My first attempt at a text roguelike game.
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rob 281944bb5a generate new hiscore table if one doesnt already exist 2022-08-28 16:43:54 +10:00
data Adding a bunch of files which say they're modified, possibly just because I'm on a new system. 2021-11-16 11:23:38 +11:00
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data.c WIP: implementing hash tables for flagpiles. flag code done, need to wrap all walks of flagpiles with foreach_bucket() 2022-08-28 15:13:30 +10:00
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god.c WIP: implementing hash tables for flagpiles. flag code done, need to wrap all walks of flagpiles with foreach_bucket() 2022-08-28 15:13:30 +10:00
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nexus.c generate new hiscore table if one doesnt already exist 2022-08-28 16:43:54 +10:00
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valrun - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
vault.c Replaced flag code with hash tables. Roughly 76% faster. 2022-08-28 16:09:49 +10:00
vault.h Adding a bunch of files which say they're modified, possibly just because I'm on a new system. 2021-11-16 11:23:38 +11:00

README.md

Overview

Text-based roguelike game.

Features

Interesting things I'm trying out:

  • Line of sight: Both the player and monsters can only see in the direction they are facing.
  • No instant resting/levelling: Before resting or levelling up, you need to find a safe place to sleep/train. Mosters can steal your equipment or attack you while resting!

Screenshots

game in progress