Rob Pearce
17461f9c24
- Show value of objects based on your skills
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- Morningstar should also deal piercing damage
- potion of greed modified to detect objects based on value
- Two-hand weapons are now usable one-handed with very high STR
- Gain skill points faster
- Scimitar is now AGI based, not STR
- No eating when nauseated
2023-10-10 21:30:16 +11:00
rob
3f162673cf
Add script to check for unused command letters
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WIP: autoexplore code
2022-09-18 17:24:50 +10:00
rob
47e0e1fce8
fire god gifts should be fireproof
2022-09-12 21:25:58 +10:00
rob
4f3375c58b
Reduce weapon stamina cost based on proficiency.
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add assertion to catch when too many skill abilities/descriptions are added
fix duplicate description on some weapon skills
2022-08-30 22:03:11 +10:00
rob
6199c829bb
"cause" of death (rather than "method")
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buffer size isue on levelup text
fix pluralisation of single-word objects (eg "leaf")
2022-08-30 19:21:52 +10:00
rob
88f66bb4a7
Fix interaction with summoned floating disc.
2022-08-29 20:24:25 +10:00
rob
17aef350b3
working on removing flicker
2022-08-28 21:00:26 +10:00
rob
281944bb5a
generate new hiscore table if one doesnt already exist
2022-08-28 16:43:54 +10:00
rob
9fcbceb8c6
WIP: implementing hash tables for flagpiles. flag code done, need to wrap all walks of flagpiles with foreach_bucket()
2022-08-28 15:13:30 +10:00
rob
81c033d7dc
Removed sprintf() usage
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Now conpiles properly on linux again
2022-08-27 21:38:56 +10:00
Rob Pearce
415a15a523
Made blue colour lighter so it's easier to see on black backgrounds.
2021-12-08 09:51:22 +11:00
Rob Pearce
134542ed8f
Adding a bunch of files which say they're modified, possibly just because I'm on a new system.
2021-11-16 11:23:38 +11:00
Rob Pearce
9456fba0f7
healthy food has a chance of curing poison
2019-08-20 18:19:13 +10:00
Rob Pearce
e5dfd28216
Vegetarians shouldn't drink flasks of chicken soup / beef strogonoff.
2016-07-23 11:36:25 +10:00
Rob Pearce
6610dfed88
Rewrite weild() to do all prompts to remove stuff in the way before actually removing anything.
2016-07-07 12:30:04 +10:00
Rob Pearce
d5254e25aa
If you can meditate, don't prevent resting while caffienated.
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Clarify args and description of gotosleep() vs. fallasleep()
2016-07-07 12:13:08 +10:00
Rob Pearce
43c20fbbaf
bugfix: racial abilities now work properly after polymorph
2016-07-07 12:02:50 +10:00
Rob Pearce
e4c3716387
Tidy up code around modification of player stats by god piety.
2016-06-21 21:37:19 +10:00
Rob Pearce
d107dfbb90
- Fixed crash when showing what monsters want/covet in /ve screen.
2016-06-21 17:15:03 +10:00
Rob Pearce
ae63bb6b83
Don't announce when monsters "can see again" - you have no way of knowing this.
2016-06-20 23:50:36 +10:00
Rob Pearce
d22d881df1
Made "very dark grey" colour slightly brighter.
2016-06-15 00:01:13 +10:00
Rob Pearce
6bdb138faf
Increase precision of displayed stamina costs to 2 decimal places.
2016-06-13 23:40:29 +10:00
Rob Pearce
3dd52fa511
When describing an object fmor a shop, show its real (identified) name.
2016-06-13 08:44:14 +10:00
Rob Pearce
a4735d597c
MAke object weight functions more meaningful - getobmass() and getobweight()
2016-06-09 10:51:55 +10:00
Rob Pearce
d98ba870ca
New option: prompt to abandon spells/abilities
2016-06-07 20:12:22 +10:00
Rob Pearce
fd450ba0c3
- Allow mages to select spells from their primary school through training, by spending points.
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- Rename 'weapon attraction' spell to 'guided weapon'
- When showing spells in a book, include their school
- $ key to show current money
2016-06-07 16:52:41 +10:00
Rob Pearce
5bcf36fdce
Show stamina cost in weapon description.
2016-06-06 20:55:53 +10:00
Rob Pearce
8456ed6a74
- Option to notify about absorbed into dirt
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- Fix crash if no cells found for god to appear.
- When calling fillpot from splashes moved/placed objects, make sure there is sufficient liquid to fill to container.
- Potion of blood sohuld always be a 'dark red potion'
2016-06-06 15:21:47 +10:00
Rob Pearce
d381e8444c
- Introduce MR_BACKTOLAIR to avoid ai code failures.
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- Clear message bar before askobject()
- Make towel code include certain small liquids on the ground (splash of water, blood, etc)
2016-06-06 10:28:49 +10:00
Rob Pearce
e1edc8e14b
- In THREAT ASSESSMENT, don't show both "your <limb> is destroyed" and "you have no <limb>".
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- Make '0' work as a shortcut slot.
