Commit Graph

4 Commits

Author SHA1 Message Date
Rob Pearce 134542ed8f Adding a bunch of files which say they're modified, possibly just because I'm on a new system. 2021-11-16 11:23:38 +11:00
Rob Pearce 4f54fc0ef9 - [+] young hawk moving very slowly? was healing.
- [+] make monsters heal faster when resting
- [+] make pet rest when you do
- [+] allow 'R' to heal allies
    - [+] F_RESTUNTILALLIES
- [+] mindless/animal mosnters won't throw things
- [+] announceflag for attrset not working
* [+] feeblemind spell - reduces intelligence to ANIMAL.
- [+] ai: if we are carrying too much, drop something
      (non-weapons/armour first)
- [+] teleport spell should teleport any adjacent allies too.
* [+] new 'C'hat commands:
* [+] change 'resist elements' potion to 'rum'
* [+] notify when pet is low on hp
- [+] why could a pirate use a biuckler?
* [+] genericise usage of canhaveobmod!
- [+] armour mod: blooodstained.  adds scary.
- [+] CRASH when you have two weapons and catch a glowbug in your flask.
* [+] potion of restoration onto frozen axe:
- [+] slow spell repeated message: The brown snake looks sluggish.  The
      brown snake is now moving slower.
- [+] make you only hear one thing each turn ?
- [+] always draw impassable objects on top
- [+] special ash
    - [+] exploding powder - explode in radius 1 around player
          (including player)
    - [+] concealing powder - create smoke cloud radius 3 around player
- [+] redo levelup logic.
    - [+] trigger LevUp when you have 'newskillready'
        - [+] announce when you gain level.
    - [+] can't gain more experience when LevUp!
    - [+] only update maxhp/mp from new level after you train
- [+] diety can't use abilities. fixed.
* [+] when i exit from@S output, statbar isn't redrawn
* [+] make SKILLS page show which skills you can learn.
- [+] In @s, downline isn't showing the title on the second page of
      SKILLS...
- [+] show POWER in @M spells page
    - [+] ###---
- [+] show cost RANGE in @M for varpower ones
    - [+] need getspellcosttext(spellid, power, buf) function
    - [+] 25-62MP
- [+] leftover rubbish chars at end of ---- in doheading()
- [+] mosnters should follow you up/down stairs
* [+] different poison types
- [+] implement tremorsense (like darkvision butrun can't be blinded
      etc)
* [+] implement HIDE ability
* [+] Thief job
- [+] if you walk into a room and every cell is lit, reveal it all.
- [+] auto-learn jump ability with high athletics skill
* [+] secret doors
- [+] items to spot secret doors
    - [+] gem of seeing
        - [+] ENHANCESEARCH
        - [+] F_SEEINVIS
    - [+] spell:  "reveal hidden" 
        - [+] shows secret doors
        - [+] removes invisibility
    - [+] wand of detect hidden
        - [+] ... casts the spell
2011-04-13 23:44:29 +00:00
Rob Pearce cc969bb800 * [+] mark more spells as AI_CASTTOFLEE
- [+] simplify AI spell code
- [+] sense surroundings - use power for radius!
- [+] OT_A_LEARN for dietys
* [+] getspellname(spellid, power)
* [+] max powers
- [+] Created monsters need f_xpval = 0
- [+] createmonster - let player choose the type at high power (ie. 8)
- [+] peaceful monsters are still attacking other ones!
- [+] explosions knock you back from centre of it!
- [+] manuals - teach you a skill, or enhance it.
- [+] wand of weakness not being identified.
* [+] more wizard mp reegn fixes
- [+] if you walk into a wall which you can't see, you DO lose hp.
- [+] maybe make it you CANT always see your cell?
- [+] "you feel" instead of "you see" if you have no light source ?
- [+] make it so you dont need LOS to cast spells
* [+] if you arrive in a dark cell after movement show msg
- [+] cannot INSPECT when blind.
* [+] reduce mp heal skill check difficulty since it takes longer
      begore triggering.
- [+] replace gamestarted/loading with gamemode.
- [+] fix spellpower calculation during validation of races
- [+] let "produceslight" go non orthogonal for radius=1
* [+] more frequently appearing light objects
* [+] allow use of oil potion to unjam doors too.
- [+] don't behead tiny/small things
- [+] rats / batsshould be hostile!
2011-03-18 01:25:18 +00:00
Rob Pearce 86ee482ce3 Updates 2011-01-31 19:16:13 +00:00