My first attempt at a text roguelike game.
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Rob Pearce 1222ee9550 - [+] when saying "learn a new spell/psionic power/etc", show your
maxmp in the prompt?
- [+] manriki - throw it, tripand take time if you hit (and they fail a
      trip check withbig penalties, or if they're flying)
    - [+] f_tanglemissile
- [+] throwing net (add f_sticky on hit)
- [+] tweak throing accuracy
- [+] shadowcats now only produce smoke puffs, not clouds
- [+] giant fly corpse should be poisonous
- initial work on climbing ability....
2011-11-02 01:10:50 +00:00
data - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
doc - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
vaults - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
flag.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
god.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
io.c - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
io.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
lf.c - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
lf.h - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
map.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
map.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
move.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
nexus.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
nexus.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
objects.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
save.c - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
spell.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
text.c - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
text.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00