! a corridor full of traps @id:trap_corridor @map ####### ....... ####### @end @legend #:cell:SOLID .:cell:EMPTY @end @flags rarity:rare goesin:dungeon autodoors:100 ! half the cells are trapped! scatter(0,1,-1,-2) ob:random trap:1-3 ! corpses scatter(0,1,-1,-2) ob:corpse:1:50 @end