nexus/Makefile

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- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
#all: Makefile defs.h nexus.c nexus.h ai.c ai.h attack.c attack.h data.c data.h flag.c flag.h god.c god.h io.c io.h lf.c lf.h map.c map.h move.c move.h objects.c objects.h text.c text.h save.c save.h shops.c shops.h spell.c spell.h vault.c vault.h
# gcc $(CFLAGS) -o nexus nexus.c ai.c attack.c data.c flag.c god.c io.c lf.c map.c move.c objects.c text.c save.c spell.c shops.c vault.c -lncurses -lsqlite3
CFLAGS=-fdiagnostics-color=always -g -pg -Wall -Werror
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
nexus: ai.o astar.o attack.o data.o flag.o god.o io.o lf.o map.o move.o nexus.o objects.o save.o shops.o spell.o text.o vault.o ai.h attack.h data.h defs.h flag.h god.h io.h lf.h map.h move.h nexus.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -o nexus ai.o astar.o attack.o data.o flag.o god.o io.o lf.o map.o move.o nexus.o objects.o save.o shops.o spell.o text.o vault.o -lncurses -lsqlite3
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
ai.o: ai.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h ai.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o ai.o ai.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
attack.o: attack.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h attack.h astar.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o attack.o attack.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
astar.o: astar.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h attack.h astar.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o astar.o astar.c
data.o: data.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h data.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o data.o data.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
: ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
flag.o: flag.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h flag.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o flag.o flag.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
god.o: god.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h god.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o god.o god.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
io.o: io.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h io.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o io.o io.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
lf.o: lf.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h lf.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o lf.o lf.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
map.o: map.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h map.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o map.o map.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
move.o: move.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h move.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o move.o move.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
nexus.o: nexus.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h nexus.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o nexus.o nexus.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
objects.o: objects.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h objects.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o objects.o objects.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
save.o: save.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h save.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o save.o save.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
shops.o: shops.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h shops.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o shops.o shops.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
spell.o: spell.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h spell.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o spell.o spell.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
text.o: text.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h text.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o text.o text.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
vault.o: vault.c ai.h attack.h astar.h data.h defs.h flag.h god.h io.h lf.h map.h move.h vault.h objects.h save.h shops.h spell.h text.h vault.h
gcc $(CFLAGS) -c -o vault.o vault.c
- [+] walking on glowing moss sohuld damage it. - [+] make dagger stronger than combat knife (but combat knife is faster) - [+] optimise makefile. - [+] swapplaces message not appearing. - [+] fix exploit for dizziness with 'A' - [+] every time we ask for a direction, use askdirection(prompt). make this do dizziness check. - [+] no shieldblocking or dodging if you have no stamina. - [+] object rarity bugs - [+] i'm finding way too many books! might be fixed now... ? - [+] never finding wands - [+] added debugging to see if there is a problem with wands.... - [+] adjust footstep sound based on material - [+] carpet = soft - [+] stone = normal - [+] tiles = loud - [+] in @e, "you ar etipsy" should also talk about damage resistance. - [+] don't show starting abilities if you are a diety. - [+] don't say 'xx walks out of view' if they didn't move on purpose - [+] CRASH - summon weapon then drop the energy blade. * [+] CRASH when fumbling attack using energy blade. - [+] fighter with wisdom 31. novice perception skill. noticied