- Change default shortcuts
Sixth sense -> 6 ("SIXth" -> "6th" -> 6)
Tiptoe -> 0 ("tOE" -> "oh" -> 0)
Training -> 9
2016-06-03 15:28:05 +10:00
Rob Pearce
59204a30a0
Fix object text when it has attribute scaling but no requirement.
2016-06-02 16:41:18 +10:00
Rob Pearce
dc48475d8b
Cursed eyewear now _reduces_ your vision range.
2016-06-02 16:22:26 +10:00
Rob Pearce
c30a1c4b94
- generate error if main screen is not at least 80x25
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- showlfstats() - implement text wrap and scrolling on Effects screen
- If a monster slips and IQ >= animal, tiptoe next turn.
2016-06-02 14:50:03 +10:00
Rob Pearce
321a5ae00c
- Implement proper up/down paging in showlfstats()
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- getspellschoolknown() returning unpredictable results
- in Skill screen, show abbreviations on each line for ease of reading.
2016-06-02 11:24:32 +10:00
Rob Pearce
89dbff4a63
Potions of (in)competence now modify attributes by 5, not 1.
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Add a squeaking hinge trap
Rename doobtraps() to triggerattachedtrap() for readbility.
Make using spanners able to set off traps.....
Make spanners able to unlock anything (chests, doors)
Allow (I)nteraction with adjacent objects, not just impassable ones (but limit what kind of objects this works with).
Remove CMD_CLOSE command ('s') - we can just use 'interact'.
Limit (I)nteractions to cells in front of you.
2016-06-01 23:59:39 +10:00
Rob Pearce
5135352e2a
Random object generation was completely broken. Should be a little better now.
2016-06-01 21:09:21 +10:00
Rob Pearce
1b8980db09
Change message when prisoners leave you after escaping.
2016-06-01 16:23:21 +10:00
Rob Pearce
0b789afded
Add "-s" and "-S" cli args to show hiscores.
2016-06-01 16:14:52 +10:00
Rob Pearce
301f815ab8
Show "[eating]" in top bar when looking at creatures with /
2016-06-01 15:58:18 +10:00
Rob Pearce
f064ce1c41
Don't show how far you can throw objects if their class is OC_EFFECT (eg. magical barrier)
2016-06-01 15:50:04 +10:00
Rob Pearce
f9a03e40e6
heat metal spell is way too strong, instakilled my char with 50-60 hp. Reduce heat duration from 3-6 turns to 1-2 turns.
2016-06-01 15:38:06 +10:00
Rob Pearce
39160a7c24
Forgot to append hpbuf to objects when describing them.
2016-06-01 15:27:17 +10:00
Rob Pearce
f8eefeeb10
"Your blessed ring of luck produce light..." should be "produces light".
2016-06-01 15:21:31 +10:00
Rob Pearce
cb97ac1f26
When looking at flying creatures, show their height (in metres).
2016-06-01 15:18:52 +10:00
Rob Pearce
973040c4e7
- make animate dead zombies more powerful.
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- remote pet flag before writing lfs to bones file
- don't show 'you feel worried' for undead
- make pets always be able to hear you.
2016-05-31 15:36:37 +10:00
Rob Pearce
18ed81595d
- Update Lumara description to include the fact you can sacrifice anything magical
2016-05-31 12:46:08 +10:00
Rob Pearce
01cb74be28
- bugfix: "Chat -> pet -> attack something -> [cancel]" causes crash.
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- Hecta should raise dead _before_ casting field of decay, to avoid killing corpses.
2016-05-31 12:26:34 +10:00
Rob Pearce
8a3e97fa6c
- bugfix: was printing random memory in getchoicestr() when input text is longer than matched choice.
2016-05-31 10:53:06 +10:00
Rob Pearce
621cd37bf5
- Bad text: "Outside of battle, Hecta will respond to prayers by ."
2016-05-31 01:56:15 +10:00
Robert Pearce
e9a2ccb2c8
- Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago!
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- forgot to initialise brand->description
- door displaying as "leaf" - definition of knowledge->id was OBCLASS instead of OBTYPE.
- Repeated text:
Minimum agility to use effectively: 50 to use.Minimum agility to use
effectively: 50 to use. (bonus at 70).
- change wish text to be more meaningful
- fix failure when loading objects with a bonus from vaults/bones (eg. blessed '+5' sword)
- when raging, don't prompt to really attack when you won't gain xp
- disable flagpile checks
- Use 'interact' to use shops, not 'operate'
- Bad text: You are resistant to: projectiles[-7870t], explosives[-7870t].
- scorpions shouldn't follow you up stairs. (but giant scorpions can)
- make failed relinkob() calls return the original object rather than null, otherwise we get situations where an object becomes NULL and causes a crash.
- make cooking skill description show what size corpses you can cook.
- bug: potion of growth caused instadeath when reverting.
- bug: not showing monster abilites properly
- show raceclass in descriptions (/ v)
- make evasion only work if you're not exhausted
- Felix should be pleased by attacking people while hidden
- Not seeing felix angered messages when donating items
- Holes in roof - you now need to climb to inspect them.
- Fixed crash when hitting @ while producing light.
2016-05-31 00:21:12 +10:00