My first attempt at a text roguelike game.
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Rob Pearce 168a3c49ff - [+] bug: wrapprint() needs to cope with long lines which wrap!!!
- [+] in progress...
    - [+] currently hanging - fixed.
    - [+] once done, make it not add spaces
    - [+] add spaces manually in showlfstats.
    - [+] once done, change all code to use wrapprint instead of
          textwithcol
    - [+] still an issue - everything in my inventory is coming up bold!
    - [+] missing the last word again....
- [+] remove requirement that you have to be able to pick up an object
      to eat it
* [+] make ninja weapons be "exotic" or ninjitsu
- [+] ghost missing melee attacks
- [+] make oil lamps last HEAPS longer too
- [+] @ should include weapon bonuses for skill/str
- [+] "headless bones" when you kill a skeleton??
- [+] allow for change of verb instead of always using "Killed by xxx"
- [+] only call maketried() for the player
- [+] don't show 'really attack the peaceful something' if you can't
      see it!
- [+] vault: suply closet
    - [+] 1 sq room with tools
- [+] why is hecta's pain hitting the player?
- [+] make it so you can only Offer to gods you ahve prayeed to?
- [+] recalc light on:
    - [+] darkness/light spells
    - [+] eye destroyed
- [+] prevent tumble/jump while grabbed
- [+] prompt to drop when wearing new armour
- [+] canine tracking should be a potion, not a scroll
- [+] some '?' help commands not working.
- [+] add f_critprotection to armour
- [+] crash when tumbling into an lf
- [+] incrase cellknown time when no cartography skill 
- [+] change disarm and trip into abilities:
    - [+] disarm
    - [+] trip
- [+] ninja
    - [+] skills:
        - [+] athletics (enouhg to tumble)
        - [+] throwing
        - [+] unarmed
        - [+] long blades
        - [+] stealth
    - [+] objects:
        - [+] smoke bombs
        - [+] shuriken - another missle. higher dam than darts.
    - [+] how will this be different from the rogue class???
        - [+] disarm
        - [+] trip. maybe make trip polearms confer this ability?
        - [+] flip .
2011-10-18 23:08:14 +00:00
data - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
doc - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
vaults - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
attack.h - [+] fixed buf where f_restuntilbetter wasn't cleared 2011-10-06 20:12:13 +00:00
data.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
flag.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
god.h - [+] when throwin gn aobject, warn if you have no LOF (just like 2011-09-22 02:00:16 +00:00
io.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
io.h - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
lf.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
lf.h - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
map.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
map.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
move.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
nexus.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
nexus.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
objects.h - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
save.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
spell.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
text.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
text.h - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00