#include "defs.h" int loadall(void); int loadflagpile(FILE *f, flagpile_t *fp); int loadknowledge(FILE *f); lifeform_t *loadlf(FILE *f, cell_t *where); map_t *loadmap(FILE *f); int loadob(FILE *f, obpile_t *op, long *id); int loadregions(FILE *f); int loadsavegame(void); int loadworlddata(FILE *f); int removevaultfile(char *filename); int savebones(map_t *m, room_t *r); int saveflagpile(FILE *f, flagpile_t *fp); int saveknowledge(FILE *f); int savelf(FILE *f, lifeform_t *l); int savegame(void); int savemap(FILE *f, map_t *m); int saveob(FILE *f, object_t *o); int saveobtobones(object_t *o, FILE *f, int x, int y); int saveregions(FILE *f); int saveworlddata(FILE *f); int showhiscores(lifeform_t *lf, int min, int max); int writehiscore(lifeform_t *lf, int *rank);