- [+] when placing any vault with maintainedge, set "LOCKED" for all
cells
- [+] change all mapmaking code to honour LOCKED(not just digdungeon)
- [+] room placement code
- [+] cave
- [+] dungeon
- [+] forest
- [+] sewer
- [+] swamp
- [+] fixed. BUG: TRAVEL to the swamp, walk up stairs...
- [+] ERROR - stairs should link to existing map ('dungeon L7 (id
#3)', depth 7), but
it has no free stairs.--More--
- [+] walking _down_ is okay.
- [+] was only checking to link entryob when we were going DOWN
stairs.
- [+] place fixed vaults _BEFORE_ creating habitats ???
- [+] this will only work after all creation routines honour
"->locked"
- [+] set locked on all fixed vault cells after making them.
- [+] better code for removal of internal doors.
- [+] bug! fleeing monsters taking no time!
- [+] brainbat
- [+] consume corpses to regain life? make this a normal death spell.
- [+] f_consumesouls
- [+] anything that dies in sight nearby heals her.
- [+] "%s consumes the soul of the dying %s ?"
- [+] give this to baba yaga
- [+] loading bug with map flags:
- [+] getting a flag with text = "flags"
- [+] am i saving something else with a space in it ???
- [+] %s in fscanf doesn't handle spaces!
- [+] in save.c, when I'm liable to get spaces in a string,
replace %s with:
- [+] sscanf("%[ a-xA-Z0-9+'*/-]")
- [+] earthwyrm
- [+] divine into two monsters if slashed
- [+] appear in ant nests