My first attempt at a text roguelike game.
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Rob Pearce 089ce94751 * [+] let credit cards be used at some shops?
* [+] bug with adding obejcts to shops
- [+] issue with objects dying and killing their flagpiles
    - [+] A medium fire dies down a little.  A medium fire is no longer
          glowing.
    - [+] shouldn't say "is no longer glowing" when we're changing the
          type... ?
    - [+] put a breakpoint on "is no longer glowing"
* [+] let you bless objects using a holy circle somehow (but it might
      make the circle disappear?).
- [+] darness bug - need to recalc light for anyone who sees a cell's
      lightlevel change.
- [+] call more() after showing vaultentertext()
- [+] remove "inspected" when you ident or makeknown an object.
- [+] BUG - no objects in inventory!!!!
    - [+] listobs failing? mylist[0] = null.
MEMLEAK
- [+] finish implementing CLEANUP()
- [+] crash in cleanup() -> killot() -> findleak.c_stuff while freeing
      STACKABLE flag from cactus fruit???
    - [+] better now?
- [+] now a crash freeing hiddennames!
- [+] forgot to free obmods
- [+] leaking approx. 1 meg per turn!
- [+] where am i leaking?! maybe try valgrind or findleak.c
- [+] findleak.c now finds nothing.
- [+] but i am sitll leaking?????
- [+] related to lifeform count.  killing all but player dramatically
      slows it.
- [+] check calclos()... looks okay.
- [+] setcellknown() ?no.
- [+] startlfturn?? no.
- [+] remove unused "lf->viscell"
- [+] when there are 2 things in a cell, say "you see x and x here."
- [+] restore original stast when polymorphing back to original form!!!
- [+] when making shops, pick new ones more often.
- [+] change to maps: don't let vaults overlap.
- [+] HARDCODE object values
    - [+] potions
    - [+] tech
    - [+] tools
    - [+] rings
- [+] increase evasion skill effects
- [+] changes to  animradial... and animradialorth
    - [+] combine into one function
    - [+] move msg into here
    - [+] refs to spellcloud()
    - [+] refs to animradial()
- [+] fire should spread onto flammable lifeforms
- [+] bug: attack flurry doesn't work for monk
- [+] let monsters climb even when not facing a wall?
    - [+] set their facing first.
- [+] CRASH when you die while climbing (or on a solid cell)
- [+] rings
    - [+] stench
    - [+] breath water
    - [+] detect life
    - [+] deceleration
    - [+] meditation
    - [+] reflection
    - [+] boost magic power
    - [+] education - gain xpskills more quickly
    - [+] crit protection
    - [+] greed - detect obs
- [+] ivy - grows!
- [+] ragefungus - bezerk spores
- [+] nutter - drops peanuts
- [+] dish which slightly increases maxhp (beginner level)
    - [+] stuffed mushroom. shiitake mushroom + bread
2011-12-08 02:55:14 +00:00
data * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
doc * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
vaults - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
Makefile * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
ai.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
ai.h - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
attack.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
data.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
defs.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
flag.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
flag.h - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
god.c - [+] ob1() macros 2011-12-05 17:03:47 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
io.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
lf.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
lf.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
map.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
map.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
move.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
nexus.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
nexus.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
objects.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
save.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
shops.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
spell.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
spell.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
text.c - [+] ob1() macros 2011-12-05 17:03:47 +00:00
text.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
vault.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
vault.h added vault code to svn! 2011-11-30 02:07:19 +00:00