My first attempt at a text roguelike game.
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Rob Pearce 0a06d06374 - [+] dancing weapons should injerit object's size.
- [+] animals shouldn't be smart enough to avoid sharp objects on the
      grond.
    - [+] make all animals have wisdom = LOW
    - [+] make most undead have wisdom = VLOW
    - [+] make most undead have CHA = EXLOW
- [+] warn if races are missing any STARTATTs
- [+] warn if races have duplice sTARTATTS
- [+] reduce unyon hit points
- [+] drop monster hitdice sides to 6
- [+] change goblin colours
- [+] replace quickblade with uchigatana. dael 7-8 damage. very rare.
- [ ] apply correct rarity to weapons
- [+] balance katana now that i've modified blades!
    - [+] and add wakazashi.
- [+] add altdam bash to most swords
- [+] add f->text to altdam
- [+] add "noobstext" to askobject()
- [+] why did ninja start with 0 mp ?
- [+] if you read a manual for a skill yo ucan't learn, have some kind
      of message to say it didnt work
- [+] map shouldn't be magical
- [+] cloth should 'heat up' (it just catches on fire)
- [+] give A_FIT to all mosnters, for stamina when we polymorph into
      them!
- [+] fix bug where celldangerous() fails on a lifeform's own cell
- [+] reflexive dodging should also dodge dangerous objects which
      appear on top of you!
    - [+] do this in startlfturn(), before other effects!
- [+] air spell - refraction - boosts EV
- [+] move jolt to L2
- [+] don't announce initial damage taking object from perfect to
      battered.
- [+] propel missile
    - [+] doesnt anger lumara
    - [+] for monsters: aispellok true if we have an OC_MISISLE which
          we're strong enough to able to throw.
    - [+] minrange 2
2012-03-20 10:26:33 +00:00
data - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
doc - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
flag.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
god.c - [+] Monsters should not use longbows as melee weapons!! 2012-03-16 00:35:38 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
io.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
lf.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
lf.h - [+] Monsters should not use longbows as melee weapons!! 2012-03-16 00:35:38 +00:00
map.c - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
map.h - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
move.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
nexus.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
nexus.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
objects.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
save.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
spell.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
text.c - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00