Always show wall glyphs as connected to adjacent walls, even if you haven't seen the adjacent cell yet.
This commit is contained in:
parent
5a54c41028
commit
7835c23d94
5
map.c
5
map.c
|
@ -1009,7 +1009,10 @@ void adjustcellglyph(cell_t *c, glyph_t *g, enum CELLADJUSTTYPE how) {
|
|||
}
|
||||
}
|
||||
|
||||
if (c2->known && (typematches || hasdoor(c2)) ) {
|
||||
// TODO: if it's a secret door, pretend it's a wall
|
||||
// if you don't know it.
|
||||
//if (c2->known && (typematches || hasdoor(c2)) ) {
|
||||
if (typematches || hasdoor(c2)) {
|
||||
this = 1;
|
||||
ndirslinked++;
|
||||
// we want:
|
||||
|
|
Loading…
Reference in New Issue