#ifndef __OBJECTS_H #define __OBJECTS_H #include "defs.h" brand_t *addbrand(enum BRAND id, char *suffix, enum BODYPART bp); object_t *addemptyob(obpile_t *where, object_t *o); hiddenname_t *addhiddenname(enum OBCLASS obclass, char *text); knowledge_t *addknowledge(enum OBCLASS id, char *hiddenname, int known); material_t *addmaterial(enum MATERIAL id, char *name, float weightrating); objectclass_t *addoc(enum OBCLASS id, char *name, char *desc, char glyph, int glyphcolour, enum RARITY rarity); void addocnoun(objectclass_t *oc, char *text); object_t *addob(obpile_t *where, char *name); object_t *addobfast(obpile_t *where, enum OBTYPE oid); object_t *addobject(obpile_t *where, char *name, int canstack, int wantlinkholes, enum OBTYPE forceoid); int addobburst(cell_t *where, int range, int dirtype, char *name, lifeform_t *fromlf, enum LOFTYPE needlof); obmod_t *addobmod(enum OBMOD id, char *prefix); obpile_t *addobpile(lifeform_t *owner, cell_t *where, object_t *parentob); void addobsinradius(cell_t *centre, int radius, int dirtype, char *name, int allowdupes); objecttype_t *addot(enum OBTYPE id, char *name, char *description, int material, float weight, int obclassid, enum LFSIZE size); recipe_t *addrecipe(enum OBTYPE result, ...); void adjustdamhardness(int *dam, enum DAMTYPE damtype, enum MATERIAL mat); void adjustdammaterial(int *dam, enum DAMTYPE damtype, enum MATERIAL mat); void adjustdamob(object_t *o, int *dam, enum DAMTYPE damtype); int adjustarmourpenalty(lifeform_t *lf, float amt); int adjustshieldpenalty(lifeform_t *lf, float amt); //void adjustprice(objecttype_t *ot, float *price ); void appendinscription(object_t *o, char *text); void applyobmod(object_t *o, obmod_t *om); int blessob(object_t *o); void brightflash(cell_t *centre, int range, lifeform_t *immunelf); void calcshopprice(object_t *o, flag_t *shopitemflag); int canbepoisoned(enum OBTYPE oid); int canseeob(lifeform_t *lf, object_t *o); object_t *canstackob(obpile_t *op, object_t *match); object_t *canstacknewot(obpile_t *op, objecttype_t *match); int changemat(object_t *o, enum MATERIAL mat); int getcritprotection(object_t *o); int checkobnames(char *haystack, char *needle); void colourmatchob(object_t *o, lifeform_t *lf); void copyobprops(object_t *dst, object_t *src); int countmoney(obpile_t *op); int countnames(char **list); int countobs(obpile_t *op, int onlyifknown); int countobsoftype(obpile_t *op, enum OBTYPE oid); int countnoncosmeticobs(obpile_t *op, int onlyifknown); int curseob(object_t *o); void damageallobs(object_t *srcob, obpile_t *op, int howmuch, int damtype); int doobdieconvert(object_t *o, int wantannounce); int doobtraps(object_t *o, lifeform_t *lf); void dumpobrarity(void); void explodeob(object_t *o, flag_t *f, int bigness); void extinguish(object_t *o); material_t *findmaterial(int id); objectclass_t *findoc(int id); object_t *findobbyid(obpile_t *op, long oid); object_t *findobl(obpile_t *op, char let); // find object by letter brand_t *findbrand(enum BRAND id); obmod_t *findobmod(enum OBMOD id); objecttype_t *findot(enum OBTYPE id); objecttype_t *findotn(char *name); // find objecttype by name recipe_t *findrecipefor(enum OBTYPE result); void fragments(cell_t *centre, char *what, int speed, int howfar); void genhiddennames(void); enum LFSIZE getarmoursize(object_t *o); object_t *getbestcontainer(obpile_t *op); int getchargeinfo(object_t *o, int *cur, int *max); int getcharges(object_t *o); int getcritchance(lifeform_t *lf, object_t *o, lifeform_t *victim); int getdr(object_t *o); int checkcritprotection(lifeform_t *lf, object_t *o); int geteffecttime(int min, int max, enum BLESSTYPE isblessed); int getflamingobs(obpile_t *op, object_t **retob, int *nretobs); int getingredients(obpile_t *op, recipe_t *rec, object_t **retob, int *retcount, int *retconsume, int *nretobs, int promptformulti); objecttype_t *getlinkspell(object_t *o); enum COLOUR getmaterialcolour(enum MATERIAL mat ); enum MATSTATE getmaterialstate(enum MATERIAL mat); int getmissileaccuracy(lifeform_t *thrower, cell_t *where, object_t *missile, object_t *firearm, flag_t *tkthrow); int