data
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
doc
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- [+] bug: when running, i jumped into deep water!
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2011-08-24 23:48:29 +00:00 |
vaults
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a
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2011-09-10 19:09:02 +00:00 |
Makefile
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- [+] sleeping mosnters aren't waking up soon enough!!! make difficulty
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2011-08-31 17:33:35 +00:00 |
ai.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
ai.h
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* [+] why did i get a gift from yumi in the middle of a battle?
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2011-08-10 02:40:29 +00:00 |
attack.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
attack.h
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- [+] fix bug with help not working
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2011-08-24 08:15:09 +00:00 |
defs.h
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
flag.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
flag.h
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- [+] sleeping mosnters aren't waking up soon enough!!! make difficulty
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2011-08-31 17:33:35 +00:00 |
god.c
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- [+] intelligent (ie. more than animal) ai shouldn't move if it will
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2011-09-05 22:04:51 +00:00 |
god.h
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- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!!
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2011-08-03 18:43:05 +00:00 |
io.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
io.h
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
lf.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
lf.h
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
map.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
map.h
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
mod_ob.txt
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initial checkin
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2010-12-02 01:17:54 +00:00 |
move.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
move.h
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- [+] intelligent (ie. more than animal) ai shouldn't move if it will
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2011-09-05 22:04:51 +00:00 |
nexus.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
nexus.h
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- [+] bug: when running, i jumped into deep water!
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2011-08-24 23:48:29 +00:00 |
object.h
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initial checkin
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2010-12-02 01:17:54 +00:00 |
object_ideas.txt
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Updates
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2011-01-31 19:16:13 +00:00 |
objects.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
objects.h
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
save.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
save.h
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- [+] bug in movement speed display for monsters
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2011-08-25 09:01:28 +00:00 |
spell.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
spell.h
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
text.c
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |
text.h
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- [+] make "fear" be used to flee, not attack
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2011-09-09 23:03:32 +00:00 |