Show skillcheck percentages and outcomes #12
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Reference: rob/nexus#12
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eg. PASS Shieldblock DC 15 (72%) [20 = 9(3d6) + 4 (str bonus) + 7 (spell bonus)]
Lore skill makes this visible. (eg. "You hit the rat [72%]")
...do I already have this somewhere?
Code is in rolltohit(), just need to pull this out into its own function that populates a string.
Make the output visible in 'v'iew for a monster if our lore is high enough.