Always show wall glyphs as connected to adjacent walls, even if you haven't seen the adjacent cell yet.
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parent
5a54c41028
commit
7835c23d94
5
map.c
5
map.c
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@ -1009,7 +1009,10 @@ void adjustcellglyph(cell_t *c, glyph_t *g, enum CELLADJUSTTYPE how) {
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}
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}
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}
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}
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if (c2->known && (typematches || hasdoor(c2)) ) {
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// TODO: if it's a secret door, pretend it's a wall
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// if you don't know it.
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//if (c2->known && (typematches || hasdoor(c2)) ) {
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if (typematches || hasdoor(c2)) {
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this = 1;
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this = 1;
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ndirslinked++;
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ndirslinked++;
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// we want:
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// we want:
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