Commit Graph

60 Commits

Author SHA1 Message Date
Rob Pearce e9f752dd2f - [+] auto swap places with peaceful lfs only if they are a lot smaller
- [+] prevent autoswap if there is somethign dangerous to the other lf
      in your cell
- [+] sometime give monsters random loot (if they dont have f_nopack)
- [+] stop sprinting and spellcasting if you slip. 
- [+] impement "C"ommunicate command
    - [+] ' with who'?
    * [+] list of options:
- [+] can throw items TO allies
- [+] improvements to getbestweapon()
* [+] give xp for using can of insecticide
- [+] fix monser spell casting
- [+] in describeob, include BONUS for armour
2011-03-25 01:23:15 +00:00
Rob Pearce cc969bb800 * [+] mark more spells as AI_CASTTOFLEE
- [+] simplify AI spell code
- [+] sense surroundings - use power for radius!
- [+] OT_A_LEARN for dietys
* [+] getspellname(spellid, power)
* [+] max powers
- [+] Created monsters need f_xpval = 0
- [+] createmonster - let player choose the type at high power (ie. 8)
- [+] peaceful monsters are still attacking other ones!
- [+] explosions knock you back from centre of it!
- [+] manuals - teach you a skill, or enhance it.
- [+] wand of weakness not being identified.
* [+] more wizard mp reegn fixes
- [+] if you walk into a wall which you can't see, you DO lose hp.
- [+] maybe make it you CANT always see your cell?
- [+] "you feel" instead of "you see" if you have no light source ?
- [+] make it so you dont need LOS to cast spells
* [+] if you arrive in a dark cell after movement show msg
- [+] cannot INSPECT when blind.
* [+] reduce mp heal skill check difficulty since it takes longer
      begore triggering.
- [+] replace gamestarted/loading with gamemode.
- [+] fix spellpower calculation during validation of races
- [+] let "produceslight" go non orthogonal for radius=1
* [+] more frequently appearing light objects
* [+] allow use of oil potion to unjam doors too.
- [+] don't behead tiny/small things
- [+] rats / batsshould be hostile!
2011-03-18 01:25:18 +00:00
Rob Pearce 8d05746bf1 a 2011-03-16 04:45:46 +00:00
Rob Pearce 5f393e02e0 a 2011-03-11 01:25:38 +00:00
Rob Pearce 4ddc70a314 a 2011-03-10 05:47:18 +00:00
Rob Pearce 020f47b808 a 2011-03-04 01:22:36 +00:00
Rob Pearce 4f89ab33f8 - [+] monster which is horrific - penalties if you can see it! (or you
just can't attack?)
- [+] glow bug corpse in empty flask
* [+] auto hit if paralyzed/frozen
- [+] allomancer has permenant detect metal
- [+] remove detect metal spell
- [+] make detect magic last way longer (at least triple)
* [+] change scrolls to wands:
* [+] on "behead", leave head?
- [+] allomancer way to heal using metal? like absorb metal but costs
      more.
* [+] way to see spell descriptions
* [+] replace most occurensces of getmovespeed() with getactionspeed()
* [+] "sprint" ability
- [+] remove curse scroll!
- [+] need average IQ to know if something is rotting!
- [+] make mosnters rest.
- [+] create monster needs to cope with 'xxx wizard'
    - [+] ie. if no match on name, look for job suffixes
    - [+] if found, strip it, make the monsters (force no job!), then
          apply the job
- [+] rotting corpses turn into bones
* [+] Monster wizards start with a _random_ book, not flamedart.
- [+] 'R'esting bug.
    - [+] waited forever. NEver gained any hp!
    - [+] need to somehow check when resting that we _ARE_ actually
          gaining hp... ?
2011-02-15 18:21:33 +00:00
Rob Pearce 86ee482ce3 Updates 2011-01-31 19:16:13 +00:00
Rob Pearce 014d591109 update 2010-12-07 07:34:26 +00:00
Rob Pearce 19d30819ae initial checkin 2010-12-02 01:17:54 +00:00