Commit Graph

262 Commits

Author SHA1 Message Date
Rob Pearce ec6a86a0b2 Fixed a bunch of compile warnings 2023-10-11 12:56:18 +11:00
Rob Pearce 17461f9c24 - Show value of objects based on your skills
- Morningstar should also deal piercing damage
- potion of greed modified to detect objects based on value
- Two-hand weapons are now usable one-handed with very high STR
- Gain skill points faster
- Scimitar is now AGI based, not STR
- No eating when nauseated
2023-10-10 21:30:16 +11:00
rob 3f162673cf Add script to check for unused command letters
WIP: autoexplore code
2022-09-18 17:24:50 +10:00
rob 47e0e1fce8 fire god gifts should be fireproof 2022-09-12 21:25:58 +10:00
rob 4f3375c58b Reduce weapon stamina cost based on proficiency.
add assertion to catch when too many skill abilities/descriptions are added
fix duplicate description on some weapon skills
2022-08-30 22:03:11 +10:00
rob 6199c829bb "cause" of death (rather than "method")
buffer size isue on levelup text
fix pluralisation of single-word objects (eg "leaf")
2022-08-30 19:21:52 +10:00
rob 88f66bb4a7 Fix interaction with summoned floating disc. 2022-08-29 20:24:25 +10:00
rob 17aef350b3 working on removing flicker 2022-08-28 21:00:26 +10:00
rob 281944bb5a generate new hiscore table if one doesnt already exist 2022-08-28 16:43:54 +10:00
rob 9fcbceb8c6 WIP: implementing hash tables for flagpiles. flag code done, need to wrap all walks of flagpiles with foreach_bucket() 2022-08-28 15:13:30 +10:00
rob 81c033d7dc Removed sprintf() usage
Now conpiles properly on linux again
2022-08-27 21:38:56 +10:00
Rob Pearce 415a15a523 Made blue colour lighter so it's easier to see on black backgrounds. 2021-12-08 09:51:22 +11:00
Rob Pearce 134542ed8f Adding a bunch of files which say they're modified, possibly just because I'm on a new system. 2021-11-16 11:23:38 +11:00
Rob Pearce 9456fba0f7 healthy food has a chance of curing poison 2019-08-20 18:19:13 +10:00
Rob Pearce e5dfd28216 Vegetarians shouldn't drink flasks of chicken soup / beef strogonoff. 2016-07-23 11:36:25 +10:00
Rob Pearce 6610dfed88 Rewrite weild() to do all prompts to remove stuff in the way before actually removing anything. 2016-07-07 12:30:04 +10:00
Rob Pearce d5254e25aa If you can meditate, don't prevent resting while caffienated.
Clarify args and description of gotosleep() vs. fallasleep()
2016-07-07 12:13:08 +10:00
Rob Pearce 43c20fbbaf bugfix: racial abilities now work properly after polymorph 2016-07-07 12:02:50 +10:00
Rob Pearce e4c3716387 Tidy up code around modification of player stats by god piety. 2016-06-21 21:37:19 +10:00
Rob Pearce d107dfbb90 - Fixed crash when showing what monsters want/covet in /ve screen. 2016-06-21 17:15:03 +10:00
Rob Pearce ae63bb6b83 Don't announce when monsters "can see again" - you have no way of knowing this. 2016-06-20 23:50:36 +10:00
Rob Pearce d22d881df1 Made "very dark grey" colour slightly brighter. 2016-06-15 00:01:13 +10:00
Rob Pearce 6bdb138faf Increase precision of displayed stamina costs to 2 decimal places. 2016-06-13 23:40:29 +10:00
Rob Pearce 3dd52fa511 When describing an object fmor a shop, show its real (identified) name. 2016-06-13 08:44:14 +10:00
Rob Pearce a4735d597c MAke object weight functions more meaningful - getobmass() and getobweight() 2016-06-09 10:51:55 +10:00
Rob Pearce d98ba870ca New option: prompt to abandon spells/abilities 2016-06-07 20:12:22 +10:00
Rob Pearce fd450ba0c3 - Allow mages to select spells from their primary school through training, by spending points.
- Rename 'weapon attraction' spell to 'guided weapon'
- When showing spells in a book, include their school
- $ key to show current money
2016-06-07 16:52:41 +10:00
Rob Pearce 5bcf36fdce Show stamina cost in weapon description. 2016-06-06 20:55:53 +10:00
Rob Pearce 8456ed6a74 - Option to notify about absorbed into dirt
- Fix crash if no cells found for god to appear.