teleport trap right in front of me. chances? - [+] maybe make it you can never detect anything further away than your perception skill. - [+] fix bug in geteffecttime() - [+] announce starting spells at beginning of game - [+] in skill help, highlight your current level. Maybe: "At Novice level>>> Unskilled weapons etc..." - [+] inept level lore shouldn't show "Adept Stealth" as a strength - [+] when you / then move over a cell with footprints short "Dirt (with human footprints)" - [+] or "Dirt (with xxx foorprints leading east) - [+] typo in killer text - an vs a - [+] get over here! should give you enough time to attack ? - [+] felix prayer should remove impassable objects. - [+] robots shoudl have big penalties to getting up checks. slip, fall, etc. - [+] fix bug when falling off a fence. - [+] BUG: no los when i climb on top of a wooden fence. why? - [+] F_BLOCKSVIEW needs new option: v1 = true means dont block if you are standing on it * [+] engineering / construction skill - replaces 'traps' - [+] fixed bug where you couldn't rest when you pet was visible. - [+] bug: aigetlastknownpos populating lastx & lasty with different info from the the cell returned. - [+] this has happening when following the direction of a scent. - [+] remove display of "xx throws xxx towards you" if you can't see the source and something is in the way. - [+] druid should alway sbe able to swap with plants. - [+] peaceful check should do this - [+] try agian... * [+] problem- create water can be used instead of soften earth ??? - [+] detect life should help with checking stairs. - [+] pentagrams should heal the undead. - [+] ekrub - don't et you sacrifice the flower that appears. * [+] when doing check for piety on eating animals - [+] don't auto give druid short blade skill due to sickle - [+] soften earth on boulder... turn it to mud - [+] adept psychology - receive change for gems. - [+] BUG: announceflagloss is never happening. - [+] new nature spell - absorb wood - [+] clank - robot, chomp to steal health, self destruct - [+] new tech - [+] l0 - [+] chewing gum (jam doors with it) - this should be food though. - [+] plants shoudl HELP druid from level 4 onwards - [+] clean up skill ability code - [+] automate skill descriptions based on skillwills "you gain the 'xxx' ability" - [+] auto-learn spells from initial spellbook, rather than having to read it manually - [+] finding rings of unholiness everywhere. - [+] because it's the only rare ring! - [+] fixed by making ALL rings be uncommon - [+] first time you slip on something, suggest using 's' - [+] sewing / metalwork: get resize and enhance earlier. - [+] bug with engineering seeing through one wall!s - [+] rogue/knifedancer / blademaster - throwing, extra skill with small blades. starts with extra knives. - [+] replace all SUBJOBS with plain regular JOBs - [+] fix "needobforstaff" for wizards! - [+] sewer should have mossy rock floor. slippery. - [+] new specialist classes: - [+] rogue/assassin (no stealing, no traps, lockpicking, better stealth+backstab, poison knives) - [+] minor healing spell is too powerful. should do 5-10hp max. - [+] reveal hidden is not powerful enough for l4. move to l2. - [+] reduce effects of stench as TR gets higher - [+] lumara should accept sacrifice of anything magic. - [+] oil lamp not making my viison longer! (on dlev11) - [+] just describe f_produceslight in io.c - [+] with no evasion skill, agi does way less for EV. - [+] fungus clouds should be in 1 radius, non orthogonal - [+] try putting monster zoo back in? - [+] STILL bugs detecting trapped doors ages away! - [+] detected one 8 away, perception novice! - [+] when a monster necromancer is made, i'm prompted for spell school!!! - [+] new mushroom: greycap. looks like a miniature snowy mountain. grants cold resistance - [+] shop opening hours - [+] F_OPENHOURS - [+] v0 = start (inclusive) - [+] v1 = end (inclusive) - [+] v2 = sayphrase - [+] SP_CLOSEDTILMORN (come back in the morning) - [+] SP_CLOSEDTILNIGHT (come back tonight) - [+] SP_CLOSEDTILHOUR (come back after x oclock!) - [+] make shops only be open during the day. - [+] make some temples only be open at night (eg. hecta)
2012-10-15 13:15:36 +11:00
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clean:
rm nexus *.o
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
check: Makefile defs.h nexus.c nexus.h ai.c ai.h attack.c attack.h data.c data.h flag.c flag.h god.c god.h io.c io.h lf.c lf.h map.c map.h move.c move.h objects.c objects.h text.c text.h save.c save.h shops.c shops.h spell.c spell.h vault.c vault.h
splint -onlytrans -nullret -nullstate -branchstate -usedef -type -retvalint -retvalother +posixlib -unrecog -boolops -mustfreefresh -predboolint -unqualifiedtrans -compdef *.c
