14 lines
341 B
C
14 lines
341 B
C
#include "defs.h"
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celltype_t *addcelltype(int id, char glyph, int solid, int transparent);
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void checkendgame(void);
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void cleanup(void);
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void doeffects(void);
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void donextturn(map_t *map);
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celltype_t *findcelltype(int id);
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char *getdirname(int dir);
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int init(void);
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int isplayerturn(void);
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int rnd(int min, int max);
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void sortlf(map_t *map);
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