- When calling fillpot from splashes moved/placed objects, make sure there is sufficient liquid to fill to container.
- Potion of blood sohuld always be a 'dark red potion'
2016-06-06 15:21:47 +10:00
Rob Pearce d381e8444c - Introduce MR_BACKTOLAIR to avoid ai code failures.
- Clear message bar before askobject()
- Make towel code include certain small liquids on the ground (splash of water, blood, etc)
2016-06-06 10:28:49 +10:00
Rob Pearce e1edc8e14b - In THREAT ASSESSMENT, don't show both "your <limb> is destroyed" and "you have no <limb>".
- Make '0' work as a shortcut slot.
- Change default shortcuts
        Sixth sense -> 6 ("SIXth" -> "6th" -> 6)
        Tiptoe -> 0 ("tOE" -> "oh" -> 0)
        Training -> 9
2016-06-03 15:28:05 +10:00
Rob Pearce 59204a30a0 Fix object text when it has attribute scaling but no requirement. 2016-06-02 16:41:18 +10:00
Rob Pearce dc48475d8b Cursed eyewear now _reduces_ your vision range. 2016-06-02 16:22:26 +10:00
Rob Pearce c30a1c4b94 - generate error if main screen is not at least 80x25
- showlfstats() - implement text wrap and scrolling on Effects screen
- If a monster slips and IQ >= animal, tiptoe next turn.
2016-06-02 14:50:03 +10:00
Rob Pearce 321a5ae00c - Implement proper up/down paging in showlfstats()
- getspellschoolknown() returning unpredictable results
- in Skill screen, show abbreviations on each line for ease of reading.
2016-06-02 11:24:32 +10:00
Rob Pearce 89dbff4a63 Potions of (in)competence now modify attributes by 5, not 1.
Add a squeaking hinge trap
Rename doobtraps() to triggerattachedtrap() for readbility.
Make using spanners able to set off traps.....
Make spanners able to unlock anything (chests, doors)
Allow (I)nteraction with adjacent objects, not just impassable ones (but limit what kind of objects this works with).
Remove CMD_CLOSE command ('s') - we can just use 'interact'.
Limit (I)nteractions to cells in front of you.
2016-06-01 23:59:39 +10:00
Rob Pearce 5135352e2a Random object generation was completely broken. Should be a little better now. 2016-06-01 21:09:21 +10:00
Rob Pearce 1b8980db09 Change message when prisoners leave you after escaping. 2016-06-01 16:23:21 +10:00
Rob Pearce 0b789afded Add "-s" and "-S" cli args to show hiscores. 2016-06-01 16:14:52 +10:00
Rob Pearce 301f815ab8 Show "[eating]" in top bar when looking at creatures with / 2016-06-01 15:58:18 +10:00
Rob Pearce f064ce1c41 Don't show how far you can throw objects if their class is OC_EFFECT (eg. magical barrier) 2016-06-01 15:50:04 +10:00
Rob Pearce f9a03e40e6 heat metal spell is way too strong, instakilled my char with 50-60 hp. Reduce heat duration from 3-6 turns to 1-2 turns. 2016-06-01 15:38:06 +10:00
Rob Pearce 39160a7c24 Forgot to append hpbuf to objects when describing them. 2016-06-01 15:27:17 +10:00
Rob Pearce f8eefeeb10 "Your blessed ring of luck produce light..." should be "produces light". 2016-06-01 15:21:31 +10:00
Rob Pearce cb97ac1f26 When looking at flying creatures, show their height (in metres). 2016-06-01 15:18:52 +10:00
Rob Pearce 973040c4e7 - make animate dead zombies more powerful.
- remote pet flag before writing lfs to bones file

- don't show 'you feel worried' for undead

- make pets always be able to hear you.
2016-05-31 15:36:37 +10:00
Rob Pearce 18ed81595d - Update Lumara description to include the fact you can sacrifice anything magical 2016-05-31 12:46:08 +10:00
Rob Pearce 01cb74be28 - bugfix: "Chat -> pet -> attack something -> [cancel]" causes crash.
- Hecta should raise dead _before_ casting field of decay, to avoid killing corpses.
2016-05-31 12:26:34 +10:00
Rob Pearce 8a3e97fa6c - bugfix: was printing random memory in getchoicestr() when input text is longer than matched choice. 2016-05-31 10:53:06 +10:00
Rob Pearce 621cd37bf5 - Bad text: "Outside of battle, Hecta will respond to prayers by ." 2016-05-31 01:56:15 +10:00