amulet of acrobatics now increases agility
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parent
7835c23d94
commit
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2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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#all: Makefile defs.h nexus.c nexus.h ai.c ai.h attack.c attack.h data.c data.h flag.c flag.h god.c god.h io.c io.h lf.c lf.h map.c map.h move.c move.h objects.c objects.h text.c text.h save.c save.h shops.c shops.h spell.c spell.h vault.c vault.h
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#all: Makefile defs.h nexus.c nexus.h ai.c ai.h attack.c attack.h data.c data.h flag.c flag.h god.c god.h io.c io.h lf.c lf.h map.c map.h move.c move.h objects.c objects.h text.c text.h save.c save.h shops.c shops.h spell.c spell.h vault.c vault.h
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# gcc $(CFLAGS) -o nexus nexus.c ai.c attack.c data.c flag.c god.c io.c lf.c map.c move.c objects.c text.c save.c spell.c shops.c vault.c -lncurses -lsqlite3
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# gcc $(CFLAGS) -o nexus nexus.c ai.c attack.c data.c flag.c god.c io.c lf.c map.c move.c objects.c text.c save.c spell.c shops.c vault.c -lncurses -lsqlite3
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CFLAGS=-fdiagnostics-color=always -g -pg -Wall -Werror
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CFLAGS=-fdiagnostics-color=always -g -Wall -Werror
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nexus: ai.o astar.o attack.o data.o flag.o god.o io.o lf.o map.o move.o nexus.o objects.o save.o shops.o spell.o text.o vault.o ai.h attack.h data.h defs.h flag.h god.h io.h lf.h map.h move.h nexus.h objects.h save.h shops.h spell.h text.h vault.h
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nexus: ai.o astar.o attack.o data.o flag.o god.o io.o lf.o map.o move.o nexus.o objects.o save.o shops.o spell.o text.o vault.o ai.h attack.h data.h defs.h flag.h god.h io.h lf.h map.h move.h nexus.h objects.h save.h shops.h spell.h text.h vault.h
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gcc $(CFLAGS) -o nexus ai.o astar.o attack.o data.o flag.o god.o io.o lf.o map.o move.o nexus.o objects.o save.o shops.o spell.o text.o vault.o -lncurses -lsqlite3
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gcc $(CFLAGS) -o nexus ai.o astar.o attack.o data.o flag.o god.o io.o lf.o map.o move.o nexus.o objects.o save.o shops.o spell.o text.o vault.o -lncurses -lsqlite3
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data.c
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data.c
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@ -8586,6 +8586,7 @@ void initobjects(void) {
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addflag(lastot->flags, F_RARITY, H_ALL, NA, RR_UNCOMMON, NULL);
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addflag(lastot->flags, F_RARITY, H_ALL, NA, RR_UNCOMMON, NULL);
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addflag(lastot->flags, F_EQUIPCONFER, F_CANWILL, OT_A_JUMP, NA, NULL);
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addflag(lastot->flags, F_EQUIPCONFER, F_CANWILL, OT_A_JUMP, NA, NULL);
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addflag(lastot->flags, F_EQUIPCONFER, F_CANWILL, OT_A_TUMBLE, NA, NULL);
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addflag(lastot->flags, F_EQUIPCONFER, F_CANWILL, OT_A_TUMBLE, NA, NULL);
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addflag(lastot->flags, F_EQUIPCONFER, F_ATTRMOD, A_AGI, 10, NULL);
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addflag(lastot->flags, F_VALUE, 600, NA, NA, NULL);
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addflag(lastot->flags, F_VALUE, 600, NA, NA, NULL);
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addot(OT_AMU_LIGHT, "amulet of light", "Glows with a bright, unearthly light when worn.", MT_METAL, 0.3, OC_AMULET, SZ_TINY);
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addot(OT_AMU_LIGHT, "amulet of light", "Glows with a bright, unearthly light when worn.", MT_METAL, 0.3, OC_AMULET, SZ_TINY);
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