Rename mechanic role to "Engineer", increase its IQ and add chemistry+cartography skills. Odea is that it is more a "smart modern mechanical engineer" instead of "dumb greasenonkey"
Overalls shouldn't have a minimum AGI requirement Soldering iron should not use any particular weapon proficiency.
This commit is contained in:
parent
0e8a26c2b7
commit
7a13dfc235
11
data.c
11
data.c
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@ -638,9 +638,11 @@ void initjobs(void) {
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addflag(lastjob->flags, F_LEVSKILL, 15, SK_LORE_NATURE, NA, NULL);
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addflag(lastjob->flags, F_LEVSKILL, 15, SK_LORE_NATURE, NA, NULL);
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addflag(lastjob->flags, F_HIRABLE, B_TRUE, NA, NA, NULL);
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addflag(lastjob->flags, F_HIRABLE, B_TRUE, NA, NA, NULL);
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addjob(J_MECHANIC, "Mechanic", "Mechanics, while great at negotiating high hourly rates, are not generally very suited for adventuring. Their spanner and metal-working skills might come in handy though.", JC_GENERAL);
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addjob(J_ENGINEER, "Engineer", "Engineers, while great at negotiating high hourly rates, are not generally very suited for adventuring. Their spanner and metal-working skills might come in handy though, alongside their keen problem-solving acumen.", JC_GENERAL);
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// stats
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// stats
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addflag(lastjob->flags, F_JOBATTRMOD, A_STR, 5, NA, NULL);
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addflag(lastjob->flags, F_JOBATTRMOD, A_STR, 5, NA, NULL);
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addflag(lastjob->flags, F_JOBATTRMOD, A_AGI, -5, NA, NULL);
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addflag(lastjob->flags, F_JOBATTRMOD, A_IQ, 15, NA, NULL);
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addflag(lastjob->flags, F_JOBATTRMOD, A_CHA, -20, NA, NULL);
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addflag(lastjob->flags, F_JOBATTRMOD, A_CHA, -20, NA, NULL);
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addflag(lastjob->flags, F_ALIGNMENT, AL_GOOD, NA, NA, NULL);
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addflag(lastjob->flags, F_ALIGNMENT, AL_GOOD, NA, NA, NULL);
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// initial objects
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// initial objects
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@ -654,11 +656,13 @@ void initjobs(void) {
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addflag(lastjob->flags, F_STARTOB, 100, NA, NA, "rubber boots");
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addflag(lastjob->flags, F_STARTOB, 100, NA, NA, "rubber boots");
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// initial skills
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// initial skills
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addflag(lastjob->flags, F_STARTSKILL, SK_CHANNELING, PR_NOVICE, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_CHANNELING, PR_NOVICE, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_CARTOGRAPHY, PR_NOVICE, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_ENGINEERING, PR_ADEPT, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_ENGINEERING, PR_ADEPT, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_METALWORK, PR_ADEPT, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_METALWORK, PR_ADEPT, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_SPEECH, PR_NOVICE, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_SPEECH, PR_NOVICE, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_TECHUSAGE, PR_BEGINNER, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_TECHUSAGE, PR_BEGINNER, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_ARMOUR, PR_ADEPT, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_ARMOUR, PR_ADEPT, NA, NULL);
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addflag(lastjob->flags, F_STARTSKILL, SK_LORE_CHEMISTRY, PR_NOVICE, NA, NULL);
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// learnable akills
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// learnable akills
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addflag(lastjob->flags, F_CANLEARN, SK_COOKING, PR_ADEPT, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_COOKING, PR_ADEPT, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_CARTOGRAPHY, PR_ADEPT, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_CARTOGRAPHY, PR_ADEPT, NA, NULL);
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@ -668,6 +672,8 @@ void initjobs(void) {
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addflag(lastjob->flags, F_CANLEARN, SK_SWIMMING, PR_NOVICE, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_SWIMMING, PR_NOVICE, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_THROWING, NA, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_THROWING, NA, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_SS_ALLOMANCY, NA, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_SS_ALLOMANCY, NA, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_ARMOUR, NA, NA, NULL);
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addflag(lastjob->flags, F_CANLEARN, SK_SHIELDS, NA, NA, NULL);
