From 77ee8bb7d7b18287e46b75ee6bb49fe96605b348 Mon Sep 17 00:00:00 2001 From: Rob Pearce Date: Mon, 13 Jun 2016 22:24:31 +1000 Subject: [PATCH] Manrikimodifications: Reduce difficulty of strength check to escape it. Make it take damage when struggling --- data.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/data.c b/data.c index c227672..aadc6c9 100644 --- a/data.c +++ b/data.c @@ -9129,7 +9129,9 @@ void initobjects(void) { addflag(lastot->flags, F_THROWMISSILE, B_TRUE, NA, NA, NULL); addflag(lastot->flags, F_MISSILEDAM, NA, NA, NA, "0"); addflag(lastot->flags, F_RARITY, H_DUNGEON, 100, RR_UNCOMMON, NULL); - addflag(lastot->flags, F_TANGLEMISSILE, 130, 105, B_FALSE, NULL); + //addflag(lastot->flags, F_TANGLEMISSILE, 130, 105, B_FALSE, NULL); + addflag(lastot->flags, F_TANGLEMISSILE, 130, 85, B_TRUE, NULL); // _do_ damage it + addflag(lastot->flags, F_OBHP, 15, 15, NA, NULL); addot(OT_NEEDLE, "needle", "A tiny pointed needle.", MT_METAL, 0.02, OC_MISSILE, SZ_TINY); addflag(lastot->flags, F_EXTRADESC, NA, NA, NA, "It makes sewing easier.");