My first attempt at a text roguelike game.
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Rob Pearce 0f914d8819 More godstones:
- [+] amberon: rename to "Purity"
    - [+] make it cure deformities etc ?
    - [+] massive damage to undead ?
- [+] thieves: of vengeance
    - [+] makes all monsters attack themselves
    - [+] steals all weapons from monsters
- [+] mercy: of mercy..
    - [+] acts as ring of miracles (when charged)
- [+] make "mirror image" be a modification spell instead of
      mental ?
- [+] make resize spells target a lf, rather than the caster
- [+] l2 spell alchemy - convert metal object into power% its value in gold!
      (maxpower 5)
    - [+] need wantmaterial in doaskobject
- [+] move ring of miracles check out of losehp().
    - [+] instead, just use the die() one.
- [+] titans have more hit points than gods!!! fix this.
2012-02-21 19:45:01 +00:00
data More godstones: 2012-02-21 19:45:01 +00:00
doc - [+] non-player insects should never be able to break out of a web. 2012-02-10 06:44:12 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c More godstones: 2012-02-21 19:45:01 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c More godstones: 2012-02-21 19:45:01 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h More godstones: 2012-02-21 19:45:01 +00:00
flag.c - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
flag.h - [+] firebug should deal 1 fire damage to anything on the ground 2012-02-04 23:26:16 +00:00
god.c More godstones: 2012-02-21 19:45:01 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
lf.c More godstones: 2012-02-21 19:45:01 +00:00
lf.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
map.c - [+] for intelligent and wise monsters in groups, make at lesat one 2012-02-14 19:11:33 +00:00
map.h - [+] for intelligent and wise monsters in groups, make at lesat one 2012-02-14 19:11:33 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
move.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
nexus.c - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
nexus.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
objects.c More godstones: 2012-02-21 19:45:01 +00:00
objects.h More godstones: 2012-02-21 19:45:01 +00:00
save.c - [+] hiscores - show "Killed by xxx on level 5 of the dungeons." 2012-02-07 04:26:29 +00:00
save.h - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
shops.c - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
shops.h - [+] redo throw hit%. even inept sk_throwing should have 40% or so to 2012-02-07 02:50:17 +00:00
spell.c More godstones: 2012-02-21 19:45:01 +00:00
spell.h - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
text.c - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
text.h - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
vault.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00