data
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Allow random objects with given rarity in vault files "rare random thing" or "vrare random thing"
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2016-06-06 17:07:14 +10:00 |
doc
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- [+] change cooking skill - make it determien the size of the corpse
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2012-12-23 22:02:52 +00:00 |
Makefile
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- Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago!
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2016-05-31 00:21:12 +10:00 |
ai.c
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- Introduce MR_BACKTOLAIR to avoid ai code failures.
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2016-06-06 10:28:49 +10:00 |
ai.h
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- Monsters summoned by other monsters should never attack their summoner.
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2016-06-01 21:17:06 +10:00 |
astar.c
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- Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago!
|
2016-05-31 00:21:12 +10:00 |
astar.h
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- Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago!
|
2016-05-31 00:21:12 +10:00 |
attack.c
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Potions of (in)competence now modify attributes by 5, not 1.
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2016-06-01 23:59:39 +10:00 |
attack.h
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- [+] fixed CRASH when energy blade vanishes
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2012-12-06 04:57:13 +00:00 |
data.c
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- Option to notify about absorbed into dirt
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2016-06-06 15:21:47 +10:00 |
data.h
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- [+] new skill: advanced combat
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2012-07-18 10:12:32 +00:00 |
defs.h
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- Option to notify about absorbed into dirt
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2016-06-06 15:21:47 +10:00 |
findleak.c
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adding findleak
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2012-03-05 10:32:17 +00:00 |
findleak.h
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adding extra headers
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2012-03-05 10:32:29 +00:00 |
flag.c
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*When using a towel, make it able to dry off objects on the ground.
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2016-06-04 10:20:34 +10:00 |
flag.h
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- Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago!
|
2016-05-31 00:21:12 +10:00 |
god.c
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- Option to notify about absorbed into dirt
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2016-06-06 15:21:47 +10:00 |
god.h
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- [+] Go to 256 colour mode!
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2012-11-27 10:27:54 +00:00 |
io.c
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- Option to notify about absorbed into dirt
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2016-06-06 15:21:47 +10:00 |
io.h
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- generate error if main screen is not at least 80x25
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2016-06-02 14:50:03 +10:00 |
lf.c
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*When using a towel, make it able to dry off objects on the ground.
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2016-06-04 10:20:34 +10:00 |
lf.h
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- In THREAT ASSESSMENT, don't show both "your <limb> is destroyed" and "you have no <limb>".
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2016-06-03 15:28:05 +10:00 |
map.c
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Cursed scroll of sense surroundings should set cell known glyphs to random.
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2016-06-06 17:22:16 +10:00 |
map.h
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Cursed scroll of sense surroundings should set cell known glyphs to random.
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2016-06-06 17:22:16 +10:00 |
mod_ob.txt
|
initial checkin
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2010-12-02 01:17:54 +00:00 |
move.c
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Bug - check for slippery objects in initiatemove() was done on the NEW cell, not
|
2016-06-02 16:47:27 +10:00 |
move.h
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- [+] chemistry skill lets to mix venom sacs into potions
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2012-11-15 11:39:46 +00:00 |
nexus.c
|
- Introduce MR_BACKTOLAIR to avoid ai code failures.
|
2016-06-06 10:28:49 +10:00 |
nexus.h
|
Potions of (in)competence now modify attributes by 5, not 1.
|
2016-06-01 23:59:39 +10:00 |
objects.c
|
Allow random objects with given rarity in vault files "rare random thing" or "vrare random thing"
|
2016-06-06 17:07:14 +10:00 |
objects.h
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*water appearing/moving onto cells should turn empty flasks into potions if they have F_FILLPOT
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2016-06-06 12:15:42 +10:00 |
save.c
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Add "-s" and "-S" cli args to show hiscores.
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2016-06-01 16:14:52 +10:00 |
save.h
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- [+] make zombies eat flesh.
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2012-03-05 10:31:21 +00:00 |
shops.c
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- Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago!
|
2016-05-31 00:21:12 +10:00 |
shops.h
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- [+] rewrite gettrrange()
|
2013-01-03 04:39:34 +00:00 |
spell.c
|
Cursed scroll of sense surroundings should set cell known glyphs to random.
|
2016-06-06 17:22:16 +10:00 |
spell.h
|
- [+] fixed CRASH when energy blade vanishes
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2012-12-06 04:57:13 +00:00 |
text.c
|
- Lower range of 'heat metal' to 1.
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2016-06-01 15:01:07 +10:00 |
text.h
|
- Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago!
|
2016-05-31 00:21:12 +10:00 |
valrun
|
- Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago!
|
2016-05-31 00:21:12 +10:00 |
vault.c
|
- Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago!
|
2016-05-31 00:21:12 +10:00 |
vault.h
|
- [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER
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2012-07-15 13:27:45 +00:00 |