My first attempt at a text roguelike game.
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Rob Pearce 0a7aeec362 - [+] weakness spell should half melee damage.
- [+] quaffed a potion of polymorph self... and nothing happened!
- [+] only killing undead should please the god of life, not just
      killing anything evil
- [+] klikirak shouldn't get angry when you take cold damage!
- [+] fire sohuld convert flammable celltypes to another type:
    - [+] wood -> stone floor with pit
    - [+] carpet > stone
- [+] increase flamepillar range
- [+] warning before killing firebug on wood/carpet, if wisdom is
      at_high or above, and animal lore is high enough.
- [+] make f_twohanded only apply up to a given lf size.
    - [+] implement
    - [+] then add "istwohandedfor(wep, lf)"
    - [+] then fix up ob defs in data.c
- [+] unnatural growth/shrinkage spells should be temporary too (like
      potion)
- [+] random polymorph code
    - [+] stay at the same TR, or one higher/lower! (same for player
          random polymorph)  
- [+] elephant - friendly to mammoans
- [+] mammoth
- [+] pixie (then pixie, dryad sprite = sylvan / fae)
- [+] naiad / nixie
    - [+] blue 'n'
    - [+] low power charm to lure into water
    - [+] dagger/javelin
    - [+] throwing net
    - [+] resist magic 25%
- [+] droid - zapper
- [+] hoverscout (levitates, summons monsters)
- [+] skellion - floating flaming skull, scream attack, flame melee
- [+] fire primality should cast flame burst.
- [+] don't modify monster hp based on fitness.
- [+] storm primality / wind primality
    - [+] very fast
    - [+] 2 attacks - 1d5 each time. (pummel with debris / zapper)
    - [+] permenant windshield
    - [+] lesser:
        - [+] lightningbolt (lesser, 2d6)
        - [+] sleetstorm (lesser, 1-2 cold and slow movement)
    - [+] greater
        - [+] chain lightning (greater, 3d6)
        - [+] hailstorm (greater, 1d6 cold and 1d4-5d4 depending on
              power)
- [+] naiad (water sprite) - 'n' -blue
    - [+] good
    - [+] aquatic
    - [+] water spirit
    - [+] charm spell
- [+] ling parasite - green 'x'
    - [+] turns one corpse into a zombie (dies in the process)
- [+] add onion object.
- [+] roc
- [+] "crystal cur" - canine. only bashing works
    - [+] gems for corpses.
- [+] bug: monsters not using spells. fixed.
    - [+] test NOSPELLS bug with rapidivy
    - [+] test low IQ spells with storm primality
- [+] make hitdice be d8 rather than d4
    - [+] change F_HITDICE
    - [+] add constant HITDIESIDES
    - [+] redo all definitions in data.c
2012-03-11 01:39:33 +00:00
data - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
doc - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
flag.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
god.c - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
io.h - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
lf.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
lf.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
map.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
map.h - [+] bug: notime being set in timeeffectslf() but NOT being UNSET!!! 2012-03-07 11:46:55 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
move.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
nexus.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
nexus.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
objects.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
save.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c Paladin changes 2012-02-25 23:42:48 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
spell.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
text.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00