My first attempt at a text roguelike game.
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Rob Pearce 200dae5175 * [+] BUG: books lose their hidden names after load:
- [+] bug: on  load i can see in all directions, and impassable stuff
      around me is obliterated!
- [+] warn when attacking will rust your weapon (if wis high enough)
- [+] yumi should like killing injured things
- [+] bug: sandman isn't attacking or casting spells. - wasn't hostile.
* [+] bug: not able to sell gems in a jewelery store
- [+] when something casts swap places, need to redo los for the target
      too!
- [+] "you feel a wrenching sensation" should have 'more' after it.
- [+] stat bonuses for gods
    - [+] yumi  - boost wis
    - [+] glorana - boost con
    - [+] Lumara - boost iq
- [+] enchant weapon should remove rust too.
- [+] only place a pool of blood if monster is large enouhg
- [+] when mosnters steal gold, let them take more than just one!
- [+] monstres need to retain F_HOSTILE on polymorph! forgot about
      rndhostile
- [+] change some eatconfers to blood confers
    - [+] make blood splashes combine properly
    - [+] test with troll blood
    - [+] when you _kill_ something, drop more blood
    - [+] when you behead/bisect, do splatter
    - [+] in knowledge, show:  "its blood can be bottled to make xxx"
        - [+] (at skilled knowledge level)
        - [+] test....
    - [+] replace eatconfer flags with f_fillpot
    - [+] make sure monsters with fillpot actually bleed
    - [+] make slash etc damage ALWAYS cause bleed
    - [+] make projectile damage only cause bleed if the object is
          pointy (f_missiledam)
    - [+] make bashing not cause bleed
    - [+] make sure that bottling blood reduces/kills the object.
- [+] robots should bleed oil
- [+] CRASH:  during lfhasflag(dodges) - lf.c:20201 (getobname
    - [+] getting ob name of 'rdata' from celldangrous()
    - [+] but rdata->pile is bad...
    - [+] and object was a manual. why was a goblin avoiding a manual?
    - [+] celldangerous() actually set rdata to "deep water"
    - [+] ....but somehow it changed to point to a manual!!!
    - [+] getdodgecell() changed it!
- [+] bug: when a monster kills anohter:
    - [+] "the xxx hits the xxx"
    - [+] (no death message).
    - [+] either include "xxx dies". or make "xxx kills xxx".
    - [+] fixed, i think. wasn't calling getkillverb when attacker was
          a monster.
2012-06-02 22:43:18 +00:00
data * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
doc - [+] "really attack the helpless something?" 2012-04-27 01:23:14 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
attack.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
data.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
data.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
defs.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
flag.h - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
god.c - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
io.h - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
lf.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
lf.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
map.c - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
map.h - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
move.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
nexus.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
nexus.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
objects.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
objects.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
save.c - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
spell.h - [+] "really attack the helpless something?" 2012-04-27 01:23:14 +00:00
text.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
text.h - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
vault.c - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00