- [+] replace 'step carefully' key to free up 's' - OT_A_TIPTOE
- [+] 's' = 'shut door' (replace 'c')
- [+] 'c' = 'chat to single'
- [+] rewrite docomms() to use other funcs
- [+] 'C' = 'command all allies'
- [+] only possible for single person:
- [+] 'o' donate
- [+] 'i' tell me about this area
- [+] 'j' join me
- [+] 'k' trade knowledge
- [+] 'm' mercy
- [+] 't' trade
- [+] 'x' dangers nearby?
- [+] make a list of all commands which are valid for EVERYONE
- [+] send command to everyone.
- [+] docommslf()
- [+] test with single target
- [+] test with multiple targets
- [+] hitconfer lifetime for wight/contagion zombie should only happen
on fatal hits
- [+] makezombie() should be able to call petify()
- [+] bug: mosnters never using HIDE ability.
- [+] monsters which pretend to be objects (ie. gargoyle)
- [+] F_ISMONSTER v0=raceid v1=objectid, v2 = spot check difficulty
- [+] when generating, add contents->first as objectid v1
- [+] getobname -> if you have f_mosnters, use contents->first
- [+] getobdesc -> if you have f_mosnters, use contents->first
- [+] mosnters won't walk onto it
- [+] if you are next to them and can't see them... reveal then
attack!
- [+] F_ISMONSTER - must always be impassable to everyone!!!
- [+] if you try to walk onto it:
- [+] "the xxx starts to move!"
- [+] kill ob
- [+] add lf
- [+] they get a free attack
- [+] if it takes damage
- [+] ... convert.
- [+] spot checks to see them.
- [+] ...convert.
- [+] F_PRETENDSTOBE - mosnters will revert if unseen.
- [+] reveal hidden should show them.
- [+] gargoyle
- [+] stone statues
- [+] winged
- [+] large
- [+] ~37hp
- [+] start off as an obejct
- [+] wight
- [+] rare.
- [+] ~26 hp ...TR5
- [+] silent move
- [+] dr4 attack (low damage) but....
- [+] any humans killed rise as a wight .
- [+] (hitconfer revive). how can i limit hitconfer to a
race? maybe f_hitconferrace
- [+] bones file
- [+] tested ok.
- [+] 1 leveldrain per hit
- [+] skillcheck to avoid
- [+] wight gains +5 hp