My first attempt at a text roguelike game.
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Rob Pearce 1f6429e305 - [+] intelligent (ie. more than animal) ai shouldn't move if it will
cause damage
    - [+] move_will_hurt()
        - [+] ie. if in PAIN, or appropriate injury.
- [+] if you're deaf, use "the xx says something" rather than "the xx
      says yy"
- [+] STILL reachability errors in dlev 6 (jimbos' lair not linked)
- [+] new forest habitat mechanism - clusters of trees
- [+] bashing injury if you are slammed into a wall?
- [+] jimbo didn't have a weapon! "+2 halberd" not working
- [+] if you don't have knowledge about a creature, still show items
      (but only equipped ones)
- [+] listen skill should take longer to train
- [+] candle should last longer
- [+] carrot grants temp darkvision
- [+] shouldn't be able to eat stuff from floor while levitating
- [+] CHANGE f_hitdice to use text
- [+] fear spell from dretch always failing even on l1 player.  why?
* [+] summondemon spell
- [+] adjust spell damage - 1d6 per level.
ice spells:
- [+] l4 - ice armour (higher power means more pieces of ice armour)
    - [+] (power/3)+1 pieces of armour. ie. 1 - 4
    - [+] order:  body,helmet, gloves, feet
    - [+] 4AC each.
* [+] l5 - shardshot (higher level ray damage, does less damage the
      further away it goes)
- [+] l5 - snap freeze ? turn one lf to ice?
- [+] more things which use light attacks (ie. make glasses useful)
- [+] replace bp_righthand with bp_rightfinger
- [+] bug in blink spell: "Nothing seems to happen."
- [+] make metal resist bite/slash/chop, not be immune.
- [+] fix shatter spell on glass wall
* [+] bug: in jimbos vault and plaeyrstart2, exits are being added in
      in appropriate places.
* [+] make player's starting point be a "prison_cell" vault.
- [+] earplugs - stop all sound.  
    - [+] make f_deaf an intrinsic (ie. announcements)
    - [+] add the object
critical hits:
- [+] "you hit xxx" "xxx turns to flee" "xxx's leg is bruised"
    - [+] need losehp to NOT trigger fightback in this case - we will
          trigger it ourself after crithit.
    - [+] pass this as a param?
- [+] critical eye hits
    - [+] scraped eyelid (slash, lower accuracy)
    - [+] black eye (bash, lower vision range and charisma)
    - [+] destroyed eye (pierce, permenant lower vision range!)
- [+] injuries heal heaps faster when asleep
- [+] redo f_injured flag to use an "enum INJURY" IJ_xxx
- [+] change how it is applied
- [+] change how it is announced (io.c)
- [+] change how effects work (search for F_INJURY)
- [+] pierce
    - [+] pierced artery: v.high bleed
    - [+] stabbed heart (instant death, very unlikely)
- [+] slash:
    - [+] cut flexor tendon (cannot weild ANY weapon)
    - [+] slashed hamstring (fall. skillcehck every time you move, 
          vslow movement)
    - [+] severed finger
        - [+] finger drops to the ground
        - [+] ring drops to the ground
        - [+]  (get nobodypart bp_rightfinger or bp_leftfinger)
- [+] bash:
    - [+] dislocated arm (cannot weild anything heavy in that hand)
    - [+] broken rib (reduced carrying capacity)
    - [+] swelled ankle (cannot remove or put on boots)
2011-09-05 22:04:51 +00:00
data * [+] bug: map structure being corrupted. 2011-08-30 20:10:43 +00:00
doc - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
vaults - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
Makefile - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
ai.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
ai.h * [+] why did i get a gift from yumi in the middle of a battle? 2011-08-10 02:40:29 +00:00
attack.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
attack.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
defs.h - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
flag.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
god.h - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
io.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
io.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
lf.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
lf.h - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
map.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
map.h - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
move.h - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
nexus.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
nexus.h - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
objects.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
save.c - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
spell.h - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
text.c - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
text.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00