My first attempt at a text roguelike game.
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Rob Pearce 252a4024a7 - [+] disrupt undead
- [+] gust of wind has higher chance of knocking down small creatures
- [+] check: ensure vault names have no ' 's
- [+] loading bug: celltype id 0 doesn't exist.
- [+] loading bug: adding minotair - don't call sethomeroom()
- [+] fixed - bones bug: "2 loaves of stale bread"
- [+] crash when object thrown away by holy circle dies.
- [+] armour with "permenance" cast shouldn't be able to be healed
      either!
    - [+] use immutable instead of invulnerable
- [+] if you weild your spare weapon (and dont have a spare), remove
      'spareweapon' flag!
- [+] skoob should be made out of "water", not "ice" (don't want it to
      have hardness)
    - [+] change its material
    - [+] hitting water-based lfs should rust weapon!
- [+] rusted weapons should have 10-30% chance of giving tetanus.
    - [+] low chance of spasm each turn (5%)
    - [+] "your [xx] spasms/contorts violently!"
    - [+] hand = drop weapon
    - [+] leg = fall over
    - [+] jaw = nothing
    - [+] back = spine broken, you die
    - [+] tail = tail broken
    - [+] chest = rib broken
    - [+] wings = stop flying
- [+] electricity damage confuses robots
- [+] poison's power increase chance of its effects happening
    - [+] whenver tetanus effect fires, increase power.
- [+] electric damage spreads through water
- [+] create water spell (like grease, but just makes water)
- [+] objectgrowth spell shoudl use f_growsto instead of hardcoding
    - [+] v0 = obid or celltypeid
    - [+] vt = determines VT_ob or vt_cell
- [+] then add shrink spell which uses f_shrinksto
    - [+] deinfe it
    - [+] add effects
    - [+] specail case - brazer -> helmet should be red hot
- [+] hecta should mind attacking evil peaceful creatures
- [+] ai should still flee with bleeding legs
- [+] bandit had 90hp - problem with varlevel!! have changed
      calculation.
    - [+] monsters now just get 1 extra hit die per level after the
          first.
- [+] only some branches should use region->depthmod. others only use
      regiontype->depthmod.
- [+] spell: disrupt undead -
- [+] announce 'shatter' spell:  you hear an ultra=high pitched
      whining/ringing.
- [+] announce'sleep' spell: suddenly, you feel very drowsy.
- [+] inducefear: too powerful. tweak skillcheck values.
Initial work on baba yaga (sylvan forest boss)
2012-04-01 19:48:13 +00:00
data - [+] disrupt undead 2012-04-01 19:48:13 +00:00
doc - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] bones file error:" the lazy minotaur" 2012-03-30 03:34:24 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
attack.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
data.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
data.h - [+] bones file error:" the lazy minotaur" 2012-03-30 03:34:24 +00:00
defs.h - [+] disrupt undead 2012-04-01 19:48:13 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
flag.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
god.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
io.h - [+] disrupt undead 2012-04-01 19:48:13 +00:00
lf.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
lf.h - [+] disrupt undead 2012-04-01 19:48:13 +00:00
map.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
map.h - [+] disrupt undead 2012-04-01 19:48:13 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
move.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
nexus.c - [+] bones file error:" the lazy minotaur" 2012-03-30 03:34:24 +00:00
nexus.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
objects.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
objects.h - [+] disrupt undead 2012-04-01 19:48:13 +00:00
save.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
spell.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
text.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] disrupt undead 2012-04-01 19:48:13 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00