Commit Graph

6 Commits

Author SHA1 Message Date
Rob Pearce 134542ed8f Adding a bunch of files which say they're modified, possibly just because I'm on a new system. 2021-11-16 11:23:38 +11:00
Rob Pearce ad18cf2398 - [+] player start objects shouldn't get random brands like silver!
- [+] warn before moving/attacking with bleeding injury
    - [+] leg slash = hploss form move
    - [+] hand slash = hploss from attack

- [+] warn before walking onto pentagram with blessed gear
- [+] explosion should cause dt_explosion injuries?
    - [+] massive damage to whatever armour is there
    - [+] OR if no armour:
    - [+] limbs
        - [+] lose hand
    - [+] body
        - [+] collapsed lung (fitness = 0)k
        - [+] ribcrack (like bashing one)
    - [+] head
        - [+] ringing ears (can't hear anything for a long time)
        - [+] burnt eyes (blinded)
- [+] bug: not seeing fall msg during move (fell due to leg injury)
      need 'didmsg'
- [+] getrelativedir should always return FRONT when uou have
      f_awareness
- [+] bug: shouldn't try to leave trails when inside walls
- [+] announce when armour saves you from critical hits
- [+] F_DONELISTEN isn't working now - i'm getting multiple "you hear
      buzzing to the north".
    - [+] N_FLY needs to act the same as N_WALK (ie. be NC_MOVEMENT)
- [+] make validatespellcell() work on abilities
- [+] sonic bolt
- [+] mutated bat (sonar - damage)
- [+] merloch  (sonic scream - damage)
2011-09-28 01:05:10 +00:00
Rob Pearce 7e8aecf958 - [+] bug: "10 flaming arrows ##########\n are no longer on fire"
- [+] bug:  when wearing no boots: "A small puddle of water hits you!"
- [+] animated zombie keeps changing colour
* [+] wizard special case:
* [+] bug - walked down stiars on top of a monster
- [+] change "haslof" to come from a cell
- [+] replace WE_NOTSOLID with WE_WALKABLE
- [+] show hp/mp in colour
- [+] invis potion should always traget user
- [+] generic functions to curse/uncurse an object
- [+] not prompting for statgain after training properly. fixed.
* [+] pressing a key should interrupt resting
* [+] implement doublebuffering for screen
- [+] don't show attack dmg for mosnters
- [+] reduce sprint time
- [+] if a monster is chasing someone (ie has F_TARGET), then don't
      consider cursed ob ells as valid
- [+] don't hear noises when in battle
- [+] colourise attribs on status bar
* [+] askob/askobmulti
- [+] "lockpick with what" showing too much
* [+] inventoy colours
- [+] "masterwork stick" ?!
- [+] poison:  save to get rid of poison should be HARDER than save to
      prevent getting it
* [+] why are xats starting off carrying objects ?
* [+] small chance of catching a thrown missile if you have very high
      dex
* [+] if you polymorphed on purpose, have a "revert to original form"
      ability
- [+] nausea should only affect humanoids
- [+] BUG displaying knowledge when it goes longer than 1 screen.
- [+] monsters are attacking each other again! fixed?
* [+] BUG: when i load a game, i gain all knowledge!
- [+] more pole weapons
* [+] disarming weapons
* [+] tripping weapons
* [+] MORE ISSUES with askobject
* [+] validatelf
- [+] fix bug with poison triggering too often
- [+] chance of retching when nauseated. no hp loss, but takes time.
- [+] monsters shouldn't throw stuff if they don't have lof.
- [+] fix crash in knockbackob->fireat, caused by thrower == null
- [+] let high powered KNOCK knockback creatures again ?
- [+] test function to dump out:  dungeonlev   
      which_monsters_can_appear
- [+] firstaid tells you how long poison will last and whether it's
      lifethreatenting?
* [+] high level listen gives more info
- [+] wind shield spell
    - [+] repels all missiles of speed <= power 
- [+] variable level spells
    - [+] F_VARLEVEL
    - [+] when you cast, say "cast at how much power" with choices
          "Power II (5 MP)"
    - [+] show in spell list:  "5-10 MP"
- [+] replace ARBOOST with MAGICARMOUR
- [+] needan()
* [+] move psychic shield check into losehp
- [+] high level detectlife should show actual lf glyphs
- [+] control which jobs can learn which new skills.
    - [+] F_CANLEARN xxx
- [+] remember last target from spells
    - [+] askcoords = does lf for lastlftarg exist? if not, set it to
          null
    - [+] if so, start with it
    - [+] when you pick one, set it.
- [+] F_SHIELDPENALTY - modifies accuracy.
* [+] stop wizards from using shields
2011-04-06 07:27:55 +00:00
Rob Pearce 4ddc70a314 a 2011-03-10 05:47:18 +00:00
Rob Pearce 020f47b808 a 2011-03-04 01:22:36 +00:00
Rob Pearce 86ee482ce3 Updates 2011-01-31 19:16:13 +00:00