Reduce goblin caves and sylan woods from 5 levels to 3 levels.
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parent
6610dfed88
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4
map.c
4
map.c
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@ -8870,8 +8870,8 @@ void initmap(void) {
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addbranch(BH_HEAVEN, "The Realm of Gods", B_FALSE, H_HEAVEN, 1, 0, D_NONE, B_FALSE, 0, B_FALSE);
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addbranch(BH_HEAVEN, "The Realm of Gods", B_FALSE, H_HEAVEN, 1, 0, D_NONE, B_FALSE, 0, B_FALSE);
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// main branches
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// main branches
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addbranch(BH_MAINDUNGEON, "The Main Dungeon", B_FALSE, H_DUNGEON, 25, 3, D_DOWN, B_TRUE, 0, B_FALSE);
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addbranch(BH_MAINDUNGEON, "The Main Dungeon", B_FALSE, H_DUNGEON, 25, 3, D_DOWN, B_TRUE, 0, B_FALSE);
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addbranch(BH_CAVE, "The Goblin Caves", B_TRUE, H_CAVE, 5, 1, D_DOWN, B_TRUE, 2, B_FALSE);
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addbranch(BH_CAVE, "The Goblin Caves", B_TRUE, H_CAVE, 3, 1, D_DOWN, B_TRUE, 2, B_FALSE);
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addbranch(BH_WOODS, "The Sylvan Woods", B_TRUE, H_FOREST, 5, 3, D_DOWN, B_TRUE, 1, B_FALSE);
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addbranch(BH_WOODS, "The Sylvan Woods", B_TRUE, H_FOREST, 3, 3, D_DOWN, B_TRUE, 1, B_FALSE);
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addbranch(BH_MASTERVAULTS, "The Master Vaults", B_TRUE, H_MASTERVAULTS, 3, 1, D_DOWN, B_TRUE, 5, B_TRUE);
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addbranch(BH_MASTERVAULTS, "The Master Vaults", B_TRUE, H_MASTERVAULTS, 3, 1, D_DOWN, B_TRUE, 5, B_TRUE);
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addbranch(BH_ICECAVERNS, "The Ice Caverns", B_TRUE, H_ICECAVE, 1, 1, D_DOWN, B_TRUE, 10, B_FALSE);
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addbranch(BH_ICECAVERNS, "The Ice Caverns", B_TRUE, H_ICECAVE, 1, 1, D_DOWN, B_TRUE, 10, B_FALSE);
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// minor branches
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// minor branches
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