlock the hut door. - [+] delving code. - [+] new digging code: - [+] delve() - [+] delve_pullcell - [+] etc - [+] h_antnest - [+] creaetantnest calls delve() functions. - [+] insert this in the main dungeon somewhere - [+] populate with monsters (set rarity) - [+] place queen ant on the map. - [+] via new regionthing type RT_LF - [+] branch ends should have a boss with a key! - [+] jimbo - [+] babayaga - [+] cave boss (dragon ?)
2012-04-04 19:59:48 +10:00
norandom
mayrotate
tag:byhut
maintainedge
@end