My first attempt at a text roguelike game.
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Rob Pearce 281500f09d a 2011-09-10 19:09:02 +00:00
data - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
doc - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
vaults a 2011-09-10 19:09:02 +00:00
Makefile - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
ai.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
ai.h * [+] why did i get a gift from yumi in the middle of a battle? 2011-08-10 02:40:29 +00:00
attack.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
attack.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
defs.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
flag.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
god.h - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
io.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
io.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
lf.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
lf.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
map.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
map.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
move.h - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
nexus.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
nexus.h - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
objects.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
save.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
spell.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
text.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
text.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00