- [+] prevent 'A' (forceattack) behind you - [+] replace: - [+] Something critically savages your body. Your uncursed suit of ring mail protects you. Your suit of ring mail is damaged! - [+] with: - [+] Something critically savages your suit of ring mail. - [+] Your suit of ring mail is damaged! - [+] tremorsense shouldn't see flying creatures - [+] rename blink to "bamf" - [+] add F_containsmeat for non-vegetarian foods - [+] use this in vegetarian checks instead of mt_Flesh - [+] "what goes up" spell - [+] "equal and opposite" spell - [+] why didn't cyborg ninja start with weapon weilded? - [+] getbestwepon - accuracy was counting for too much. have changed calculation. - [+] why is wizard's staff not enchanted??? - [+] elephant race - Pachyon or Mammoan - [+] bonus - [+] Leather skin - [+] str++ - [+] photo mem - [+] high listen skill - [+] good smell - [+] penalty - [+] slow movement - [+] no armour on ears - [+] agi- - [+] low eyesight - [+] vuln to sonic - [+] vegetarian - [+] other - [+] large - [+] throw salt to blind targets - [+] if you learn a new spell school skill while game is in progress, gain a 1st level spell too. - [+] for random roast meat, always use base race - [+] ie. orc, not "elite orc" - [+] (ie. human, not 'town guard') - [+] remove "prepare food" skill. - [+] use "cook" instead - [+] startskill should be a modifier, not absolute. - [+] ie. elf can have sk_ranged, so can hunter. these will now stack. - [+] chance for ai to use a firearm is lowered based on firearm accuracy - [+] bug: massively high amount of skillxp needed for a point - [+] firearms should do more damage at pointblank range. - [+] icicle bugs - getrandomadjcell for knockback failing - [+] still a bug with firearm accuracy updating - [+] 2 squares away, move towards enemy - it doesn't update! - [+] display all valid hits in brown - [+] wear melted wax in ears to reduce sonic damage - [+] ranged skillls - [+] adp - [+] fast reloading - [+] exp - [+] fire through lifeforms! lof_wallstop instead of lof_need - [+] mas - [+] extra dam. - [+] object HP issue: - [+] head: b - an uncursed helmet [AR:3] [110%] - [+] body: c - an uncursed suit of ring mail [AR:6] [173%] - [+] hands: d - an uncursed battered pair of gauntlets [AR:2] [86%] - [+] are objects taking negative damage?? - [+] have put an assertion in to check - [+] wait for it to happen again... - [+] add hitchance to askcoords when throwing/shooting - [+] code it - [+] test for throw - [+] add for telekeniis too - [+] add for guns: - [+] "targetted: something [x%]" - [+] "bow->Target->xxx [x%]" - [+] show gun target on botl - [+] redo throw accuracy: - [+] 100 to hit yourself - [+] apply per-cell penalty based on: - [+] throwing / ranged skill (more) - [+] AGI (lesser) - [+] wetsuit description not showing dtresist cold!! - [+] hunter job - [+] wetsuit (covers multiple body parts), prot from cold - [+] announce bleeding damage from injuries - [+] only mark _weapons_ as 'tried' when weilding them - [+] change random items: - [+] fix wantrr bug - [+] test... - [+] new function: enum RARITY pickrarity() - [+] check for all wantrr = xxx and use pickrarity instead. - [+] give classes a RR_RARITY - [+] common - [+] weapon / armour / money / missile - [+] furniture - [+] misc - [+] rock - [+] uncommon - [+] potion / scroll / food - [+] rare - [+] trap - [+] tech/tool - [+] dfeature (pentagram, vending machine, etc) - [+] vrare - [+] wand - [+] ring - [+] book * [+] rewrite wrappers * [+] marge getrandomobofclass and getrandomob - [+] bug: telling allies to attack something they can't see. need a msg for this. - [+] Norman->Attack->A young hawk [flying, facing NE] - [+] Cancelled. - [+] bug: allies not regaining hp when asleep! fixed. - [+] you can now always 'see' your allies if you have LOH - [+] ie. scannedcell - [+] ie. cansee - [+] player luck should cause better random item creation, and easier monsters - [+] pickrr() needs arg to say what it is for (vault , ob, lf) - [+] meals have special effects. eg: - [+] easy: - [+] mushroom + water = mushroom soup = restore a little stamina - [+] tomato + water = tomato soup = restore a little stamina - [+] apple + stone = fruit juice (don't kill the stone) - [+] cheese + bread = cheese sandwich = restore all food and stamina - [+] rum + chocolate = rum ball = cure pain, restore some hp - [+] med: - [+] corpse + water + salt = jerky - [+] mushroom + water + beef = beef strogonoff = filling, temporary Fitness boost - [+] garlic + bread + clover = garlic bread = produce stench like a trogolodyte - [+] bread + meat + tomato = hot dog = temporary strength - [+] water + sugar + 2 berries = potion of red cordial = speed boost - [+] hard - [+] peanut + stone + salt + bread = peanut butter sandwich = super filling, restore all stamina, temp fitness boost - [+] rum + chocolate + sugar + berry = fruit cake = restores all stamina and hp and mp - [+] implement recipe_t - [+] int ningerdients - [+] enum OBTYPE ingredient[MAXINGREDS] - [+] int count[MAXINGREDS] - [+] int cosumeingredient[MAXINGREDS] (boolean) - [+] makedesc_ob should show the recipe for it, if cooking skill is high enough - [+] cooking skill determines how many ingredients you can use - [+] ie. beginner = you can make recipes which need 2 ingredients - [+] redo "cook" ability. - [+] can combine ingredients using recipes to make meals - [+] ingredients must be known! - [+] chef job - [+] attr - [+] gtaverage agility - [+] low fitnesss - [+] objects: - [+] meat cleaver (slashing, low acc, high crit) - [+] apron (rubber, low protection) - [+] chef hat (cloth, low protection) - [+] butane torch (flambe on adjacent lifeform) - [+] abilities - [+] rage at lv3 * [+] skills - [+] chef job - [+] attr - [+] gtaverage agility - [+] low fitnesss - [+] objects: - [+] meat cleaver (slashing, low acc, high crit) - [+] apron (rubber, low protection) - [+] chef hat (cloth, low protection) - [+] butane torch (flambe on adjacent lifeform) - [+] abilities - [+] rage at lv3 * [+] skills
2011-11-15 05:21:40 +11:00
dist:
tar zcvf nexus_`date '+%Y%m%d'`.tar.gz --exclude='.svn' *.c *.h data doc vaults Makefile