Lowered power of 'chill' spell.

This commit is contained in:
Rob Pearce 2016-06-13 21:43:19 +10:00
parent efdbd3fe40
commit f2a8f408d6
2 changed files with 2 additions and 2 deletions

2
data.c
View File

@ -4712,7 +4712,7 @@ void initobjects(void) {
// elemental - cold
///////////////////
// l1
addot(OT_S_CHILL, "chill", "Deals 1 cold damage to the target per exposed body part.", MT_NOTHING, 0, OC_SPELL, SZ_TINY);
addot(OT_S_CHILL, "chill", "Deals damage to the target based on exposed body parts.", MT_NOTHING, 0, OC_SPELL, SZ_TINY);
addflag(lastot->flags, F_SPELLSCHOOL, SS_COLD, NA, NA, NULL);
addflag(lastot->flags, F_MAXPOWER, 1, NA, NA, NULL);
addflag(lastot->flags, F_SPELLLEVEL, 1, NA, NA, NULL);

View File

@ -5797,7 +5797,7 @@ int dospelleffects(lifeform_t *caster, enum OBTYPE spellid, int power, lifeform_
// how many body parts are impacted?
exposedlimbs = getexposedlimbs(target);
dam = rnd(1,exposedlimbs);
dam = rnd(1,exposedlimbs/2);
if (isplayer(target)) {
msg("^%cThe air around you feels icy cold!", getlfcol(target, CC_BAD));