adding vaultfiles
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! room where the roof has collapsed.
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@id:cavein
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@map
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random(4,4)
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@end
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@legend
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@end
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@flags
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autodoors
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autopop
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scatter(1,1,-2,-2) ob:boulder:25%
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scatter(1,1,-2,-2) ob:25-75 stones:50%
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@end
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@ -0,0 +1,23 @@
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@id:circular_room
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@map
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#####+#####
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###.....###
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##.......##
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#.........#
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+.........+
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#.........#
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##.......##
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###.....###
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#####+#####
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@end
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@legend
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#:ob:stone wall
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+:ob:wooden door
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@end
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@flags
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autodoors
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autopop
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@end
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@ -0,0 +1,21 @@
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!
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@id:dining_room
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@map
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random(4,4)
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@end
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@legend
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@end
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@flags
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autodoors
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autopop
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! tables & chairs
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scatter(1,1,-2,-2) ob:wooden table:20%
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scatter(1,1,-2,-2) ob:wooden chair:20%
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scatter(1,1,-2,-2) ob:random food:5-10
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scatter(1,1,-2,-2) ob:steak knife:1-5
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! mayrotate
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! mayscale
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@end
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@ -0,0 +1,18 @@
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! a room filled with deep water
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@id:flooded_room
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@map
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random(5,5)
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@end
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@legend
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@end
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@flags
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autodoors
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autopop
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! sometimes there will be a walkway around the edge
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box(1,1,-2,-2) ob:shallow water:50
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fill(2,2,-3,-3) ob:deep water:100
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scatter(1,1,-2,-2) mon:piranha:3:100
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@end
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@ -0,0 +1,17 @@
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! a room containing a pool of shallow water
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@id:flooded_room2
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@map
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random(5,5)
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@end
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@legend
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@end
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@flags
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autodoors
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autopop
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! sometimes there will be a walkway around the edge
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fill(2,2,-3,-3) ob:shallow water:100
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scatter(2,2,-3,-3) mon:piranha:50%:100
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@end
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@ -0,0 +1,41 @@
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! swirly spiral
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@id:spiral
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@map
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###############
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+.............#
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#############.#
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#...........#.#
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#.#########.#.#
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#.#.......#.#.#
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#.#.#####.#.#.#
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#.#.#..m#.#.#.#
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#.#.#.###.#.#.#
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#.#.#.....#.#.#
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#.#.#######.#.#
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#.#.........#.#
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#.###########.#
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#.............#
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###############
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@end
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@legend
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#:cell:metal wall
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m:mon:minotaur
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@end
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@flags
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! the reward
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at(7,7) ob:200-450 gold
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at(7,7) ob:good weapon
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at(7,7) ob:great weapon:50
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at(7,7) ob:great armour:50
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! scattered bones/corpses
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scatter(0,0,-1,-1) ob:1-5 bones:5-10
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scatter(0,0,-1,-1) ob:gnoll corpse:1-3:33
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! scattered weapons
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scatter(0,0,-1,-1) ob:common weapon:4-5
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! TODO: scattered minions around ??
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! mayrotate
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! mayscale
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@end
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@ -0,0 +1,16 @@
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! a room with a bunch of statues and a cockatrice
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@id:lair_cockatrice
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@map
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random(5,5)
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@end
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@legend
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@end
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@flags
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autodoors
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scatter(1,1,-2,-2) ob:statue:25%
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scatter(1,1,-2,-2) mon:cockatrice:1
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scatter(1,1,-2,-2) ob:1-10 stones:1-5
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@end
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! filled with random monsters
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@id:monsterzoo
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@map
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random(4,4)
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@end
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@legend
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@end
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@flags
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autodoors
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! every cell in here has 1-3 objects and a monster
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scatter(1,1,-2,-2) mon:random:100%
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scatter(1,1,-2,-2) ob:random:100%
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scatter(1,1,-2,-2) ob:random:100%
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scatter(1,1,-2,-2) ob:random:100%:50
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scatter(1,1,-2,-2) ob:random:100%:50
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@end
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@ -0,0 +1,16 @@
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! a room with lots of mud
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@id:muddy_room
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@map
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random(4,4)
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@end
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@legend
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@end
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@flags
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autodoors
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autopop
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! add mud to 50% of room cells
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scatter(1,1,-2,-2) ob:pool of mud:50%
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@end
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@ -0,0 +1,14 @@
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@id:pillar_room
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@map
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random(5,5)
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@end
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@legend
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@end
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@flags
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autodoors
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autopop
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scatter(1,1,-2,-2) cell:stone wall:25%
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@end
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@ -0,0 +1,15 @@
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! like pillarroom but with glass pillars
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@id:glass_pillar_room
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@map
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random(5,5)
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@end
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@legend
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@end
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@flags
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autodoors
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autopop
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scatter(1,1,-2,-2) cell:glass wall:25%
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@end
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@ -0,0 +1,20 @@
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! a room full of traps
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@id:trap_room
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@map
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random(3,3)
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@end
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@legend
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@end
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@flags
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autodoors
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! half the cells are trapped!
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scatter(1,1,-2,-2) ob:random trap:50%
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! corpses
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scatter(1,1,-2,-2) ob:corpse:1-5
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! chance of great items...
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scatter(1,1,-2,-2) ob:great armour:1:30
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scatter(1,1,-2,-2) ob:great weapon:1:30
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@end
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@ -0,0 +1,20 @@
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! small nethack-esque treasure vault
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@id:treasure_vault
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@map
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##+#
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+$$#
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#$$+
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#+##
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@end
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@legend
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#:ob:metal wall
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$:ob:25-200 gold
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! 30% chance of a door on each side
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+:ob:secret locked iron door:30
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@end
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@flags
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! no auto doors. ie this can be in the middle of nowhere.
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@end
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