getobaccuracy(object_t *wep, lifeform_t *weilder); int getobbonus(object_t *o, int onlyknown); int getobpoints(object_t *o); skill_t *getobskill(object_t *o); enum LFSIZE getobsize(object_t *o); int getobspellpower(object_t *o, lifeform_t *lf); int getobvalue(object_t *o); char *getoperateverb(object_t *o); object_t *getoutercontainer(object_t *o); object_t *getoutercontainerop(obpile_t *op); //int getobtypevalue(objecttype_t *ot); object_t *getammo(object_t *gun); objecttype_t *getbasicweaponforskill(enum SKILL skid); object_t *getrandomammo(lifeform_t *lf); objecttype_t *getrandomammofor(object_t *o); brand_t *getrandombrandfor(objecttype_t *ot); objecttype_t *getrandomobofclass(enum OBCLASS ocid, int minrarity, int maxrarity); enum OBTYPE getrandomtrapforob(void); char *getdamname(enum DAMTYPE damtype); char *getdamnamenoun(enum DAMTYPE damtype); char *getfillingname(int nutrition); int getfirearmrange(object_t *o); int getfirearmspeed(object_t *o); glyph_t *getglyph(object_t *o); int gethardness(enum MATERIAL matid); char *genhiddenname(enum OBCLASS id); char *gethiddenname(object_t *o); int getobattackdelay(object_t *o); float getobhppct(object_t *o); int getobmaxhp(object_t *o); int getletindex(char let); int getmaterialvalue(enum MATERIAL mat ); int getmaxthrowrange(lifeform_t *lf, object_t *o); char getnextletter(obpile_t *op, char *wantletter); int getnumshards(object_t *o); int getnutritionbase(object_t *o); int getnutrition(object_t *o); enum DEPTH getobdepth(object_t *o, lifeform_t *lf); char *getobdesc(object_t *o, char *buf); char *getobequipinfo(object_t *o, char *buf); char *getobextrainfo(object_t *o, char *buf); cell_t *getoblocation(object_t *o); cell_t *getobpilelocation(obpile_t *op); char *getobname(object_t *o, char *buf, int count); char *getobnametrue(object_t *o, char *buf, int count); char *real_getobname(object_t *o, char *buf, int count, int wantpremods, int wantcondition, int adjustforblind, int wantblesscurse, int showall); float getobpileweight(obpile_t *op); char *getobconditionname(object_t *o, char *buf); char *getobhurtname(object_t *o, enum DAMTYPE damtype); float getobweight(object_t *o); float getobunitweight(object_t *o); objecttype_t *getoppositestairs(objecttype_t *ot); char *real_getrandomob(map_t *map, char *buf, int forcedepth, int forcehabitat, enum LFSIZE maxsize, int forpickup, ... ); char *getrandomob(map_t *map, char *buf); char *getrandomobofsize(map_t *map, char *buf, enum LFSIZE maxsize); char *getrandomobwithdt(map_t *map, enum DAMTYPE damtype, char *buf); char *getrandomobwithclass(map_t *map, enum OBCLASS cid, char *buf, int depthmod); enum OBCLASS getrandomobclass(enum HABITAT hab); int getobrarity(object_t *o, enum RARITY *rr); enum SPELLSCHOOL getschool(enum OBTYPE sid); char *getschoolname(enum SPELLSCHOOL sch); char *getschoolnameshort(enum SPELLSCHOOL sch); int getshatterdam(object_t *o); float getshopprice(object_t *o, lifeform_t *buyer); int getstairdirection(object_t *o); enum SKILLLEVEL gettechlevel(enum OBTYPE oid); int getthrowdam(object_t *o); char *gettopobname(cell_t *c, char *retbuf); enum BODYPART getweildloc(object_t *o, enum BODYPART *otherloc, int *twohanded); int hasedibleob(obpile_t *op); object_t *hasequippedobid(obpile_t *op, enum OBTYPE oid); object_t *hasknownob(obpile_t *op, enum OBTYPE oid); object_t *hasob(obpile_t *op, enum OBTYPE oid); object_t *hasobletter(obpile_t *op, char letter); object_t *hasobofclass(obpile_t *op, enum OBCLASS cid); object_t *hasobofmaterial(obpile_t *op, enum MATERIAL mid); int hasobmod(object_t *o, obmod_t *om); object_t *hasobmulti(obpile_t *op, enum OBTYPE *oid, int noids); object_t *hasobwithflag(obpile_t *op, enum FLAG flagid); object_t *hasobwithflagval(obpile_t *op, enum FLAG flagid, int val0, int val1, int val2, char *text); object_t *hasobid(obpile_t *op, long id); void identify(object_t *o); void ignite(object_t *o); flag_t *isarmour(object_t *o); int isactivated(object_t *o); int isammofor(objecttype_t *ammo, object_t *gun); int isbadfood(object_t *o); int isunknownbadobject(object_t *o); int isbetterarmourthan(object_t *a, object_t *b); int isbetterwepthan(object_t *a, object_t *b, lifeform_t *owner); int isblessed(object_t *o); int isblessknown(object_t *o); int iscorpse(object_t *o); int iscursed(object_t *o); int isdamaged(object_t *o); int isdangerousob(object_t *o, lifeform_t *lf, int onlyifknown); int isdeadob(object_t *o); int isdrinkable(object_t *o); int isedible(object_t *o); int isequipped(object_t *o); int isequippedon(object_t *o, enum BODYPART bp); int isfirearm(object_t *o); int isflammable(object_t *o); int isknown(object_t *o); int isknownot(objecttype_t *ot); int isheavyweapon(object_t *o); int isidentified(object_t *o); int isimpassableob(object_t *o, lifeform_t *lf); int ismagical(object_t *o); int ismeleeweapon(object_t *o); int ismetal(enum MATERIAL mat); int isthrowmissile(object_t *o); int isoperable(object_t *o); int isplainob(object_t *o); int ispourable(object_t *o); int ispushable(object_t *o); int isreadable(object_t *o); int isrotting(object_t *o); flag_t *issecretdoor(object_t *o); flag_t *isshield(object_t *o); int issmellableob(object_t *o); int isthrownmissile(object_t *o); int istried(object_t *o); int istriedot(objecttype_t *ot); int isweapon(object_t *o); int iswearable(object_t *o); void killallobs(obpile_t *op); void killmaterial(material_t *m); void killob(object_t *o); void killobpile(obpile_t *o); void killoc(objectclass_t *oc); void killot(objecttype_t *ot); int knockbackob(object_t *o, int dir, int howfar, int power, lifeform_t *pusher); lifeform_t *makeanimated(lifeform_t *lf, object_t *o, int level); int makeduller(object_t *o, int howmuch); void makeknown(enum OBTYPE otid); void maketried(enum OBTYPE otid); void makewet(object_t *o, int amt); object_t *moveob(object_t *src, obpile_t *dst, int howmany); object_t *real_moveob(object_t *src, obpile_t *dst, int howmany, int stackok); void modbonus(object_t *o, int amt); //object_t *newobeffects(object_t *o); void obaction(object_t *o, char *text); object_t *obexists(enum OBTYPE obid); void obdie(object_t *o); int obfits(object_t *o, obpile_t *op); enum DAMTYPE oblastdamtype(object_t *o); int brandappliesto(brand_t *om, objecttype_t *ot); int obmatchescondition(object_t *o, long opts); int obproduceslight(object_t *o); int obpropsmatch(object_t *a, object_t *b); int obotpropsmatch(object_t *a, objecttype_t *b); flag_t *obrestrictsmovement(object_t *o, lifeform_t *lf); int obsfallthrough(cell_t *c, object_t *pit); int operate(lifeform_t *lf, object_t *o, cell_t *where); enum RARITY pickrr(int whatfor); int pilehasletter(obpile_t *op, char let); void potioneffects(lifeform_t *lf, enum OBTYPE oid, object_t *o, enum BLESSTYPE potlessed, int *seen); int pour(lifeform_t *lf, object_t *o); void quaff(lifeform_t *lf, object_t *o); int readsomething(lifeform_t *lf, object_t *o); void removedeadobs(obpile_t *op); int removeob(object_t *o, int howmany); object_t *relinkob(object_t *src, obpile_t *dst); void rrtorarity(enum RARITY r, int *minr, int *maxr); void setblessed(object_t *o, enum BLESSTYPE wantbless); int sethiddenname(objecttype_t *o, char *text); void setinscription(object_t *o, char *text); void setobcreatedby(object_t *o, lifeform_t *lf); void setwaterdepth(cell_t *c, int depth); int shatter(object_t *o, int hitlf, char *damstring, lifeform_t *fromlf); void shufflehiddennames(void); int sizetonutrition(enum LFSIZE size); object_t *splitob(object_t *o); int takedamage(object_t *o, int howmuch, int damtype); int real_takedamage(object_t *o, int howmuch, int damtype, int wantannounce); int fireat(lifeform_t *thrower, object_t *o, int amt, cell_t *where, int speed, object_t *firearm); void timeeffectsob(object_t *o); //void trapeffects(object_t *trapob, enum OBTYPE oid, lifeform_t *lf); void trapeffects(object_t *trapob, enum OBTYPE oid, cell_t *c); void turnoff(lifeform_t *lf, object_t *o); void turnon(lifeform_t *lf, object_t *o); int uncurseob(object_t *o, int *seen); int usecharge(object_t *o); int usefountaincharge(object_t *o, flag_t *drinkflag); int validateobs(void); int wepdullable(object_t *o); int willshatter(enum MATERIAL mat); #endif