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#include "defs.h"
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int loadall(void);
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lifeform_t *loadlf(FILE *f, cell_t *where);
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map_t *loadmap(char *basefile);
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int loadob(FILE *f, obpile_t *op);
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int loadsavegame(void);
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int savelf(FILE *f, lifeform_t *l);
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int savemap(map_t *m);
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int saveob(FILE *f, object_t *o);
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