- way too hard to break out of entangling vines / webs - make them always get weaker, but boost their hp based on power.
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973040c4e7
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2746095a69
10
spell.c
10
spell.c
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@ -7805,11 +7805,19 @@ int dospelleffects(lifeform_t *caster, enum OBTYPE spellid, int power, lifeform_
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// create vine
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o = addobfast(targcell->obpile, OT_VINE);
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// set power
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f = hasflag(o->flags, F_RESTRICTMOVEMENT);
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if (f) {
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f->val[0] = 100 + (power*10);
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f->val[1] = B_FALSE; // struggling doesn't damage the vine
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//f->val[1] = B_FALSE; // struggling doesn't damage the vine
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f->val[1] = B_TRUE; // struggling doesn't damage the vine
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}
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// boost hp based on power, up 300%
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f = hasflag(o->flags, F_OBHP);
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if (f) {
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f->val[1] = pctof(100 + (power*20), f->val[1]);
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f->val[0] = f->val[1];
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}
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if (caster && (caster->cell->map == targcell->map)) {
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// if caster is on the same map (ie. not being cast by a god)
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