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// abilities
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// abilities
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addflag(lastjob->flags, F_OBESE, B_TRUE, NA, NA, NULL);
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addflag(lastjob->flags, F_OBESE, B_TRUE, NA, NA, NULL);
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addflag(lastjob->flags, F_HIRABLE, B_TRUE, NA, NA, NULL);
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addflag(lastjob->flags, F_HIRABLE, B_TRUE, NA, NA, NULL);
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@ -6862,7 +6868,6 @@ void initobjects(void) {
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addot(OT_SOLDERINGIRON, "soldering iron", "A hand tool with an electrically heated metal tip. This unit is operated by an in-built battery.", MT_METAL, 0.5, OC_TECH, SZ_TINY);
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addot(OT_SOLDERINGIRON, "soldering iron", "A hand tool with an electrically heated metal tip. This unit is operated by an in-built battery.", MT_METAL, 0.5, OC_TECH, SZ_TINY);
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addflag(lastot->flags, F_RARITY, H_ALL, RR_UNCOMMON, NA, NULL);
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addflag(lastot->flags, F_RARITY, H_ALL, RR_UNCOMMON, NA, NULL);
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addflag(lastot->flags, F_VALUE, 100, NA, NA, NULL);
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addflag(lastot->flags, F_VALUE, 100, NA, NA, NULL);
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addflag(lastot->flags, F_USESSKILL, SK_SHORTBLADES, NA, NA, NULL);
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addflag(lastot->flags, F_DAM, DT_PIERCE, 1, NA, NULL);
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addflag(lastot->flags, F_DAM, DT_PIERCE, 1, NA, NULL);
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addflag(lastot->flags, F_EXTRADAMWITHCHARGES, DT_HEAT, NA, NA, "6");
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addflag(lastot->flags, F_EXTRADAMWITHCHARGES, DT_HEAT, NA, NA, "6");
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addflag(lastot->flags, F_ACCURACY, 80, NA, NA, NULL);
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addflag(lastot->flags, F_ACCURACY, 80, NA, NA, NULL);
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@ -7079,7 +7084,6 @@ void initobjects(void) {
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addflag(lastot->flags, F_ACCURACY, 65, NA, NA, NULL);
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addflag(lastot->flags, F_ACCURACY, 65, NA, NA, NULL);
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addflag(lastot->flags, F_OBHP, 2, 2, NA, NULL);
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addflag(lastot->flags, F_OBHP, 2, 2, NA, NULL);
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addflag(lastot->flags, F_ATTREQ, A_AGI, NA, 65, "10");
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addflag(lastot->flags, F_ATTREQ, A_AGI, NA, 65, "10");
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addflag(lastot->flags, F_USESSKILL, SK_SHORTBLADES, NA, NA, NULL);
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addot(OT_STEAKKNIFE, "steak knife", "A common kitchen knife.", MT_METAL, 0.2, OC_MISC, SZ_SMALL);
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addot(OT_STEAKKNIFE, "steak knife", "A common kitchen knife.", MT_METAL, 0.2, OC_MISC, SZ_SMALL);
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addflag(lastot->flags, F_GLYPH, C_METAL, ')', NA, NULL);
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addflag(lastot->flags, F_GLYPH, C_METAL, ')', NA, NULL);
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addflag(lastot->flags, F_RARITY, H_DUNGEON, 100, NA, NULL);
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addflag(lastot->flags, F_RARITY, H_DUNGEON, 100, NA, NULL);
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@ -8204,7 +8208,6 @@ void initobjects(void) {
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addflag(lastot->flags, F_GOESON, BP_LEGS, NA, NA, NULL);
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addflag(lastot->flags, F_GOESON, BP_LEGS, NA, NA, NULL);
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addflag(lastot->flags, F_MULTISIZE, B_TRUE, NA, NA, NULL);
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addflag(lastot->flags, F_MULTISIZE, B_TRUE, NA, NA, NULL);
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addflag(lastot->flags, F_ARMOURRATING, 2, NA, NA, NULL);
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addflag(lastot->flags, F_ARMOURRATING, 2, NA, NA, NULL);
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addflag(lastot->flags, F_ATTREQ, A_AGI, 35, NA, NULL);
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addflag(lastot->flags, F_OBHP, 20, 20, NA, NULL);
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addflag(lastot->flags, F_OBHP, 20, 20, NA, NULL);
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addflag(lastot->flags, F_CRITPROTECTION, 85, NA, NA, NULL);
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addflag(lastot->flags, F_CRITPROTECTION, 85, NA, NA, NULL);
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addflag(lastot->flags, F_STARTSPLAIN, B_TRUE, NA, NA, NULL);
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addflag(lastot->flags, F_STARTSPLAIN, B_TRUE, NA, NA, NULL);
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