Always show wall glyphs as connected to adjacent walls, even if you haven't seen the adjacent cell yet.

This commit is contained in:
Rob Pearce 2016-07-23 19:16:56 +10:00
parent 5a54c41028
commit 7835c23d94
1 changed files with 4 additions and 1 deletions

5
map.c
View File

@ -1009,7 +1009,10 @@ void adjustcellglyph(cell_t *c, glyph_t *g, enum CELLADJUSTTYPE how) {
}
}
if (c2->known && (typematches || hasdoor(c2)) ) {
// TODO: if it's a secret door, pretend it's a wall
// if you don't know it.
//if (c2->known && (typematches || hasdoor(c2)) ) {
if (typematches || hasdoor(c2)) {
this = 1;
ndirslinked++;
// we want: