2011-06-29 18:48:48 +10:00
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@id:diagonal_cross
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@map
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2012-11-30 07:18:21 +11:00
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#X.##r##.X#
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2011-06-29 18:48:48 +10:00
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##..###..##
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2012-11-30 07:18:21 +11:00
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r##..#..##r
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rr##...##rr
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rrr#.O.#rrr
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rr##...##rr
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r##..#..##r
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2011-06-29 18:48:48 +10:00
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##..###..##
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2012-11-30 07:18:21 +11:00
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#X.##r##.X#
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2011-06-29 18:48:48 +10:00
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@end
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@legend
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2012-02-08 10:28:48 +11:00
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#:cell:SOLID
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2012-11-30 07:18:21 +11:00
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O:ob:large fire:50
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2011-06-29 18:48:48 +10:00
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X:exit
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2012-11-30 07:18:21 +11:00
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r:reusable
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2012-12-06 15:57:13 +11:00
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r:cell:SOLID
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2011-06-29 18:48:48 +10:00
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@end
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@flags
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! autoscale, lock xy
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goesin:dungeon
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mayrotate
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- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!!
- [+] blink should go to random place within lof, not los
- [+] sunglasses shuld reduce nightvis range, not visrange
* [+] since jolt needs adjacency, make it more powerful
- [+] use colours for spell descriptions
- [+] replace 'call wind' with 'zephyr'
* [+] add vault commonality.
- [+] add more common vaults - roundabout etc
* [+] change "addmonster" to take a string arg instrad of RACEID
- [+] pouring cursed water on blessed scroll didn't work.....
- [+] append "...god of xxx" to rc_god lifeforms
- [+] try to attack with f_pain -> INFINITE LOOP.
- [+] ARMOURPIERCE shouldn't hurt armour
- [+] ghast touchparalyze attack isn't working.
* [+] bug: when praying to gods, ones not in heaven aren't listed.
- [+] when a god apepars..."Hecta appears" x2
- [+] attacking fleeing lf should count as a backstab (if you have the
skill)
* [+] "nothing happens" during god spell effects
* [+] allow hunger to work on monsters
- [+] pressing 'a' on @Magic has weird results.
- [+] bug: got a gift form yumi during combat???? what for? healing?
initial vampire implementation
initial god implementation
- [+] they all start off in "heaven" map.
- [+] gods ahve f_piety. starts at 0
- [+] keep track of piety with each god. starts at 0 for each one.
* [+] let planeshift take you to heaven (for debugging)
* [+] everyone has 'pray' ability.
- [+] modpiety(rid, amt)
* [+] piety vals
* [+] when you pray
- [+] isangry(god) - ie is piety < 0
* [+] if you pray when god is angry, bad!
* [+] once piety gets over 200 or so, praying might give you a gift.
* [+] god_appears(lifeform_t *victim)
- [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per
turn).
- [+] regain through doing actions ... in progress
- [+] lose through doing actions only if you have prayed to this god
before (angergodmaybe)
- [+] special: gods don't need LOS to cast spells.
- [+] gods planeshift away if not doing anything else.
* [+] @g to see your piety levels for each god
- [+] ?g for help on gods
- [+] IN general:
- [+] prey = oneoff effect
- [+] gift = ongoing
* [+] makeangry() vs modpiety
* [+] Yumi - fem,mercy/healing - if you die within the first few turns!
Hecta - partial
Avamon - partial
2011-08-04 04:43:05 +10:00
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rarity:common
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2011-06-29 18:48:48 +10:00
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@end
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